---
title: Two friends play cards. One peeks at the other's cards to win. What… — Helping in the kitchen, bathroom priva… · tree and pragmatics
description: Two friends play cards. One peeks at the other's cards to win. What will probably happen? Test 5 · ★ of lesson 321 «Helping in the kitchen, bathroom privacy, screen time, playing fair and growing at your own speed» of the everyday course of Mova's primary school, with the dependency tree and pragmat
---

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# Test 5 · ★ · Helping in the kitchen, bathroom privacy, screen time, pla…

<!-- .ven lang=en -->
Two friends play cards. One peeks at the other's cards to win. What will probably happen?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** Two friends, One · **What happens:** play, peek, win, happen · **To what, where:** cards

<!-- .vabout -->
This is test 5 · ★ of lesson 321 «Helping in the kitchen, bathroom privacy, screen time, playing fair and growing at your own speed» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/321-kitchen-help-privacy-screens-fair-play-and-growing/#t5).

## The question {#question}

<!-- .note -->
*Sentence 1:* Two friends play cards.

```conllu
# sent_id = question:everyday:321-kitchen-help-privacy-screens-fair-play-and-growing:t5:1
# text = Two friends play cards.
1	Two	two	NUM	CD	NumForm=Word|NumType=Card	2	nummod	_	_
2	friends	friend	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	play	play	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	cards	card	NOUN	NNS	Number=Plur	3	obj	_	SpaceAfter=No
5	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | present | Two friends | cards |  |  |  |  | vn use-105.1 «NP V NP»: agent=Agent card=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* One peeks at the other's cards to win.

```conllu
# sent_id = question:everyday:321-kitchen-help-privacy-screens-fair-play-and-growing:t5:2
# text = One peeks at the other's cards to win.
1	One	one	NUM	CD	NumForm=Word|NumType=Card	2	nsubj	_	_
2	peeks	peek	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	at	at	ADP	IN	_	7	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
5	other	other	ADJ	JJ	Degree=Pos	7	amod	_	SpaceAfter=No
6	's	's	PART	POS	_	5	case	_	_
7	cards	card	NOUN	NNS	Number=Plur	2	obl	_	_
8	to	to	PART	TO	_	9	mark	_	_
9	win	win	VERB	VB	VerbForm=Inf	7	acl	_	SpaceAfter=No
10	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **peek** | present | One |  |  |  |  | at the other cards | vn peer-30.3 «NP V PP.theme»: agent=Agent at card=Theme |
| 2 | **win** | to-infinitive | One *not said here* |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |

<!-- .note -->
*Sentence 3:* What will probably happen?

```conllu
# sent_id = question:everyday:321-kitchen-help-privacy-screens-fair-play-and-growing:t5:3
# text = What will probably happen?
1	What	what	PRON	WP	PronType=Int	4	nsubj	_	_
2	will	will	AUX	MD	VerbForm=Fin	4	aux	_	_
3	probably	probably	ADV	RB	_	4	advmod	_	_
4	happen	happen	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | future |  |  |  |  |  | probably *property* | vn occur-48.3-1 «NP V»: agent=Theme |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
The other friend will not want to play with him again

```conllu
# sent_id = question:everyday:321-kitchen-help-privacy-screens-fair-play-and-growing:t5:o1:1
# text = The other friend will not want to play with him again
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	other	other	ADJ	JJ	Degree=Pos	3	amod	_	_
3	friend	friend	NOUN	NN	Number=Sing	6	nsubj	_	_
4	will	will	AUX	MD	VerbForm=Fin	6	aux	_	_
5	not	not	PART	RB	Polarity=Neg	6	advmod	_	_
6	want	want	VERB	VB	VerbForm=Inf	0	root	_	_
7	to	to	PART	TO	_	8	mark	_	_
8	play	play	VERB	VB	VerbForm=Inf	6	xcomp	_	_
9	with	with	ADP	IN	_	10	case	_	_
10	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	8	obl	_	_
11	again	again	ADV	RB	_	8	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **want** | future | the other friend |  |  |  |  |  | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot clause=Theme |
| 2 | **play** *not said to happen* | to-infinitive | the other friend *not said here* |  |  |  | again | with friend | vn play-114.2-1 «NP V PP.co-agent»: agent=Agent with he=Co-Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
He will become better at cards

```conllu
# sent_id = question:everyday:321-kitchen-help-privacy-screens-fair-play-and-growing:t5:o2:1
# text = He will become better at cards
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	will	will	AUX	MD	VerbForm=Fin	3	aux	_	_
3	become	become	VERB	VB	VerbForm=Inf	0	root	_	_
4	better	well	ADV	RBR	Degree=Cmp	3	advmod	_	_
5	at	at	ADP	IN	_	6	case	_	_
6	cards	card	NOUN	NNS	Number=Plur	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **become** | future | He |  |  | cards |  | well *property* | vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient |

### Option 3 {#o3}

<!-- .ven lang=en -->
They will both enjoy the game more, because it ends sooner

```conllu
# sent_id = question:everyday:321-kitchen-help-privacy-screens-fair-play-and-growing:t5:o3:1
# text = They will both enjoy the game more, because it ends sooner
1	They	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	4	nsubj	_	_
2	will	will	AUX	MD	VerbForm=Fin	4	aux	_	_
3	both	both	ADV	RB	_	4	advmod	_	_
4	enjoy	enjoy	VERB	VB	VerbForm=Inf	0	root	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	game	game	NOUN	NN	Number=Sing	4	obj	_	_
7	more	more	ADV	RBR	Degree=Cmp	4	advmod	_	SpaceAfter=No
8	,	,	PUNCT	,	_	11	punct	_	_
9	because	because	SCONJ	IN	_	11	mark	_	_
10	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	11	nsubj	_	_
11	ends	end	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	parataxis	_	_
12	sooner	soon	ADV	RBR	Degree=Cmp	11	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **enjoy** | future | They | the game |  |  |  | both *property* | vn admire-31.2 «NP V NP»: agent=Experiencer game=Stimulus |
| 2 | **end** | present | game |  |  |  |  | soon *property* | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |

### Option 4 {#o4}

<!-- .ven lang=en -->
Nobody minds cheating in card games

```conllu
# sent_id = question:everyday:321-kitchen-help-privacy-screens-fair-play-and-growing:t5:o4:1
# text = Nobody minds cheating in card games
1	Nobody	nobody	PRON	NN	Number=Sing|PronType=Neg	2	nsubj	_	_
2	minds	mind	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	cheating	cheat	VERB	VBG	VerbForm=Ger	2	xcomp	_	_
4	in	in	ADP	IN	_	6	case	_	_
5	card	card	NOUN	NN	Number=Sing	6	compound	_	_
6	games	game	NOUN	NNS	Number=Plur	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mind** | present | Nobody |  |  |  |  |  | vn care-88.1 «NP V that S»: agent=Experiencer clause=Stimulus |
| 2 | **cheat** | gerund | Nobody *not said here* |  |  | card games |  |  | vn cheat-10.6.1 «NP V NP»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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