---
title: Luis on the phone: «not coming round, u always reset when ur losing»… — Cheating in games and sports · tree and pragmatics
description: Luis on the phone: «not coming round, u always reset when ur losing». What would win Luis back? Test 1 of lesson 341 «Cheating in games and sports» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 1 · Cheating in games and sports

<!-- .ven lang=en -->
Luis on the phone: «not coming round, u always reset when ur losing». What would win Luis back?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** Luis, u, ur · **What happens:** not come round, reset, lose, win back · **To what, where:** Luis

<!-- .vabout -->
This is test 1 of lesson 341 «Cheating in games and sports» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/341-cheating-in-games-and-sports/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* Luis on the phone: «not coming round, u always reset when ur losing».

```conllu
# sent_id = question:everyday:341-cheating-in-games-and-sports:t1:1
# text = Luis on the phone: «not coming round, u always reset when ur losing».
1	Luis	Luis	PROPN	NNP	Number=Sing	8	nsubj	_	_
2	on	on	ADP	IN	_	4	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	phone	phone	NOUN	NN	Number=Sing	1	nmod	_	SpaceAfter=No
5	:	:	PUNCT	:	_	8	punct	_	_
6	«	«	PUNCT	``	_	8	punct	_	SpaceAfter=No
7	not	not	PART	RB	Polarity=Neg	8	advmod	_	_
8	coming	come	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
9	round	round	ADV	RB	_	8	advmod	_	SpaceAfter=No
10	,	,	PUNCT	,	_	13	punct	_	_
11	u	you	PRON	PRP	Abbr=Yes|Case=Nom|Person=2|PronType=Prs	13	nsubj	_	_
12	always	always	ADV	RB	PronType=Tot	13	advmod	_	_
13	reset	reset	VERB	VBP	Mood=Ind|Tense=Pres|VerbForm=Fin	8	conj	_	_
14	when	when	ADV	WRB	PronType=Int	16	advmod	_	_
15	ur	your	PRON	PRP$	Abbr=Yes|Case=Gen|Person=2|Poss=Yes|PronType=Prs	16	nsubj	_	_
16	losing	lose	VERB	VBG	Tense=Pres|VerbForm=Part	13	advcl	_	SpaceAfter=No
17	»	»	PUNCT	''	_	16	punct	_	SpaceAfter=No
18	.	.	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **come round** *in a quote* | gerund | Luis on the phone |  |  |  |  | round *property* | vn escape-51.1-1 «NP V»: agent=Theme |
| 2 | **reset** *in a quote* | present | u |  |  |  |  | always *property* | tree rules |
| 3 | **lose** *in a quote* | gerund | ur |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What would win Luis back?

```conllu
# sent_id = question:everyday:341-cheating-in-games-and-sports:t1:2
# text = What would win Luis back?
1	What	what	PRON	WP	PronType=Int	3	obj	_	_
2	would	would	AUX	MD	VerbForm=Fin	3	aux	_	_
3	win	win	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
4	Luis	Luis	PROPN	NNP	Number=Sing	3	obj	_	_
5	back	back	ADV	RB	_	3	advmod	_	SpaceAfter=No
6	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **win back** | would |  | Luis |  |  |  |  | vn get-13.5.1 «NP V NP.beneficiary NP»: agent=Agent what=Beneficiary luis=Theme |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Let Luis reset too

```conllu
# sent_id = question:everyday:341-cheating-in-games-and-sports:t1:o1:1
# text = Let Luis reset too
1	Let	let	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	Luis	Luis	PROPN	NNP	Number=Sing	1	obj	_	_
3	reset	reset	VERB	VB	VerbForm=Inf	1	xcomp	_	_
4	too	too	ADV	RB	_	3	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **let** | imperative | you *not said here* | Luis |  |  |  |  | tree rules |
| 2 | **reset** | infinitive | Luis *not said here* |  |  |  |  |  | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Buy a new game

```conllu
# sent_id = question:everyday:341-cheating-in-games-and-sports:t1:o2:1
# text = Buy a new game
1	Buy	buy	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
3	new	new	ADJ	JJ	Degree=Pos	4	amod	_	_
4	game	game	NOUN	NN	Number=Sing	1	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **buy** | imperative | you *not said here* | a new game |  |  |  |  | vn accept-77.1 «NP V NP»: agent=Agent game=Theme |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Say sorry and promise to play every game to the end

```conllu
# sent_id = question:everyday:341-cheating-in-games-and-sports:t1:o3:1
# text = Say sorry and promise to play every game to the end
1	Say	say	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	sorry	sorry	ADJ	JJ	Degree=Pos	1	xcomp	_	_
3	and	and	CCONJ	CC	_	4	cc	_	_
4	promise	promise	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	play	play	VERB	VB	VerbForm=Inf	4	xcomp	_	_
7	every	every	DET	DT	PronType=Tot	8	det	_	_
8	game	game	NOUN	NN	Number=Sing	6	obj	_	_
9	to	to	ADP	IN	_	11	case	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	end	end	NOUN	NN	Number=Sing	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: apologize* | imperative | you *not said here* |  |  |  |  | sorry *property* | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 2 | **promise** *speech: promise* | infinitive | you *not said here* |  |  |  |  |  | vn promise-37.13 «NP V that S»: agent=Agent clause=Topic |
| 3 | **play** *not said to happen* | to-infinitive | you *not said here* | every game |  |  | to the end |  | vn use-105.1 «NP V NP»: agent=Agent game=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
Say Luis is a sore loser and he resets too

```conllu
# sent_id = question:everyday:341-cheating-in-games-and-sports:t1:o4:1
# text = Say Luis is a sore loser and he resets too
1	Say	say	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	Luis	Luis	PROPN	NNP	Number=Sing	6	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	sore	sore	ADJ	JJ	Degree=Pos	6	amod	_	_
6	loser	loser	NOUN	NN	Number=Sing	1	ccomp	_	_
7	and	and	CCONJ	CC	_	9	cc	_	_
8	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	9	nsubj	_	_
9	resets	reset	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	conj	_	_
10	too	too	ADV	RB	_	9	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | imperative | you *not said here* |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 2 | **is a** | present | Luis | a sore loser |  |  |  |  | tree rules |
| 3 | **reset** | present | Luis |  |  |  |  |  | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Copying and peeking in tests, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/340-copying-and-peeking-in-tests/e4/)
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- ↑ back to [Cheating in games and sports](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/341-cheating-in-games-and-sports/)

