---
title: Which is the best thing to say when you lose a game you badly wanted… — Cheating in games and sports · tree and pragmatics
description: Which is the best thing to say when you lose a game you badly wanted to win? Test 9 of lesson 341 «Cheating in games and sports» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 9 · Cheating in games and sports

<!-- .ven lang=en -->
Which is the best thing to say when you lose a game you badly wanted to win?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** you, game · **What happens:** be, say, lose, want, win · **To what, where:** best thing, game · **Speech:** someone speaks here

<!-- .vabout -->
This is test 9 of lesson 341 «Cheating in games and sports» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/341-cheating-in-games-and-sports/#t9).

## The question {#question}

```conllu
# sent_id = question:everyday:341-cheating-in-games-and-sports:t9:1
# text = Which is the best thing to say when you lose a game you badly wanted to win?
1	Which	which	PRON	WDT	PronType=Rel	5	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	best	good	ADJ	JJS	Degree=Sup	5	amod	_	_
5	thing	thing	NOUN	NN	Number=Sing	0	root	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	say	say	VERB	VB	VerbForm=Inf	5	acl	_	_
8	when	when	SCONJ	WRB	_	10	mark	_	_
9	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	10	nsubj	_	_
10	lose	lose	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	7	ccomp	_	_
11	a	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
12	game	game	NOUN	NN	Number=Sing	10	obj	_	_
13	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	15	nsubj	_	_
14	badly	badly	ADV	RB	Degree=Pos	15	advmod	_	_
15	wanted	want	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	12	acl:relcl	_	_
16	to	to	PART	TO	_	17	mark	_	_
17	win	win	VERB	VB	VerbForm=Inf	15	xcomp	_	SpaceAfter=No
18	?	?	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present |  | the best thing |  |  |  |  | tree rules |
| 2 | **say** *speech: assert* | to-infinitive |  |  |  |  |  |  | vn say-37.7-1-1 «NP V how S»: agent=Agent clause=Topic |
| 3 | **lose** | present | you | a game |  |  |  |  | vn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality |
| 4 | **want** | past | you | a game *not said here* |  |  |  | badly *property* | tree rules |
| 5 | **win** *not said to happen* | to-infinitive | a game *not said here* |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
«This game's rubbish»

```conllu
# sent_id = question:everyday:341-cheating-in-games-and-sports:t9:o1:1
# text = «This game's rubbish»
1	«	«	PUNCT	``	_	5	punct	_	SpaceAfter=No
2	This	this	DET	DT	Number=Sing|PronType=Dem	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	5	nmod:poss	_	SpaceAfter=No
4	's	's	PART	POS	_	3	case	_	_
5	rubbish	rubbish	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
6	»	»	PUNCT	''	_	5	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 2 {#o2}

<!-- .ven lang=en -->
«That doesn't count»

```conllu
# sent_id = question:everyday:341-cheating-in-games-and-sports:t9:o2:1
# text = «That doesn't count»
1	«	«	PUNCT	``	_	5	punct	_	SpaceAfter=No
2	That	that	PRON	DT	Number=Sing|PronType=Dem	5	nsubj	_	_
3	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	aux	_	SpaceAfter=No
4	n't	not	PART	RB	Polarity=Neg	5	advmod	_	_
5	count	count	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
6	»	»	PUNCT	''	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **count** *in a quote* | present · do-support | That |  |  |  |  |  | vn matter-91 «NP V»: agent=Stimulus |

### Option 3 {#o3}

<!-- .ven lang=en -->
«You cheated, I saw you!»

```conllu
# sent_id = question:everyday:341-cheating-in-games-and-sports:t9:o3:1
# text = «You cheated, I saw you!»
1	«	«	PUNCT	``	_	3	punct	_	SpaceAfter=No
2	You	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	3	nsubj	_	_
3	cheated	cheat	VERB	VBD	Mood=Ind|Number=Sing|Person=2|Tense=Past|VerbForm=Fin	0	root	_	SpaceAfter=No
4	,	,	PUNCT	,	_	6	punct	_	_
5	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	6	nsubj	_	_
6	saw	see	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	3	conj	_	_
7	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	6	obj	_	SpaceAfter=No
8	!	!	PUNCT	.	_	3	punct	_	SpaceAfter=No
9	»	»	PUNCT	''	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cheat** *in a quote* | past | You |  |  |  |  |  | vn cheat-10.6.1 «NP V NP»: agent=Agent |
| 2 | **see** *in a quote* | past | I | you |  |  |  |  | vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer you=Stimulus |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
«Well played, can we have another go?»

```conllu
# sent_id = question:everyday:341-cheating-in-games-and-sports:t9:o4:1
# text = «Well played, can we have another go?»
1	«	«	PUNCT	``	_	7	punct	_	SpaceAfter=No
2	Well	well	ADV	RB	Degree=Pos	3	advmod	_	_
3	played	play	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	7	advcl	_	SpaceAfter=No
4	,	,	PUNCT	,	_	3	punct	_	_
5	can	can	AUX	MD	VerbForm=Fin	7	aux	_	_
6	we	we	PRON	PRP	Case=Nom|Number=Plur|Person=1|PronType=Prs	7	nsubj	_	_
7	have	have	VERB	VB	VerbForm=Inf	0	root	_	_
8	another	another	DET	DT	PronType=Ind	7	obj	_	_
9	go	go	VERB	VB	VerbForm=Inf	7	xcomp	_	SpaceAfter=No
10	?	?	PUNCT	.	_	7	punct	_	SpaceAfter=No
11	»	»	PUNCT	''	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** *in a quote* | participle | we *not said here* |  |  |  |  | well *property* | vn performance-26.7-1 «NP V»: agent=Agent |
| 2 | **have** *in a quote* | can | we | another |  |  |  |  | tree rules |
| 3 | **go** *in a quote* | infinitive | another *not said here* |  |  |  |  |  | vn disappearance-48.2-1 «NP V»: agent=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Cheating in games and sports, test 8](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/341-cheating-in-games-and-sports/t8/)
- next →: [Cheating in games and sports, test 10](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/341-cheating-in-games-and-sports/t10/)
- ↑ back to [Cheating in games and sports](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/341-cheating-in-games-and-sports/)

