---
title: «stop crying, it's only a game, baby». Jayden lost a final on penalt… — Sore losers and button-mashers · tree and pragmatics
description: «stop crying, it's only a game, baby». Jayden lost a final on penalties. What's kinder and truer? Test 8 · ★ of lesson 398 «Sore losers and button-mashers» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was w
---

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# Test 8 · ★ · Sore losers and button-mashers

<!-- .ven lang=en -->
«stop crying, it's only a game, baby». Jayden lost a final on penalties. What's kinder and truer?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** you, it, Jayden · **What happens:** stop, cry, be, lose · **To what, where:** game, final, penalties

<!-- .vabout -->
This is test 8 · ★ of lesson 398 «Sore losers and button-mashers» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/398-sore-losers-and-button-mashers/#t8).

## The question {#question}

<!-- .note -->
*Sentence 1:* «stop crying, it's only a game, baby».

```conllu
# sent_id = question:everyday:398-sore-losers-and-button-mashers:t8:1
# text = «stop crying, it's only a game, baby».
1	«	«	PUNCT	``	_	2	punct	_	SpaceAfter=No
2	stop	stop	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	crying	cry	VERB	VBG	VerbForm=Ger	2	xcomp	_	SpaceAfter=No
4	,	,	PUNCT	,	_	9	punct	_	_
5	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	9	nsubj	_	SpaceAfter=No
6	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	cop	_	_
7	only	only	ADV	RB	_	9	advmod	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	2	obl	_	SpaceAfter=No
10	,	,	PUNCT	,	_	11	punct	_	_
11	baby	baby	NOUN	NN	Number=Sing	9	appos	_	SpaceAfter=No
12	»	»	PUNCT	''	_	11	punct	_	SpaceAfter=No
13	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stop** *in a quote* | imperative | you *not said here* |  |  |  |  |  | vn stop-55.4-1-1 «NP V S\_ING»: agent=Affector clause=Eventuality |
| 2 | **cry** *speech: express* *in a quote* | gerund | you *not said here* |  |  |  |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |
| 3 | **is a** *in a quote* | present | it | a game |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Jayden lost a final on penalties.

```conllu
# sent_id = question:everyday:398-sore-losers-and-button-mashers:t8:2
# text = Jayden lost a final on penalties.
1	Jayden	Jayden	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	lost	lose	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	final	final	NOUN	NN	Number=Sing	2	obj	_	_
5	on	on	ADP	IN	_	6	case	_	_
6	penalties	penalty	NOUN	NNS	Number=Plur	2	obl	_	SpaceAfter=No
7	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** | past | Jayden | a final |  | penalties |  |  | vn succeed-74-3-1 «NP V NP»: agent=Agent final=Eventuality |

<!-- .note -->
*Sentence 3:* What's kinder and truer?

```conllu
# sent_id = question:everyday:398-sore-losers-and-button-mashers:t8:3
# text = What's kinder and truer?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	kinder	kind	ADJ	JJR	Degree=Cmp	0	root	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	truer	true	ADJ	JJR	Degree=Cmp	3	conj	_	SpaceAfter=No
6	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | kind *property* | tree rules |
| 2 | **be** |  |  |  |  |  |  |  | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Grown-ups never get upset at games

```conllu
# sent_id = question:everyday:398-sore-losers-and-button-mashers:t8:o1:1
# text = Grown-ups never get upset at games
1	Grown	grow	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	amod	_	SpaceAfter=No
2	-	-	PUNCT	HYPH	_	1	punct	_	SpaceAfter=No
3	ups	up	NOUN	NNS	Number=Plur	5	nsubj	_	_
4	never	never	ADV	RB	PronType=Neg	5	advmod	_	_
5	get	get	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	upset	upset	ADJ	JJ	Degree=Pos	5	xcomp	_	_
7	at	at	ADP	IN	_	8	case	_	_
8	games	game	NOUN	NNS	Number=Plur	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **grow** | participle |  |  |  |  |  |  | vn appear-48.1.1 «NP V»: agent=Theme |
| 2 | **not** **get** | present | Grown ups |  |  | games |  | upset *property* | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer |

### Option 2 {#o2}

<!-- .ven lang=en -->
Crying means you're bad at games

```conllu
# sent_id = question:everyday:398-sore-losers-and-button-mashers:t8:o2:1
# text = Crying means you're bad at games
1	Crying	cry	VERB	VBG	VerbForm=Ger	2	nsubj	_	_
2	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	5	nsubj	_	SpaceAfter=No
4	're	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	5	cop	_	_
5	bad	bad	ADJ	JJ	Degree=Pos	2	ccomp	_	_
6	at	at	ADP	IN	_	7	case	_	_
7	games	game	NOUN	NNS	Number=Plur	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cry** *speech: express* | gerund |  |  |  |  |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |
| 2 | **mean** | present |  |  |  |  |  |  | vn intend-61.2-1 «NP V S»: agent=Agent |
| 3 | **is** | present | you |  |  | games |  | bad *property* | tree rules |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Strong feelings about games are normal

```conllu
# sent_id = question:everyday:398-sore-losers-and-button-mashers:t8:o3:1
# text = Strong feelings about games are normal
1	Strong	strong	ADJ	JJ	Degree=Pos	2	amod	_	_
2	feelings	feeling	NOUN	NNS	Number=Plur	6	nsubj	_	_
3	about	about	ADP	IN	_	4	case	_	_
4	games	game	NOUN	NNS	Number=Plur	2	nmod	_	_
5	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
6	normal	normal	ADJ	JJ	Degree=Pos	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Strong feelings about games |  |  |  |  | normal *property* | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
Only babies cry over a game, big kids don't

```conllu
# sent_id = question:everyday:398-sore-losers-and-button-mashers:t8:o4:1
# text = Only babies cry over a game, big kids don't
1	Only	only	ADV	RB	_	2	advmod	_	_
2	babies	baby	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	cry	cry	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	over	over	ADP	IN	_	6	case	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	game	game	NOUN	NN	Number=Sing	3	obl	_	SpaceAfter=No
7	,	,	PUNCT	,	_	10	punct	_	_
8	big	big	ADJ	JJ	Degree=Pos	9	amod	_	_
9	kids	kid	NOUN	NNS	Number=Plur	10	nsubj	_	_
10	do	do	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	conj	_	SpaceAfter=No
11	n't	not	PART	RB	Polarity=Neg	10	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cry** *speech: express* | present | babies |  |  | a game |  |  | vn sound\_emission-43.2 «NP V PP.location»: agent=Theme over game=Location |
| 2 | **not** **do** | present | big kids |  |  |  |  |  | vn act-114-1 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Sore losers and button-mashers, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/398-sore-losers-and-button-mashers/t7/)
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