---
title: Select the response consistent with the established facts concerning… — What the numbers on the box mean · tree and pragmatics
description: Select the response consistent with the established facts concerning the reason for which a game depicting blood may receive a higher classification than a film of comparable content. Exam question 3 of lesson 400 «What the numbers on the box mean» of the everyday course of Mova's primary school, wi
---

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# Exam question 3 · What the numbers on the box mean

<!-- .ven lang=en -->
Select the response consistent with the established facts concerning the reason for which a game depicting blood may receive a higher classification than a film of comparable content.

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** you, established facts, game · **What happens:** select, establish, concern, depict, receive, film · **To what, where:** response, reason, blood, higher classification, comparable content

<!-- .vabout -->
This is exam question 3 of lesson 400 «What the numbers on the box mean» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/400-what-the-numbers-on-the-box-mean/#e3).

## The question {#question}

```conllu
# sent_id = question:everyday:400-what-the-numbers-on-the-box-mean:e3:1
# text = Select the response consistent with the established facts concerning the reason for which a game depicting blood may receive a higher classification than a film of comparable content.
1	Select	select	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	response	response	NOUN	NN	Number=Sing	1	obj	_	_
4	consistent	consistent	ADJ	JJ	Degree=Pos	1	xcomp	_	_
5	with	with	ADP	IN	_	8	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	established	establish	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	8	amod	_	_
8	facts	fact	NOUN	NNS	Number=Plur	4	obl	_	_
9	concerning	concern	VERB	VBG	VerbForm=Ger	8	acl	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	reason	reason	NOUN	NN	Number=Sing	9	obj	_	_
12	for	for	ADP	IN	_	13	case	_	_
13	which	which	PRON	WDT	PronType=Rel	19	obl	_	_
14	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
15	game	game	NOUN	NN	Number=Sing	19	nsubj	_	_
16	depicting	depict	VERB	VBG	VerbForm=Ger	15	acl	_	_
17	blood	blood	NOUN	NN	Number=Sing	16	obj	_	_
18	may	may	AUX	MD	VerbForm=Fin	19	aux	_	_
19	receive	receive	VERB	VB	VerbForm=Inf	11	acl:relcl	_	_
20	a	a	DET	DT	Definite=Ind|PronType=Art	22	det	_	_
21	higher	high	ADJ	JJR	Degree=Cmp	22	amod	_	_
22	classification	classification	NOUN	NN	Number=Sing	19	obj	_	_
23	than	than	ADP	IN	_	25	case	_	_
24	a	a	DET	DT	Definite=Ind|PronType=Art	25	det	_	_
25	film	film	NOUN	NN	Number=Sing	22	nmod	_	_
26	of	of	ADP	IN	_	28	case	_	_
27	comparable	comparable	ADJ	JJ	Degree=Pos	28	amod	_	_
28	content	content	NOUN	NN	Number=Sing	25	nmod	_	SpaceAfter=No
29	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **select** | imperative | you *not said here* | the response |  |  |  | consistent *property* | vn obtain-13.5.2 «NP V NP»: agent=Agent response=Theme |
| 2 | **establish** | participle |  |  |  |  |  |  | vn indicate-78-1-1 «NP V NP to be NP»: agent=Pivot |
| 3 | **concern** | gerund | the established facts *not said here* | the reason |  |  |  |  | vn amuse-31.1 «NP V NP»: agent=Stimulus reason=Experiencer |
| 4 | **depict** | gerund | a game *not said here* | blood |  |  |  |  | vn characterize-29.2 «NP V NP S\_ING»: agent=Agent blood=Theme |
| 5 | **receive** | may | a game | a higher classification |  |  |  | for the reason; than a film of comparable content | vn obtain-13.5.2 «NP V NP»: agent=Agent classification=Theme |
| 6 | **film** |  |  | comparable content |  |  |  |  | nom film «communication transitive»: of=patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Classifications of games are assigned arbitrarily

```conllu
# sent_id = question:everyday:400-what-the-numbers-on-the-box-mean:e3:o1:1
# text = Classifications of games are assigned arbitrarily
1	Classifications	classification	NOUN	NNS	Number=Plur	5	nsubj:pass	_	_
2	of	of	ADP	IN	_	3	case	_	_
3	games	game	NOUN	NNS	Number=Plur	1	nmod	_	_
4	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	aux:pass	_	_
5	assigned	assign	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	arbitrarily	arbitrarily	ADV	RB	_	5	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **assign** | present · passive |  | Classifications of games |  |  |  | arbitrarily *property* | vn future\_having-13.3 «NP V NP.theme (PP)»: subject=Theme |
| 2 | **classify** |  |  | games |  |  |  |  | nom classification «act transitive»: of=patient |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
The player performs the actions personally and repeatedly

```conllu
# sent_id = question:everyday:400-what-the-numbers-on-the-box-mean:e3:o2:1
# text = The player performs the actions personally and repeatedly
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	player	player	NOUN	NN	Number=Sing	3	nsubj	_	_
3	performs	perform	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	actions	action	NOUN	NNS	Number=Plur	3	obj	_	_
6	personally	personally	ADV	RB	_	3	advmod	_	_
7	and	and	CCONJ	CC	_	8	cc	_	_
8	repeatedly	repeatedly	ADV	RB	_	6	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **perform** | present | the player | the actions |  |  |  | personally *property* | vn performance-26.7 «NP V NP»: agent=Agent action=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Films are invariably viewed in the company of adults

```conllu
# sent_id = question:everyday:400-what-the-numbers-on-the-box-mean:e3:o3:1
# text = Films are invariably viewed in the company of adults
1	Films	film	NOUN	NNS	Number=Plur	4	nsubj:pass	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
3	invariably	invariably	ADV	RB	_	4	advmod	_	_
4	viewed	view	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	in	in	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	company	company	NOUN	NN	Number=Sing	4	obl	_	_
8	of	of	ADP	IN	_	9	case	_	_
9	adults	adult	NOUN	NNS	Number=Plur	7	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **view** | present · passive |  | Films |  | the company of adults |  | invariably *property* | vn sight-30.2 «NP V NP»: subject=Stimulus |

### Option 4 {#o4}

<!-- .ven lang=en -->
Games are of greater duration than any film

```conllu
# sent_id = question:everyday:400-what-the-numbers-on-the-box-mean:e3:o4:1
# text = Games are of greater duration than any film
1	Games	game	NOUN	NNS	Number=Plur	5	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	of	of	ADP	IN	_	5	case	_	_
4	greater	great	ADJ	JJR	Degree=Cmp	5	amod	_	_
5	duration	duration	NOUN	NN	Number=Sing	0	root	_	_
6	than	than	ADP	IN	_	8	case	_	_
7	any	any	DET	DT	PronType=Ind	8	det	_	_
8	film	film	NOUN	NN	Number=Sing	5	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Games |  |  |  |  | of greater duration; than any film | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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