---
title: losing at dice, it's not fair im smarter — Toy age labels, cords, pretend play, c… · tree and pragmatics
description: losing at dice, it's not fair im smarter Test 11 · ★ of lesson 327 «Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was 
---

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# Test 11 · ★ · Toy age labels, cords, pretend play, card games, motion ga…

<!-- .ven lang=en -->
losing at dice, it's not fair im smarter

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** dice · **What happens:** lose, not be · **To what, where:** dice

<!-- .vabout -->
This is test 11 · ★ of lesson 327 «Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/327-toy-age-labels-cords-card-games-and-crafts/#t11).

## The question {#question}

```conllu
# sent_id = question:everyday:327-toy-age-labels-cords-card-games-and-crafts:t11:1
# text = losing at dice, it's not fair im smarter
1	losing	lose	VERB	VBG	Tense=Pres|VerbForm=Part	8	advcl	_	_
2	at	at	ADP	IN	_	3	case	_	_
3	dice	dice	NOUN	NN	Number=Sing	1	obl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	1	punct	_	_
5	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	8	nsubj	_	SpaceAfter=No
6	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
7	not	not	PART	RB	Polarity=Neg	8	advmod	_	_
8	fair	fair	ADJ	JJ	Degree=Pos	0	root	_	_
9	im	im	ADV	RB	_	8	advmod	_	_
10	smarter	smart	ADJ	JJR	Degree=Cmp	8	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** | gerund | dice *not said here* |  |  | dice |  |  | vn succeed-74-3-1 «NP V PP.eventuality S\_ING»: agent=Agent at dice=Eventuality |
| 2 | **not** **is** | present | dice |  |  |  |  | fair, smart *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Quit and sulk

```conllu
# sent_id = question:everyday:327-toy-age-labels-cords-card-games-and-crafts:t11:o1:1
# text = Quit and sulk
1	Quit	quit	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	and	and	CCONJ	CC	_	3	cc	_	_
3	sulk	sulk	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **quit** | imperative | you *not said here* |  |  |  |  |  | vn resign-10.11-2 «NP V»: agent=Agent |
| 2 | **sulk** | infinitive | you *not said here* |  |  |  |  |  | vn marvel-31.3 «NP V»: agent=Experiencer |

### Option 2 {#o2}

<!-- .ven lang=en -->
Take the dice home

```conllu
# sent_id = question:everyday:327-toy-age-labels-cords-card-games-and-crafts:t11:o2:1
# text = Take the dice home
1	Take	take	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	dice	dice	NOUN	NN	Number=Sing	1	obj	_	_
4	home	home	ADV	RB	_	1	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **take** | imperative | you *not said here* | the dice |  |  |  | home *property* | vn bring-11.3 «NP V NP»: agent=Agent dice=Theme |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Dice is luck; don't blame others

```conllu
# sent_id = question:everyday:327-toy-age-labels-cords-card-games-and-crafts:t11:o3:1
# text = Dice is luck; don't blame others
1	Dice	dice	NOUN	NN	Number=Sing	3	compound	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	luck	luck	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
4	;	;	PUNCT	:	_	7	punct	_	_
5	do	do	AUX	VB	Mood=Imp|VerbForm=Fin	7	aux	_	SpaceAfter=No
6	n't	not	PART	RB	Polarity=Neg	7	advmod	_	_
7	blame	blame	VERB	VB	VerbForm=Inf	3	acl:relcl	_	_
8	others	other	NOUN	NNS	Number=Plur	7	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present |  | Dice luck |  |  |  |  | tree rules |
| 2 | **not** **blame** | infinitive · do-support | Dice luck *not said here* | others |  |  |  |  | vn judgment-33.1 «NP V NP»: agent=Agent other=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
Cheat to win

```conllu
# sent_id = question:everyday:327-toy-age-labels-cords-card-games-and-crafts:t11:o4:1
# text = Cheat to win
1	Cheat	cheat	NOUN	NN	Number=Sing	0	root	_	_
2	to	to	PART	TO	_	3	mark	_	_
3	win	win	VERB	VB	VerbForm=Inf	1	acl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **win** | to-infinitive |  |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Toy age labels, cords, pretend play, c…, test 10](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/327-toy-age-labels-cords-card-games-and-crafts/t10/)
- next →: [Toy age labels, cords, pretend play, c…, test 12](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/327-toy-age-labels-cords-card-games-and-crafts/t12/)
- ↑ back to [Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/327-toy-age-labels-cords-card-games-and-crafts/)

