---
title: State what decides the winner in a game of chance. — Toy age labels, cords, pretend play, c… · tree and pragmatics
description: State what decides the winner in a game of chance. Exam question 4 of lesson 327 «Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/327-toy-age-labels-cords-card-games-and-crafts/e4/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Toy age labels, cords, pretend play, c…](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/327-toy-age-labels-cords-card-games-and-crafts/) / e4

# Exam question 4 · Toy age labels, cords, pretend play, card games, motion ga…

<!-- .ven lang=en -->
State what decides the winner in a game of chance.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** State · **What happens:** decide · **To what, where:** winner, game

<!-- .vabout -->
This is exam question 4 of lesson 327 «Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/327-toy-age-labels-cords-card-games-and-crafts/#e4).

## The question {#question}

```conllu
# sent_id = question:everyday:327-toy-age-labels-cords-card-games-and-crafts:e4:1
# text = State what decides the winner in a game of chance.
1	State	state	NOUN	NN	Number=Sing	0	root	_	_
2	what	what	PRON	WP	PronType=Int	3	nsubj	_	_
3	decides	decide	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	acl:relcl	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	winner	winner	NOUN	NN	Number=Sing	3	obj	_	_
6	in	in	ADP	IN	_	8	case	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	game	game	NOUN	NN	Number=Sing	5	nmod	_	_
9	of	of	ADP	IN	_	10	case	_	_
10	chance	chance	NOUN	NN	Number=Sing	8	nmod	_	SpaceAfter=No
11	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **decide** | present | State | the winner |  | a game of chance |  |  | vn correspond-36.1-1 «NP V S»: agent=Agent winner=Topic |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
The number of players

```conllu
# sent_id = question:everyday:327-toy-age-labels-cords-card-games-and-crafts:e4:o1:1
# text = The number of players
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	number	number	NOUN	NN	Number=Sing	0	root	_	_
3	of	of	ADP	IN	_	4	case	_	_
4	players	player	NOUN	NNS	Number=Plur	2	nmod	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 2 {#o2}

<!-- .ven lang=en -->
The cleverest strategy

```conllu
# sent_id = question:everyday:327-toy-age-labels-cords-card-games-and-crafts:e4:o2:1
# text = The cleverest strategy
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	cleverest	clever	ADJ	JJS	Degree=Sup	3	amod	_	_
3	strategy	strategy	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Luck, not cleverness

```conllu
# sent_id = question:everyday:327-toy-age-labels-cords-card-games-and-crafts:e4:o3:1
# text = Luck, not cleverness
1	Luck	luck	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
2	,	,	PUNCT	,	_	4	punct	_	_
3	not	not	PART	RB	Polarity=Neg	4	advmod	_	_
4	cleverness	cleverness	NOUN	NN	Number=Sing	1	conj	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 {#o4}

<!-- .ven lang=en -->
The age of the player

```conllu
# sent_id = question:everyday:327-toy-age-labels-cords-card-games-and-crafts:e4:o4:1
# text = The age of the player
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	age	age	NOUN	NN	Number=Sing	0	root	_	_
3	of	of	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	player	player	NOUN	NN	Number=Sing	2	nmod	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Toy age labels, cords, pretend play, c…, exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/327-toy-age-labels-cords-card-games-and-crafts/e3/)
- next →: [Rackets, running with things in your m…, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/328-rackets-running-football-names-goals-sledding-and-practice/t1/)
- ↑ back to [Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/327-toy-age-labels-cords-card-games-and-crafts/)

