---
title: my mate says a boy gamed till 4am every night and "fell asleep in a… — Helping in the kitchen, bathroom priva… · tree and pragmatics
description: my mate says a boy gamed till 4am every night and "fell asleep in a test and got zero". what's the true bit Test 13 · ★ of lesson 321 «Helping in the kitchen, bathroom privacy, screen time, playing fair and growing at your own speed» of the everyday course of Mova's primary school, with the dependen
---

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# Test 13 · ★ · Helping in the kitchen, bathroom privacy, screen time, pla…

<!-- .ven lang=en -->
my mate says a boy gamed till 4am every night and "fell asleep in a test and got zero". what's the true bit

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** mate · **What happens:** say, game, fall, get, be · **To what, where:** boy, test, zero, true bit · **Speech:** someone speaks here

<!-- .vabout -->
This is test 13 · ★ of lesson 321 «Helping in the kitchen, bathroom privacy, screen time, playing fair and growing at your own speed» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/321-kitchen-help-privacy-screens-fair-play-and-growing/#t13).

## The question {#question}

```conllu
# sent_id = question:everyday:321-kitchen-help-privacy-screens-fair-play-and-growing:t13:1
# text = my mate says a boy gamed till 4am every night and "fell asleep in a test and got zero". what's the true bit
1	my	my	PRON	PRP$	Case=Gen|Number=Sing|Person=1|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	mate	mate	NOUN	NN	Number=Sing	3	nsubj	_	_
3	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	boy	boy	NOUN	NN	Number=Sing	3	obj	_	_
6	gamed	game	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	acl	_	_
7	till	till	ADP	IN	_	8	case	_	_
8	4	4	NUM	CD	NumForm=Digit|NumType=Card	6	obl	_	SpaceAfter=No
9	am	a.m.	NOUN	NN	Number=Sing	8	nmod:unmarked	_	_
10	every	every	DET	DT	PronType=Tot	11	det	_	_
11	night	night	NOUN	NN	Number=Sing	3	obl:unmarked	_	_
12	and	and	CCONJ	CC	_	14	cc	_	_
13	"	"	PUNCT	``	_	14	punct	_	SpaceAfter=No
14	fell	fall	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	conj	_	_
15	asleep	asleep	ADJ	JJ	Degree=Pos	14	xcomp	_	_
16	in	in	ADP	IN	_	18	case	_	_
17	a	a	DET	DT	Definite=Ind|PronType=Art	18	det	_	_
18	test	test	NOUN	NN	Number=Sing	14	obl	_	_
19	and	and	CCONJ	CC	_	20	cc	_	_
20	got	get	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	14	conj	_	_
21	zero	zero	NOUN	NN	Number=Sing	20	obj	_	SpaceAfter=No
22	"	"	PUNCT	''	_	14	punct	_	SpaceAfter=No
23	.	.	PUNCT	.	_	3	punct	_	_
24	what	what	PRON	WP	PronType=Int	28	nsubj	_	SpaceAfter=No
25	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	28	cop	_	_
26	the	the	DET	DT	Definite=Def|PronType=Art	28	det	_	_
27	true	true	ADJ	JJ	Degree=Pos	28	amod	_	_
28	bit	bit	NOUN	NN	Number=Sing	3	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | my mate | a boy |  |  | night |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent boy=Topic |
| 2 | **game** | participle |  | a boy *not said here* |  |  | till 4  am |  | tree rules |
| 3 | **fall** *in a quote* | past | my mate *not said here* |  |  | a test |  | asleep *property* | vn occur-48.3 «NP V PP»: agent=Theme in test=Location |
| 4 | **get** *in a quote* | past | my mate *not said here* | zero |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer zero=Stimulus |
| 5 | **is a** | present |  | the true bit |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Late screen time cuts sleep and makes learning harder

```conllu
# sent_id = question:everyday:321-kitchen-help-privacy-screens-fair-play-and-growing:t13:o1:1
# text = Late screen time cuts sleep and makes learning harder
1	Late	late	ADJ	JJ	Degree=Pos	3	amod	_	_
2	screen	screen	NOUN	NN	Number=Sing	3	compound	_	_
3	time	time	NOUN	NN	Number=Sing	4	nsubj	_	_
4	cuts	cut	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	sleep	sleep	NOUN	NN	Number=Sing	4	obj	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	conj	_	_
8	learning	learning	NOUN	NN	Number=Sing	7	obj	_	_
9	harder	hard	ADJ	JJR	Degree=Cmp	7	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cut** | present | Late screen time | sleep |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset sleep=Product |
| 2 | **make** | present | Late screen time *not said here* | learning |  |  |  | hard *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset learning=Product |

### Option 2 {#o2}

<!-- .ven lang=en -->
Gaming at night improves marks

```conllu
# sent_id = question:everyday:321-kitchen-help-privacy-screens-fair-play-and-growing:t13:o2:1
# text = Gaming at night improves marks
1	Gaming	gaming	NOUN	NN	Number=Sing	4	nsubj	_	_
2	at	at	ADP	IN	_	3	case	_	_
3	night	night	NOUN	NN	Number=Sing	1	nmod	_	_
4	improves	improve	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	marks	mark	NOUN	NNS	Number=Plur	4	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **improve** | present | Gaming at night | marks |  |  |  |  | vn other\_cos-45.4 «NP V NP.patient»: agent=Agent mark=Patient |

### Option 3 {#o3}

<!-- .ven lang=en -->
Screens help you sleep better

```conllu
# sent_id = question:everyday:321-kitchen-help-privacy-screens-fair-play-and-growing:t13:o3:1
# text = Screens help you sleep better
1	Screens	screen	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	help	help	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	2	obj	_	_
4	sleep	sleep	VERB	VB	VerbForm=Inf	2	xcomp	_	_
5	better	well	ADV	RBR	Degree=Cmp	4	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **help** | present | Screens | you |  |  |  |  | vn help-72.1-1-1 «NP V NP S\_INF»: agent=Agent you=Beneficiary clause=Theme |
| 2 | **sleep** | infinitive | you *not said here* |  |  |  |  | well *property* | vn snooze-40.4-1 «NP V»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
Sleep doesn't affect school

```conllu
# sent_id = question:everyday:321-kitchen-help-privacy-screens-fair-play-and-growing:t13:o4:1
# text = Sleep doesn't affect school
1	Sleep	sleep	NOUN	NN	Number=Sing	4	nsubj	_	_
2	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	SpaceAfter=No
3	n't	not	PART	RB	Polarity=Neg	4	advmod	_	_
4	affect	affect	VERB	VB	VerbForm=Inf	0	root	_	_
5	school	school	NOUN	NN	Number=Sing	4	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **affect** | present · do-support | Sleep | school |  |  |  |  | vn amuse-31.1 «NP V NP»: agent=Stimulus school=Experiencer |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ↑ back to [Helping in the kitchen, bathroom privacy, screen time, playing fair and growing at your own speed](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/321-kitchen-help-privacy-screens-fair-play-and-growing/)

