---
title: A boy in Auckland plays an exciting video game until he goes to bed… — Time, routines and sleep · tree and pragmatics
description: A boy in Auckland plays an exciting video game until he goes to bed and then lies awake. What is the best explanation? Test 1 · ★ of lesson 39 «Time, routines and sleep» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova'
---

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# Test 1 · ★ · Time, routines and sleep

<!-- .ven lang=en -->
A boy in Auckland plays an exciting video game until he goes to bed and then lies awake. What is the best explanation?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 4 · right ✓ · **Who acts:** boy, best explanation · **What happens:** play, go, lie, be · **To what, where:** exciting video game, bed

<!-- .vabout -->
This is test 1 · ★ of lesson 39 «Time, routines and sleep» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/39-time-and-routines/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* A boy in Auckland plays an exciting video game until he goes to bed and then lies awake.

```conllu
# sent_id = question:everyday:39-time-and-routines:t1:1
# text = A boy in Auckland plays an exciting video game until he goes to bed and then lies awake.
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	boy	boy	NOUN	NN	Number=Sing	5	nsubj	_	_
3	in	in	ADP	IN	_	4	case	_	_
4	Auckland	Auckland	PROPN	NNP	Number=Sing	2	nmod	_	_
5	plays	play	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	an	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
7	exciting	exciting	ADJ	JJ	Degree=Pos	9	amod	_	_
8	video	video	NOUN	NN	Number=Sing	9	compound	_	_
9	game	game	NOUN	NN	Number=Sing	5	obj	_	_
10	until	until	SCONJ	IN	_	12	mark	_	_
11	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	12	nsubj	_	_
12	goes	go	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	advcl	_	_
13	to	to	ADP	IN	_	14	case	_	_
14	bed	bed	NOUN	NN	Number=Sing	12	obl	_	_
15	and	and	CCONJ	CC	_	17	cc	_	_
16	then	then	ADV	RB	PronType=Dem	17	advmod	_	_
17	lies	lie	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	12	conj	_	_
18	awake	awake	ADJ	JJ	Degree=Pos	17	xcomp	_	SpaceAfter=No
19	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | present | a boy in Auckland | a exciting video game |  |  |  |  | vn use-105.1 «NP V NP»: agent=Agent game=Theme |
| 2 | **go** | present | boy |  |  | bed |  |  | vn escape-51.1-1 «NP V PP.initial\_location»: agent=Theme to bed=Initial\_Location |
| 3 | **lie** | present | boy *not said here* |  |  |  | then | awake *property* | vn assuming\_position-50 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What is the best explanation?

```conllu
# sent_id = question:everyday:39-time-and-routines:t1:2
# text = What is the best explanation?
1	What	what	PRON	WP	PronType=Int	0	root	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	best	good	ADJ	JJS	Degree=Sup	5	amod	_	_
5	explanation	explanation	NOUN	NN	Number=Sing	1	nsubj	_	SpaceAfter=No
6	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the best explanation |  |  |  |  |  | tree rules |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Games make you sleepy, so he was too sleepy

```conllu
# sent_id = question:everyday:39-time-and-routines:t1:o1:1
# text = Games make you sleepy, so he was too sleepy
1	Games	game	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	make	make	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	2	obj	_	_
4	sleepy	sleepy	ADJ	JJ	Degree=Pos	2	xcomp	_	SpaceAfter=No
5	,	,	PUNCT	,	_	10	punct	_	_
6	so	so	ADV	RB	_	10	advmod	_	_
7	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	10	nsubj	_	_
8	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	10	cop	_	_
9	too	too	ADV	RB	_	10	advmod	_	_
10	sleepy	sleepy	ADJ	JJ	Degree=Pos	2	parataxis	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | Games | you |  |  |  | sleepy *property* | vn build-26.1-1 «NP.asset V NP»: agent=Asset you=Product |
| 2 | **is** | past | he |  |  |  |  | sleepy *property* | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
He had eaten too much protein at lunch

```conllu
# sent_id = question:everyday:39-time-and-routines:t1:o2:1
# text = He had eaten too much protein at lunch
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	had	have	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	3	aux	_	_
3	eaten	eat	VERB	VBN	Tense=Past|VerbForm=Part	0	root	_	_
4	too	too	ADV	RB	_	5	advmod	_	_
5	much	much	ADJ	JJ	Degree=Pos	6	amod	_	_
6	protein	protein	NOUN	NN	Number=Sing	3	obj	_	_
7	at	at	ADP	IN	_	8	case	_	_
8	lunch	lunch	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **eat** | past · perfect | He | much protein |  | lunch |  |  | vn eat-39.1-1 «NP V NP»: agent=Agent protein=Patient |

### Option 3 {#o3}

<!-- .ven lang=en -->
His room was too dark to sleep in

```conllu
# sent_id = question:everyday:39-time-and-routines:t1:o3:1
# text = His room was too dark to sleep in
1	His	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	2	nmod:poss	_	_
2	room	room	NOUN	NN	Number=Sing	5	nsubj	_	_
3	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	5	cop	_	_
4	too	too	ADV	RB	_	5	advmod	_	_
5	dark	dark	ADJ	JJ	Degree=Pos	0	root	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	sleep	sleep	VERB	VB	VerbForm=Inf	5	advcl	_	_
8	in	in	ADP	IN	_	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | past | His room |  |  |  |  | dark *property* | tree rules |
| 2 | **sleep in** | to-infinitive | His room *not said here* |  |  |  |  |  | vn snooze-40.4-1 «NP V»: agent=Agent |

### Option 4 · ← Mova's choice · ✓ the right answer {#o4}

<!-- .ven lang=en -->
The game kept his brain too alert to sleep

```conllu
# sent_id = question:everyday:39-time-and-routines:t1:o4:1
# text = The game kept his brain too alert to sleep
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	3	nsubj	_	_
3	kept	keep	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
4	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	5	nmod:poss	_	_
5	brain	brain	NOUN	NN	Number=Sing	3	obj	_	_
6	too	too	ADV	RB	_	7	advmod	_	_
7	alert	alert	ADJ	JJ	Degree=Pos	3	xcomp	_	_
8	to	to	PART	TO	_	9	mark	_	_
9	sleep	sleep	VERB	VB	VerbForm=Inf	7	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **keep** | past | the game | game's brain |  |  |  | alert *property* | vn keep-15.2 «NP V NP»: agent=Agent brain=Theme |
| 2 | **sleep** | to-infinitive | the game *not said here* |  |  |  |  |  | vn snooze-40.4-1 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Simple cooking and a healthy breakfast, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/38-simple-cooking-and-breakfast/e4/)
- next →: [Time, routines and sleep, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/39-time-and-routines/t2/)
- ↑ back to [Time, routines and sleep](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/39-time-and-routines/)

