---
title: In hide-and-seek, a boy is spotted but quietly moves and says «You n… — Saying no honestly, harmful lies, chea… · tree and pragmatics
description: In hide-and-seek, a boy is spotted but quietly moves and says «You never saw me». What is wrong? Test 5 · ★ of lesson 333 «Saying no honestly, harmful lies, cheating in games and tests, jokes and teasing» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the
---

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# Test 5 · ★ · Saying no honestly, harmful lies, cheating in games and te…

<!-- .ven lang=en -->
In hide-and-seek, a boy is spotted but quietly moves and says «You never saw me». What is wrong?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** You · **What happens:** seek, spot, move, say, not see, be · **To what, where:** boy, me · **Speech:** someone speaks here

<!-- .vabout -->
This is test 5 · ★ of lesson 333 «Saying no honestly, harmful lies, cheating in games and tests, jokes and teasing» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/333-saying-no-honestly-harmful-lies-cheating-jokes-and-teasing/#t5).

## The question {#question}

<!-- .note -->
*Sentence 1:* In hide-and-seek, a boy is spotted but quietly moves and says «You never saw me».

```conllu
# sent_id = question:everyday:333-saying-no-honestly-harmful-lies-cheating-jokes-and-teasing:t5:1
# text = In hide-and-seek, a boy is spotted but quietly moves and says «You never saw me».
1	In	in	ADP	IN	_	2	case	_	_
2	hide	hide	NOUN	NN	Number=Sing	11	obl	_	SpaceAfter=No
3	-	-	PUNCT	HYPH	_	6	punct	_	SpaceAfter=No
4	and	and	CCONJ	CC	_	6	cc	_	SpaceAfter=No
5	-	-	PUNCT	HYPH	_	4	punct	_	SpaceAfter=No
6	seek	seek	VERB	VB	VerbForm=Inf	2	conj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	2	punct	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	boy	boy	NOUN	NN	Number=Sing	11	nsubj:pass	_	_
10	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	aux:pass	_	_
11	spotted	spot	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
12	but	but	CCONJ	CC	_	14	cc	_	_
13	quietly	quietly	ADV	RB	_	14	advmod	_	_
14	moves	move	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	conj	_	_
15	and	and	CCONJ	CC	_	16	cc	_	_
16	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	14	conj	_	_
17	«	«	PUNCT	``	_	20	punct	_	SpaceAfter=No
18	You	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	20	nsubj	_	_
19	never	never	ADV	RB	PronType=Neg	20	advmod	_	_
20	saw	see	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	16	ccomp	_	_
21	me	I	PRON	PRP	Case=Acc|Number=Sing|Person=1|PronType=Prs	20	obj	_	SpaceAfter=No
22	»	»	PUNCT	''	_	20	punct	_	SpaceAfter=No
23	.	.	PUNCT	.	_	11	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **seek** | infinitive |  |  |  |  |  |  | vn hunt-35.1 «NP V»: agent=Agent |
| 2 | **spot** | present · passive |  | a boy |  |  |  | in hide | vn fill-9.8-1 «NP V NP PP.theme»: subject=Destination in hide=Theme |
| 3 | **move** | present |  |  |  |  |  | quietly *property* | vn roll-51.3.1 «NP.theme V»: agent=Theme |
| 4 | **say** *speech: assert* | present |  |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 5 | **not** **see** *in a quote* | past | You | me |  |  |  |  | vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer i=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What is wrong?

```conllu
# sent_id = question:everyday:333-saying-no-honestly-harmful-lies-cheating-jokes-and-teasing:t5:2
# text = What is wrong?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	wrong	wrong	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | wrong *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
He was too slow to be found anyway

```conllu
# sent_id = question:everyday:333-saying-no-honestly-harmful-lies-cheating-jokes-and-teasing:t5:o1:1
# text = He was too slow to be found anyway
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
2	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	cop	_	_
3	too	too	ADV	RB	_	4	advmod	_	_
4	slow	slow	ADJ	JJ	Degree=Pos	0	root	_	_
5	to	to	PART	TO	_	7	mark	_	_
6	be	be	AUX	VB	VerbForm=Inf	7	aux:pass	_	_
7	found	find	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	advcl	_	_
8	anyway	anyway	ADV	RB	_	7	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | past | He |  |  |  |  | slow *property* | tree rules |
| 2 | **find** | to-infinitive · passive | He *not said here* |  |  |  |  | anyway *property* | vn declare-29.4-1-1 «NP V what S\_INF» |

### Option 2 {#o2}

<!-- .ven lang=en -->
Nothing is wrong, because moving quietly is part of the game

```conllu
# sent_id = question:everyday:333-saying-no-honestly-harmful-lies-cheating-jokes-and-teasing:t5:o2:1
# text = Nothing is wrong, because moving quietly is part of the game
1	Nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	wrong	wrong	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	,	,	PUNCT	,	_	9	punct	_	_
5	because	because	SCONJ	IN	_	9	mark	_	_
6	moving	move	VERB	VBG	VerbForm=Ger	9	amod	_	_
7	quietly	quietly	ADV	RB	_	6	advmod	_	_
8	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	cop	_	_
9	part	part	NOUN	NN	Number=Sing	3	advcl	_	_
10	of	of	ADP	IN	_	12	case	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	game	game	NOUN	NN	Number=Sing	9	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Nothing |  |  |  |  | wrong *property* | tree rules |
| 2 | **move** | gerund |  |  |  |  |  | quietly *property* | vn roll-51.3.1 «NP.theme V»: agent=Theme |
| 3 | **is a** | present | Nothing *not said here* | moving part |  |  |  | of the game | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
It is fine if he wins

```conllu
# sent_id = question:everyday:333-saying-no-honestly-harmful-lies-cheating-jokes-and-teasing:t5:o3:1
# text = It is fine if he wins
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	expl	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	fine	fine	ADJ	JJ	Degree=Pos	0	root	_	_
4	if	if	SCONJ	IN	_	6	mark	_	_
5	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	6	nsubj	_	_
6	wins	win	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | fine *property* | tree rules |
| 2 | **win** *a condition, not said to happen* | present | he |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Games only work when players are honest about what happened

```conllu
# sent_id = question:everyday:333-saying-no-honestly-harmful-lies-cheating-jokes-and-teasing:t5:o4:1
# text = Games only work when players are honest about what happened
1	Games	game	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	only	only	ADV	RB	_	3	advmod	_	_
3	work	work	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	when	when	SCONJ	WRB	_	7	mark	_	_
5	players	player	NOUN	NNS	Number=Plur	7	nsubj	_	_
6	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
7	honest	honest	ADJ	JJ	Degree=Pos	3	advcl	_	_
8	about	about	SCONJ	IN	_	10	mark	_	_
9	what	what	PRON	WP	PronType=Int	10	nsubj	_	_
10	happened	happen	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	7	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **work** | present | Games |  |  |  |  |  | vn employment-95.3 «NP V»: agent=Agent |
| 2 | **is** | present | players |  |  |  |  | honest *property* | tree rules |
| 3 | **happen** | past |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ↑ back to [Saying no honestly, harmful lies, cheating in games and tests, jokes and teasing](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/333-saying-no-honestly-harmful-lies-cheating-jokes-and-teasing/)

