---
title: A game lets you buy mystery chests for real money that might hold a… — Kind jokes, teasing, pranks, April Foo… · tree and pragmatics
description: A game lets you buy mystery chests for real money that might hold a rare sword. Which is TRUE? Test 8 · ★ of lesson 313 «Kind jokes, teasing, pranks, April Fools, illusions and adverts» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of ea
---

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# Test 8 · ★ · Kind jokes, teasing, pranks, April Fools, illusions and ad…

<!-- .ven lang=en -->
A game lets you buy mystery chests for real money that might hold a rare sword. Which is TRUE?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** game, you, real money · **What happens:** let, buy, hold, be · **To what, where:** you, mystery chests, rare sword

<!-- .vabout -->
This is test 8 · ★ of lesson 313 «Kind jokes, teasing, pranks, April Fools, illusions and adverts» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/313-kind-jokes-pranks-april-fools-and-adverts/#t8).

## The question {#question}

<!-- .note -->
*Sentence 1:* A game lets you buy mystery chests for real money that might hold a rare sword.

```conllu
# sent_id = question:everyday:313-kind-jokes-pranks-april-fools-and-adverts:t8:1
# text = A game lets you buy mystery chests for real money that might hold a rare sword.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	3	nsubj	_	_
3	lets	let	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	3	obj	_	_
5	buy	buy	VERB	VB	VerbForm=Inf	3	xcomp	_	_
6	mystery	mystery	NOUN	NN	Number=Sing	7	compound	_	_
7	chests	chest	NOUN	NNS	Number=Plur	5	obj	_	_
8	for	for	ADP	IN	_	10	case	_	_
9	real	real	ADJ	JJ	Degree=Pos	10	amod	_	_
10	money	money	NOUN	NN	Number=Sing	5	obl	_	_
11	that	that	PRON	WDT	PronType=Rel	13	nsubj	_	_
12	might	might	AUX	MD	VerbForm=Fin	13	aux	_	_
13	hold	hold	VERB	VB	VerbForm=Inf	10	acl:relcl	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	16	det	_	_
15	rare	rare	ADJ	JJ	Degree=Pos	16	amod	_	_
16	sword	sword	NOUN	NN	Number=Sing	13	obj	_	SpaceAfter=No
17	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **let** | present | a game | you |  |  |  |  | tree rules |
| 2 | **buy** | infinitive | you *not said here* | mystery chests |  |  |  | for real money | vn get-13.5.1 «NP V NP PP.beneficiary»: agent=Agent chest=Theme for money=Beneficiary |
| 3 | **hold** | might | real money | a rare sword |  |  |  |  | vn keep-15.2 «NP V NP»: agent=Agent sword=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Which is TRUE?

```conllu
# sent_id = question:everyday:313-kind-jokes-pranks-april-fools-and-adverts:t8:2
# text = Which is TRUE?
1	Which	which	PRON	WDT	PronType=Rel	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	TRUE	true	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | true *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
It works like gambling, and games make it exciting so you spend more

```conllu
# sent_id = question:everyday:313-kind-jokes-pranks-april-fools-and-adverts:t8:o1:1
# text = It works like gambling, and games make it exciting so you spend more
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	works	work	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	like	like	ADP	IN	_	4	case	_	_
4	gambling	gambling	NOUN	NN	Number=Sing	2	obl	_	SpaceAfter=No
5	,	,	PUNCT	,	_	8	punct	_	_
6	and	and	CCONJ	CC	_	8	cc	_	_
7	games	game	NOUN	NNS	Number=Plur	8	nsubj	_	_
8	make	make	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	2	parataxis	_	_
9	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	8	obj	_	_
10	exciting	exciting	ADJ	JJ	Degree=Pos	8	xcomp	_	_
11	so	so	ADV	RB	_	13	advmod	_	_
12	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	13	nsubj	_	_
13	spend	spend	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	2	advcl	_	_
14	more	more	ADJ	JJR	Degree=Cmp	13	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **work** | present | It |  |  |  |  | like gambling | vn employment-95.3 «NP V»: agent=Agent |
| 2 | **make** | present | games | gambling |  |  |  | exciting *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset it=Product |
| 3 | **spend** | present | you | more |  |  |  |  | vn consume-66-1 «NP V NP»: agent=Agent more=Asset |

### Option 2 {#o2}

<!-- .ven lang=en -->
Mystery chests always give better items than shops

```conllu
# sent_id = question:everyday:313-kind-jokes-pranks-april-fools-and-adverts:t8:o2:1
# text = Mystery chests always give better items than shops
1	Mystery	mystery	NOUN	NN	Number=Sing	2	compound	_	_
2	chests	chest	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	always	always	ADV	RB	PronType=Tot	4	advmod	_	_
4	give	give	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	better	good	ADJ	JJR	Degree=Cmp	6	amod	_	_
6	items	item	NOUN	NNS	Number=Plur	4	obj	_	_
7	than	than	ADP	IN	_	8	case	_	_
8	shops	shop	NOUN	NNS	Number=Plur	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **give** | present | Mystery chests | better items |  |  |  | than shops; always *property* | vn give-13.1-1 «NP V NP»: agent=Agent item=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
You are sure to get the rare sword if you buy at least three chests in a row

<!-- fold The tree, 18 words -->
```conllu
# sent_id = question:everyday:313-kind-jokes-pranks-april-fools-and-adverts:t8:o3:1
# text = You are sure to get the rare sword if you buy at least three chests in a row
1	You	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	3	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	sure	sure	ADJ	JJ	Degree=Pos	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	get	get	VERB	VB	VerbForm=Inf	3	xcomp	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	rare	rare	ADJ	JJ	Degree=Pos	8	amod	_	_
8	sword	sword	NOUN	NN	Number=Sing	5	obj	_	_
9	if	if	SCONJ	IN	_	11	mark	_	_
10	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	11	nsubj	_	_
11	buy	buy	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	5	advcl	_	_
12	at	at	ADP	IN	_	13	case	_	_
13	least	least	ADJ	JJS	Degree=Sup	14	nmod	_	_
14	three	three	NUM	CD	NumForm=Word|NumType=Card	15	nummod	_	_
15	chests	chest	NOUN	NNS	Number=Plur	11	obj	_	_
16	in	in	ADP	IN	_	18	case	_	_
17	a	a	DET	DT	Definite=Ind|PronType=Art	18	det	_	_
18	row	row	NOUN	NN	Number=Sing	11	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | You |  |  |  |  | sure *property* | tree rules |
| 2 | **get** | to-infinitive | You *not said here* | the rare sword |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer sword=Stimulus |
| 3 | **buy** *a condition, not said to happen* | present | you | three chests |  | a row |  |  | vn accept-77.1 «NP V NP»: agent=Agent chest=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
It is free because it is only a game

```conllu
# sent_id = question:everyday:313-kind-jokes-pranks-april-fools-and-adverts:t8:o4:1
# text = It is free because it is only a game
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	free	free	ADJ	JJ	Degree=Pos	0	root	_	_
4	because	because	SCONJ	IN	_	9	mark	_	_
5	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	9	nsubj	_	_
6	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	cop	_	_
7	only	only	ADV	RB	_	9	advmod	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	3	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | It |  |  |  |  | free *property* | tree rules |
| 2 | **is a** | present | it | a game |  |  |  |  | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Kind jokes, teasing, pranks, April Foo…, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/313-kind-jokes-pranks-april-fools-and-adverts/t7/)
- next →: [Kind jokes, teasing, pranks, April Foo…, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/313-kind-jokes-pranks-april-fools-and-adverts/t9/)
- ↑ back to [Kind jokes, teasing, pranks, April Fools, illusions and adverts](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/313-kind-jokes-pranks-april-fools-and-adverts/)

