---
title: Which of the following statements most accurately characterises a fi… — Fighting games at a friend's house · tree and pragmatics
description: Which of the following statements most accurately characterises a fighting game in which no blood is depicted? Exam question 3 of lesson 401 «Fighting games at a friend's house» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each optio
---

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# Exam question 3 · Fighting games at a friend's house

<!-- .ven lang=en -->
Which of the following statements most accurately characterises a fighting game in which no blood is depicted?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **What happens:** follow, characteris, depict · **To what, where:** fighting game, blood

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This is exam question 3 of lesson 401 «Fighting games at a friend's house» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/401-fighting-games-at-a-friends/#e3).

## The question {#question}

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:e3:1
# text = Which of the following statements most accurately characterises a fighting game in which no blood is depicted?
1	Which	which	PRON	WDT	PronType=Rel	8	nsubj	_	_
2	of	of	ADP	IN	_	5	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	following	follow	VERB	VBG	VerbForm=Ger	5	amod	_	_
5	statements	statement	NOUN	NNS	Number=Plur	8	obl	_	_
6	most	most	ADV	RBS	Degree=Sup	7	advmod	_	_
7	accurately	accurately	ADV	RB	_	8	advmod	_	_
8	characterises	characteris	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
10	fighting	fighting	NOUN	NN	Number=Sing	11	compound	_	_
11	game	game	NOUN	NN	Number=Sing	8	obj	_	_
12	in	in	ADP	IN	_	13	case	_	_
13	which	which	PRON	WDT	PronType=Rel	17	obl	_	_
14	no	no	DET	DT	PronType=Neg	15	det	_	_
15	blood	blood	NOUN	NN	Number=Sing	17	nsubj:pass	_	_
16	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	17	aux:pass	_	_
17	depicted	depict	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	11	acl:relcl	_	SpaceAfter=No
18	?	?	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **follow** | gerund |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **characteris** | present |  | a fighting game |  |  |  | of the following statements; accurately *property* | tree rules |
| 3 | **depict** | present · passive |  | no blood |  | a fighting game |  |  | vn characterize-29.2 «NP V NP S\_ING»: subject=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
It may nevertheless be classified as unsuitable for younger children on account of its violence

<!-- fold The tree, 15 words -->
```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:e3:o1:1
# text = It may nevertheless be classified as unsuitable for younger children on account of its violence
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj:pass	_	_
2	may	may	AUX	MD	VerbForm=Fin	5	aux	_	_
3	nevertheless	nevertheless	ADV	RB	_	5	advmod	_	_
4	be	be	AUX	VB	VerbForm=Inf	5	aux:pass	_	_
5	classified	classify	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	as	as	ADP	IN	_	7	case	_	_
7	unsuitable	unsuitable	ADJ	JJ	Degree=Pos	5	obl	_	_
8	for	for	ADP	IN	_	10	case	_	_
9	younger	young	ADJ	JJR	Degree=Cmp	10	amod	_	_
10	children	child	NOUN	NNS	Number=Plur	5	obl	_	_
11	on	on	ADP	IN	_	12	case	_	_
12	account	account	NOUN	NN	Number=Sing	5	obl	_	_
13	of	of	ADP	IN	_	15	case	_	_
14	its	its	PRON	PRP$	Case=Gen|Gender=Neut|Number=Sing|Person=3|Poss=Yes|PronType=Prs	15	nmod:poss	_	_
15	violence	violence	NOUN	NN	Number=Sing	12	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **classify** | may · passive |  | It |  | account of account's violence |  | as unsuitable; for younger children; nevertheless *property* | vn characterize-29.2 «NP V NP S\_ING»: subject=Theme as unsuitable=Attribute |
| 2 | **account** |  |  | account's violence |  |  |  |  | nom account «communication transitive»: of=patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
It is exempt from any age classification

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:e3:o2:1
# text = It is exempt from any age classification
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	exempt	exempt	ADJ	JJ	Degree=Pos	0	root	_	_
4	from	from	ADP	IN	_	7	case	_	_
5	any	any	DET	DT	PronType=Ind	7	det	_	_
6	age	age	NOUN	NN	Number=Sing	7	compound	_	_
7	classification	classification	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | It |  |  | any age classification |  | exempt *property* | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
It is necessarily suitable for all ages, there being no blood

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:e3:o3:1
# text = It is necessarily suitable for all ages, there being no blood
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	necessarily	necessarily	ADV	RB	_	4	advmod	_	_
4	suitable	suitable	ADJ	JJ	Degree=Pos	0	root	_	_
5	for	for	ADP	IN	_	7	case	_	_
6	all	all	DET	DT	PronType=Tot	7	det	_	_
7	ages	age	NOUN	NNS	Number=Plur	4	obl	_	SpaceAfter=No
8	,	,	PUNCT	,	_	12	punct	_	_
9	there	there	PRON	EX	PronType=Dem	12	expl	_	_
10	being	be	AUX	VBG	Tense=Pres|VerbForm=Part	12	cop	_	_
11	no	no	DET	DT	PronType=Neg	12	det	_	_
12	blood	blood	NOUN	NN	Number=Sing	4	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | It |  |  |  | for all ages | necessarily, suitable *property* | tree rules |
| 2 | **is a** | gerund |  | no blood |  | there |  |  | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
It is classified solely according to its difficulty

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:e3:o4:1
# text = It is classified solely according to its difficulty
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	nsubj:pass	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	aux:pass	_	_
3	classified	classify	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
4	solely	solely	ADV	RB	_	3	advmod	_	_
5	according	accord	VERB	VBG	ExtPos=ADP|Tense=Pres|VerbForm=Part	8	case	_	_
6	to	to	ADP	IN	_	5	fixed	_	_
7	its	its	PRON	PRP$	Case=Gen|Gender=Neut|Number=Sing|Person=3|Poss=Yes|PronType=Prs	8	nmod:poss	_	_
8	difficulty	difficulty	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **classify** | present · passive |  | It |  |  |  | accord its difficulty; solely *property* | vn classify-29.10 «NP V NP»: subject=Theme |
| 2 | **accord** | gerund |  |  |  |  |  |  | vn future\_having-13.3 «NP V NP.theme (PP)»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Fighting games at a friend's house, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/401-fighting-games-at-a-friends/e2/)
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