---
title: Which game is decided mostly by luck? — Toy age labels, cords, pretend play, c… · tree and pragmatics
description: Which game is decided mostly by luck? Test 5 · ★ of lesson 327 «Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wron
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/327-toy-age-labels-cords-card-games-and-crafts/t5/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Toy age labels, cords, pretend play, c…](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/327-toy-age-labels-cords-card-games-and-crafts/) / t5

# Test 5 · ★ · Toy age labels, cords, pretend play, card games, motion ga…

<!-- .ven lang=en -->
Which game is decided mostly by luck?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 1 · wrong ✗ · **Who acts:** luck · **What happens:** decide · **To what, where:** game

<!-- .vabout -->
This is test 5 · ★ of lesson 327 «Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/327-toy-age-labels-cords-card-games-and-crafts/#t5).

## The question {#question}

```conllu
# sent_id = question:everyday:327-toy-age-labels-cords-card-games-and-crafts:t5:1
# text = Which game is decided mostly by luck?
1	Which	which	DET	WDT	PronType=Int	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	4	nsubj:pass	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
4	decided	decide	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	mostly	mostly	ADV	RB	_	4	advmod	_	_
6	by	by	ADP	IN	_	7	case	_	_
7	luck	luck	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
8	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **decide** | present · passive | luck | which game |  |  |  | mostly *property* | vn correspond-36.1-1 «NP V S»: agent=Agent subject=Topic |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Snakes and ladders, played with a die

```conllu
# sent_id = question:everyday:327-toy-age-labels-cords-card-games-and-crafts:t5:o1:1
# text = Snakes and ladders, played with a die
1	Snakes	snake	NOUN	NNS	Number=Plur	0	root	_	_
2	and	and	CCONJ	CC	_	3	cc	_	_
3	ladders	ladder	NOUN	NNS	Number=Plur	1	conj	_	SpaceAfter=No
4	,	,	PUNCT	,	_	5	punct	_	_
5	played	play	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	1	acl	_	_
6	with	with	ADP	IN	_	8	case	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	die	die	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | participle |  | Snakes and ladders *not said here* |  |  |  | with a die | vn play-114.2-1 «NP V PP.theme»: agent=Agent with die=Theme |

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
Chess

```conllu
# sent_id = question:everyday:327-toy-age-labels-cords-card-games-and-crafts:t5:o2:1
# text = Chess
1	Chess	chess	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 {#o3}

<!-- .ven lang=en -->
A crossword puzzle

```conllu
# sent_id = question:everyday:327-toy-age-labels-cords-card-games-and-crafts:t5:o3:1
# text = A crossword puzzle
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	crossword	crossword	NOUN	NN	Number=Sing	3	compound	_	_
3	puzzle	puzzle	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 {#o4}

<!-- .ven lang=en -->
A spelling quiz

```conllu
# sent_id = question:everyday:327-toy-age-labels-cords-card-games-and-crafts:t5:o4:1
# text = A spelling quiz
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	spelling	spelling	NOUN	NN	Number=Sing	3	compound	_	_
3	quiz	quiz	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Toy age labels, cords, pretend play, c…, test 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/327-toy-age-labels-cords-card-games-and-crafts/t4/)
- next →: [Toy age labels, cords, pretend play, c…, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/327-toy-age-labels-cords-card-games-and-crafts/t6/)
- ↑ back to [Toy age labels, cords, pretend play, card games, motion games, hammers and paintbrushes](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/327-toy-age-labels-cords-card-games-and-crafts/)

