---
title: Identify the principal reason for which jewellery is removed before… — Outdoor games, playgrounds and the rul… · tree and pragmatics
description: Identify the principal reason for which jewellery is removed before sport. Exam question 2 of lesson 304 «Outdoor games, playgrounds and the rules of sports» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was
---

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# Exam question 2 · Outdoor games, playgrounds and the rules of sports

<!-- .ven lang=en -->
Identify the principal reason for which jewellery is removed before sport.

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 4 · right ✓ · **Who acts:** you · **What happens:** identify, remove · **To what, where:** principal reason, jewellery

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This is exam question 2 of lesson 304 «Outdoor games, playgrounds and the rules of sports» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/304-outdoor-games-and-sports-rules/#e2).

## The question {#question}

```conllu
# sent_id = question:everyday:304-outdoor-games-and-sports-rules:e2:1
# text = Identify the principal reason for which jewellery is removed before sport.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	principal	principal	ADJ	JJ	Degree=Pos	4	amod	_	_
4	reason	reason	NOUN	NN	Number=Sing	1	obj	_	_
5	for	for	ADP	IN	_	6	case	_	_
6	which	which	PRON	WDT	PronType=Rel	9	obl	_	_
7	jewellery	jewellery	NOUN	NN	Number=Sing	9	nsubj:pass	_	_
8	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	aux:pass	_	_
9	removed	remove	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	acl:relcl	_	_
10	before	before	ADP	IN	_	11	case	_	_
11	sport	sport	NOUN	NN	Number=Sing	9	obl	_	SpaceAfter=No
12	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* | the principal reason |  |  |  |  | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent reason=Theme |
| 2 | **remove** | present · passive |  | jewellery |  |  | before sport | for the principal reason | vn fire-10.10 «NP V NP»: subject=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Jewellery is liable to be stolen

```conllu
# sent_id = question:everyday:304-outdoor-games-and-sports-rules:e2:o1:1
# text = Jewellery is liable to be stolen
1	Jewellery	jewellery	NOUN	NN	Number=Sing	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	liable	liable	ADJ	JJ	Degree=Pos	0	root	_	_
4	to	to	PART	TO	_	6	mark	_	_
5	be	be	AUX	VB	VerbForm=Inf	6	aux:pass	_	_
6	stolen	steal	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Jewellery |  |  |  |  | liable *property* | tree rules |
| 2 | **steal** | to-infinitive · passive | Jewellery *not said here* |  |  |  |  |  | vn appear-48.1.1 «NP V» |

### Option 2 {#o2}

<!-- .ven lang=en -->
Jewellery slows the player down

```conllu
# sent_id = question:everyday:304-outdoor-games-and-sports-rules:e2:o2:1
# text = Jewellery slows the player down
1	Jewellery	jewellery	NOUN	NN	Number=Sing	2	nsubj	_	_
2	slows	slow	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	player	player	NOUN	NN	Number=Sing	2	obj	_	_
5	down	down	ADP	RP	_	2	compound:prt	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **slow down** | present | Jewellery | the player |  |  |  |  | vn other\_cos-45.4 «NP V NP.patient»: agent=Agent player=Patient |

### Option 3 {#o3}

<!-- .ven lang=en -->
Referees dislike shiny objects

```conllu
# sent_id = question:everyday:304-outdoor-games-and-sports-rules:e2:o3:1
# text = Referees dislike shiny objects
1	Referees	referee	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	dislike	dislike	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	shiny	shiny	ADJ	JJ	Degree=Pos	4	amod	_	_
4	objects	object	NOUN	NNS	Number=Plur	2	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **dislike** | present | Referees | shiny objects |  |  |  |  | vn admire-31.2-1 «NP V NP»: agent=Experiencer object=Stimulus |

### Option 4 · ← Mova's choice · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Rings, earrings and necklaces may catch and tear skin

```conllu
# sent_id = question:everyday:304-outdoor-games-and-sports-rules:e2:o4:1
# text = Rings, earrings and necklaces may catch and tear skin
1	Rings	ring	NOUN	NNS	Number=Plur	7	nsubj	_	SpaceAfter=No
2	,	,	PUNCT	,	_	3	punct	_	_
3	earrings	earring	NOUN	NNS	Number=Plur	1	conj	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	necklaces	necklace	NOUN	NNS	Number=Plur	1	conj	_	_
6	may	may	AUX	MD	VerbForm=Fin	7	aux	_	_
7	catch	catch	VERB	VB	VerbForm=Inf	0	root	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	tear	tear	VERB	VB	VerbForm=Inf	7	conj	_	_
10	skin	skin	NOUN	NN	Number=Sing	9	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **catch** | may | Rings and earrings and necklaces |  |  |  |  |  | vn get-13.5.1 «NP V NP»: agent=Agent |
| 2 | **tear** | infinitive | Rings and earrings and necklaces *not said here* | skin |  |  |  |  | vn run-51.3.2 «PP.location V NP»: agent=Initial\_Location skin=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- next →: [Outdoor games, playgrounds and the rul…, exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/304-outdoor-games-and-sports-rules/e3/)
- ↑ back to [Outdoor games, playgrounds and the rules of sports](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/304-outdoor-games-and-sports-rules/)

