---
title: Identify the information conveyed by an age classification affixed t… — Fighting games at a friend's house · tree and pragmatics
description: Identify the information conveyed by an age classification affixed to a video game. Exam question 1 of lesson 401 «Fighting games at a friend's house» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Exam question 1 · Fighting games at a friend's house

<!-- .ven lang=en -->
Identify the information conveyed by an age classification affixed to a video game.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** you · **What happens:** identify, convey, affix · **To what, where:** information, age classification

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This is exam question 1 of lesson 401 «Fighting games at a friend's house» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/401-fighting-games-at-a-friends/#e1).

## The question {#question}

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:e1:1
# text = Identify the information conveyed by an age classification affixed to a video game.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	information	information	NOUN	NN	Number=Sing	1	obj	_	_
4	conveyed	convey	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	acl	_	_
5	by	by	ADP	IN	_	8	case	_	_
6	an	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
7	age	age	NOUN	NN	Number=Sing	8	compound	_	_
8	classification	classification	NOUN	NN	Number=Sing	4	obl	_	_
9	affixed	affix	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	8	acl	_	_
10	to	to	ADP	IN	_	13	case	_	_
11	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
12	video	video	NOUN	NN	Number=Sing	13	compound	_	_
13	game	game	NOUN	NN	Number=Sing	9	obl	_	SpaceAfter=No
14	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* | the information |  |  |  |  | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent information=Theme |
| 2 | **convey** | participle |  | the information *not said here* |  |  |  | by a age classification | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 3 | **affix** | participle |  | a age classification *not said here* |  |  |  | to a video game | vn tape-22.4 «NP V ADV-Middle PP»: agent=Patient to game=Co-Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
The degree of skill required for its completion by an ordinary player

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:e1:o1:1
# text = The degree of skill required for its completion by an ordinary player
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	degree	degree	NOUN	NN	Number=Sing	0	root	_	_
3	of	of	ADP	IN	_	4	case	_	_
4	skill	skill	NOUN	NN	Number=Sing	2	nmod	_	_
5	required	require	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	acl	_	_
6	for	for	ADP	IN	_	8	case	_	_
7	its	its	PRON	PRP$	Case=Gen|Gender=Neut|Number=Sing|Person=3|Poss=Yes|PronType=Prs	8	nmod:poss	_	_
8	completion	completion	NOUN	NN	Number=Sing	5	obl	_	_
9	by	by	ADP	IN	_	12	case	_	_
10	an	a	DET	DT	Definite=Ind|PronType=Art	12	det	_	_
11	ordinary	ordinary	ADJ	JJ	Degree=Pos	12	amod	_	_
12	player	player	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **require** | participle |  | the degree of skill *not said here* |  |  |  | for skill's completion; by a ordinary player | vn require-103-1 «NP V NP S\_INF»: agent=Theme |
| 2 | **complete** |  | skill |  |  |  |  |  | nom completion «act transitive»: poss=agent |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
The suitability of its content, including violence and fear, for particular ages

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:e1:o2:1
# text = The suitability of its content, including violence and fear, for particular ages
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	suitability	suitability	NOUN	NN	Number=Sing	0	root	_	_
3	of	of	ADP	IN	_	5	case	_	_
4	its	its	PRON	PRP$	Case=Gen|Gender=Neut|Number=Sing|Person=3|Poss=Yes|PronType=Prs	5	nmod:poss	_	_
5	content	content	NOUN	NN	Number=Sing	2	nmod	_	SpaceAfter=No
6	,	,	PUNCT	,	_	8	punct	_	_
7	including	including	ADP	IN	_	8	case	_	_
8	violence	violence	NOUN	NN	Number=Sing	2	conj	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	fear	fear	NOUN	NN	Number=Sing	8	conj	_	SpaceAfter=No
11	,	,	PUNCT	,	_	14	punct	_	_
12	for	for	ADP	IN	_	14	case	_	_
13	particular	particular	ADJ	JJ	Degree=Pos	14	amod	_	_
14	ages	age	NOUN	NNS	Number=Plur	2	conj	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 {#o3}

<!-- .ven lang=en -->
The duration of play required for its completion

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:e1:o3:1
# text = The duration of play required for its completion
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	duration	duration	NOUN	NN	Number=Sing	0	root	_	_
3	of	of	ADP	IN	_	4	case	_	_
4	play	play	NOUN	NN	Number=Sing	2	nmod	_	_
5	required	require	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	acl	_	_
6	for	for	ADP	IN	_	8	case	_	_
7	its	its	PRON	PRP$	Case=Gen|Gender=Neut|Number=Sing|Person=3|Poss=Yes|PronType=Prs	8	nmod:poss	_	_
8	completion	completion	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **require** | participle |  | the duration of play *not said here* |  |  |  | for play's completion | vn require-103-1 «NP V NP S\_INF»: agent=Theme |
| 2 | **complete** |  | play |  |  |  |  |  | nom completion «act transitive»: poss=agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
The retail price recommended by the publisher

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:e1:o4:1
# text = The retail price recommended by the publisher
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	retail	retail	NOUN	NN	Number=Sing	3	compound	_	_
3	price	price	NOUN	NN	Number=Sing	0	root	_	_
4	recommended	recommend	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	acl	_	_
5	by	by	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	publisher	publisher	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **recommend** | participle |  | the retail price *not said here* |  |  |  | by the publisher | vn say-37.7-1-1-1 «NP V that S»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Fighting games at a friend's house, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/401-fighting-games-at-a-friends/t11/)
- next →: [Fighting games at a friend's house, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/401-fighting-games-at-a-friends/e2/)
- ↑ back to [Fighting games at a friend's house](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/401-fighting-games-at-a-friends/)

