---
title: It is given that a player has been tagged in a game. Select the resp… — Why people lie, harmful lies and cheat… · tree and pragmatics
description: It is given that a player has been tagged in a game. Select the response consistent with fair play. Exam question 3 of lesson 312 «Why people lie, harmful lies and cheating in games and marks» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question an
---

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# Exam question 3 · Why people lie, harmful lies and cheating in games and marks

<!-- .ven lang=en -->
It is given that a player has been tagged in a game. Select the response consistent with fair play.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** you · **What happens:** give, tag, select · **To what, where:** It, player, game, response

<!-- .vabout -->
This is exam question 3 of lesson 312 «Why people lie, harmful lies and cheating in games and marks» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/312-honest-reasons-false-alarms-and-fair-marks/#e3).

## The question {#question}

<!-- .note -->
*Sentence 1:* It is given that a player has been tagged in a game.

```conllu
# sent_id = question:everyday:312-honest-reasons-false-alarms-and-fair-marks:e3:1
# text = It is given that a player has been tagged in a game.
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj:pass	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	given	give	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	that	that	SCONJ	IN	_	9	mark	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	player	player	NOUN	NN	Number=Sing	9	nsubj:pass	_	_
7	has	have	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	aux	_	_
8	been	be	AUX	VBN	Tense=Past|VerbForm=Part	9	aux:pass	_	_
9	tagged	tag	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	advcl	_	_
10	in	in	ADP	IN	_	12	case	_	_
11	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
12	game	game	NOUN	NN	Number=Sing	9	obl	_	SpaceAfter=No
13	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **give** | present · passive |  | It |  |  |  |  | vn give-13.1-1 «NP V NP»: subject=Theme |
| 2 | **tag** | present · perfect · passive |  | a player |  | a game |  |  | vn butter-9.9 «NP V NP.destination»: subject=Destination |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Select the response consistent with fair play.

```conllu
# sent_id = question:everyday:312-honest-reasons-false-alarms-and-fair-marks:e3:2
# text = Select the response consistent with fair play.
1	Select	select	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	response	response	NOUN	NN	Number=Sing	1	obj	_	_
4	consistent	consistent	ADJ	JJ	Degree=Pos	3	amod	_	_
5	with	with	ADP	IN	_	7	case	_	_
6	fair	fair	ADJ	JJ	Degree=Pos	7	amod	_	_
7	play	play	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
8	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **select** | imperative | you *not said here* | the response |  |  |  |  | vn obtain-13.5.2 «NP V NP»: agent=Agent response=Theme |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
The player admits it and becomes «it»

```conllu
# sent_id = question:everyday:312-honest-reasons-false-alarms-and-fair-marks:e3:o1:1
# text = The player admits it and becomes «it»
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	player	player	NOUN	NN	Number=Sing	3	nsubj	_	_
3	admits	admit	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	obj	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	becomes	become	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	_
7	«	«	PUNCT	``	_	8	punct	_	SpaceAfter=No
8	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	6	xcomp	_	SpaceAfter=No
9	»	»	PUNCT	''	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **admit** *speech: other* | present | the player | it |  |  |  |  | vn admit-64.3-1 «NP V NP»: agent=Agent it=Theme |
| 2 | **become** | present | the player *not said here* |  |  |  |  |  | vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
The player claims another was tagged

```conllu
# sent_id = question:everyday:312-honest-reasons-false-alarms-and-fair-marks:e3:o2:1
# text = The player claims another was tagged
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	player	player	NOUN	NN	Number=Sing	3	nsubj	_	_
3	claims	claim	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	another	another	DET	DT	PronType=Ind	6	nsubj:pass	_	_
5	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	6	aux:pass	_	_
6	tagged	tag	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **claim** *speech: other* | present | the player |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 2 | **tag** | past · passive |  | another |  |  |  |  | vn butter-9.9 «NP V NP.destination»: subject=Destination |

### Option 3 {#o3}

<!-- .ven lang=en -->
The player denies it and continues

```conllu
# sent_id = question:everyday:312-honest-reasons-false-alarms-and-fair-marks:e3:o3:1
# text = The player denies it and continues
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	player	player	NOUN	NN	Number=Sing	3	nsubj	_	_
3	denies	deny	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	obj	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	continues	continue	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **deny** | present | the player | it |  |  |  |  | vn conjecture-29.5 «NP V NP to be NP»: agent=Agent it=Eventuality |
| 2 | **continue** | present | the player *not said here* |  |  |  |  |  | vn escape-51.1-1 «NP V»: agent=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
The player leaves the game in silence

```conllu
# sent_id = question:everyday:312-honest-reasons-false-alarms-and-fair-marks:e3:o4:1
# text = The player leaves the game in silence
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	player	player	NOUN	NN	Number=Sing	3	nsubj	_	_
3	leaves	leave	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	game	game	NOUN	NN	Number=Sing	3	obj	_	_
6	in	in	ADP	IN	_	7	case	_	_
7	silence	silence	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **leave** | present | the player | the game |  | silence |  |  | vn keep-15.2 «NP V NP PP.location»: agent=Agent game=Theme in silence=Location |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Why people lie, harmful lies and cheat…, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/312-honest-reasons-false-alarms-and-fair-marks/e2/)
- next →: [Why people lie, harmful lies and cheat…, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/312-honest-reasons-false-alarms-and-fair-marks/e4/)
- ↑ back to [Why people lie, harmful lies and cheating in games and marks](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/312-honest-reasons-false-alarms-and-fair-marks/)

