---
title: A boy in Texas spends all his birthday money on loot boxes hoping fo… — Harmful pranks, April Fools' tricks, h… · tree and pragmatics
description: A boy in Texas spends all his birthday money on loot boxes hoping for a rare skin and gets none. Why does this happen to many players? Test 6 · ★★ of lesson 334 «Harmful pranks, April Fools' tricks, hidden adverts and too-good-to-be-true offers» of the everyday course of Mova's primary school, with 
---

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# Test 6 · ★★ · Harmful pranks, April Fools' tricks, hidden adverts and to…

<!-- .ven lang=en -->
A boy in Texas spends all his birthday money on loot boxes hoping for a rare skin and gets none. Why does this happen to many players?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 4 · right ✓ · **Who acts:** boy, loot boxes, this · **What happens:** spend, hope, get, happen · **To what, where:** birthday money, loot boxes, none

<!-- .vabout -->
This is test 6 · ★★ of lesson 334 «Harmful pranks, April Fools' tricks, hidden adverts and too-good-to-be-true offers» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/334-pranks-april-fools-adverts-and-too-good-offers/#t6).

## The question {#question}

<!-- .note -->
*Sentence 1:* A boy in Texas spends all his birthday money on loot boxes hoping for a rare skin and gets none.

```conllu
# sent_id = question:everyday:334-pranks-april-fools-adverts-and-too-good-offers:t6:1
# text = A boy in Texas spends all his birthday money on loot boxes hoping for a rare skin and gets none.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	boy	boy	NOUN	NN	Number=Sing	5	nsubj	_	_
3	in	in	ADP	IN	_	4	case	_	_
4	Texas	Texas	PROPN	NNP	Number=Sing	2	nmod	_	_
5	spends	spend	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	all	all	DET	PDT	PronType=Tot	9	det:predet	_	_
7	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	9	nmod:poss	_	_
8	birthday	birthday	NOUN	NN	Number=Sing	9	compound	_	_
9	money	money	NOUN	NN	Number=Sing	5	obj	_	_
10	on	on	ADP	IN	_	12	case	_	_
11	loot	loot	NOUN	NN	Number=Sing	12	compound	_	_
12	boxes	box	NOUN	NNS	Number=Plur	5	obl	_	_
13	hoping	hope	VERB	VBG	VerbForm=Ger	12	acl	_	_
14	for	for	ADP	IN	_	17	case	_	_
15	a	a	DET	DT	Definite=Ind|PronType=Art	17	det	_	_
16	rare	rare	ADJ	JJ	Degree=Pos	17	amod	_	_
17	skin	skin	NOUN	NN	Number=Sing	13	obl	_	_
18	and	and	CCONJ	CC	_	19	cc	_	_
19	gets	get	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	conj	_	_
20	none	none	PRON	NN	PronType=Neg	19	obj	_	SpaceAfter=No
21	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **spend** | present | a boy in Texas | boy's birthday money |  |  |  | on loot boxes *goal* | vn consume-66-1 «NP V NP S\_ING»: agent=Agent money=Asset on box=Goal |
| 2 | **hope** | gerund | loot boxes *not said here* |  |  |  |  | for a rare skin | vn long-32.2 «NP V PP.theme»: agent=Pivot for skin=Theme |
| 3 | **get** | present | a boy in Texas *not said here* | none |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer none=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Why does this happen to many players?

```conllu
# sent_id = question:everyday:334-pranks-april-fools-adverts-and-too-good-offers:t6:2
# text = Why does this happen to many players?
1	Why	why	ADV	WRB	PronType=Int	4	advmod	_	_
2	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	_
3	this	this	PRON	DT	Number=Sing|PronType=Dem	4	nsubj	_	_
4	happen	happen	VERB	VB	VerbForm=Inf	0	root	_	_
5	to	to	ADP	IN	_	7	case	_	_
6	many	many	ADJ	JJ	Degree=Pos	7	amod	_	_
7	players	player	NOUN	NNS	Number=Plur	4	obl	_	SpaceAfter=No
8	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | present · do-support | this |  |  |  |  | to many players | vn occur-48.3-1 «NP V»: agent=Theme |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
He should simply have bought more boxes

```conllu
# sent_id = question:everyday:334-pranks-april-fools-adverts-and-too-good-offers:t6:o1:1
# text = He should simply have bought more boxes
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	_
2	should	should	AUX	MD	VerbForm=Fin	5	aux	_	_
3	simply	simply	ADV	RB	_	5	advmod	_	_
4	have	have	AUX	VB	VerbForm=Inf	5	aux	_	_
5	bought	buy	VERB	VBN	Tense=Past|VerbForm=Part	0	root	_	_
6	more	more	ADJ	JJR	Degree=Cmp	7	amod	_	_
7	boxes	box	NOUN	NNS	Number=Plur	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **buy** | should · perfect | He | more boxes |  |  |  | simply *property* | vn accept-77.1 «NP V NP»: agent=Agent box=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
He was very unlucky; loot boxes always pay off eventually

```conllu
# sent_id = question:everyday:334-pranks-april-fools-adverts-and-too-good-offers:t6:o2:1
# text = He was very unlucky; loot boxes always pay off eventually
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
2	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	4	cop	_	_
3	very	very	ADV	RB	_	4	advmod	_	_
4	unlucky	unlucky	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
5	;	;	PUNCT	:	_	9	punct	_	_
6	loot	loot	NOUN	NN	Number=Sing	7	compound	_	_
7	boxes	box	NOUN	NNS	Number=Plur	9	nsubj	_	_
8	always	always	ADV	RB	PronType=Tot	9	advmod	_	_
9	pay	pay	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	conj	_	_
10	off	off	ADP	RP	_	9	compound:prt	_	_
11	eventually	eventually	ADV	RB	_	9	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | past | He |  |  |  |  | unlucky *property* | tree rules |
| 2 | **pay off** | present | loot boxes |  |  |  |  | always, eventually *property* | vn pay-68-1 «NP V NP»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
The game made a mistake

```conllu
# sent_id = question:everyday:334-pranks-april-fools-adverts-and-too-good-offers:t6:o3:1
# text = The game made a mistake
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	3	nsubj	_	_
3	made	make	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	mistake	mistake	NOUN	NN	Number=Sing	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | past | the game | a mistake |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset mistake=Product |

### Option 4 · ← Mova's choice · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Loot boxes work like gambling, and the game makes them exciting to spend more

<!-- fold The tree, 14 words -->
```conllu
# sent_id = question:everyday:334-pranks-april-fools-adverts-and-too-good-offers:t6:o4:1
# text = Loot boxes work like gambling, and the game makes them exciting to spend more
1	Loot	loot	NOUN	NN	Number=Sing	2	compound	_	_
2	boxes	box	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	work	work	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	like	like	ADP	IN	_	5	case	_	_
5	gambling	gambling	NOUN	NN	Number=Sing	3	obl	_	SpaceAfter=No
6	,	,	PUNCT	,	_	10	punct	_	_
7	and	and	CCONJ	CC	_	10	cc	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	10	nsubj	_	_
10	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	_
11	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	10	obj	_	_
12	exciting	exciting	ADJ	JJ	Degree=Pos	10	xcomp	_	_
13	to	to	PART	TO	_	14	mark	_	_
14	spend	spend	VERB	VB	VerbForm=Inf	12	xcomp	_	_
15	more	more	ADJ	JJR	Degree=Cmp	14	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **work** | present | Loot boxes |  |  |  |  | like gambling | vn employment-95.3 «NP V»: agent=Agent |
| 2 | **make** | present | the game | boxes *= box* |  |  |  | exciting *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset they=Product |
| 3 | **spend** | to-infinitive | boxes *= box* *not said here* | more |  |  |  |  | vn consume-66-1 «NP V NP»: agent=Agent more=Asset |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Harmful pranks, April Fools' tricks, h…, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/334-pranks-april-fools-adverts-and-too-good-offers/t5/)
- next →: [Harmful pranks, April Fools' tricks, h…, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/334-pranks-april-fools-adverts-and-too-good-offers/t7/)
- ↑ back to [Harmful pranks, April Fools' tricks, hidden adverts and too-good-to-be-true offers](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/334-pranks-april-fools-adverts-and-too-good-offers/)

