---
title: «my parents r out, callum's got MK, come round quick». What's the wi… — Fighting games at a friend's house · tree and pragmatics
description: «my parents r out, callum's got MK, come round quick». What's the wise move if you're not allowed 18 games? Test 1 of lesson 401 «Fighting games at a friend's house» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's ch
---

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# Test 1 · Fighting games at a friend's house

<!-- .ven lang=en -->
«my parents r out, callum's got MK, come round quick». What's the wise move if you're not allowed 18 games?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** callum, wise move · **What happens:** get, come round, be, not allow · **To what, where:** MK, you

<!-- .vabout -->
This is test 1 of lesson 401 «Fighting games at a friend's house» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/401-fighting-games-at-a-friends/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* «my parents r out, callum's got MK, come round quick».

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:t1:1
# text = «my parents r out, callum's got MK, come round quick».
1	«	«	PUNCT	``	_	4	punct	_	SpaceAfter=No
2	my	my	PRON	PRP$	Case=Gen|Number=Sing|Person=1|Poss=Yes|PronType=Prs	3	nmod:poss	_	_
3	parents	parent	NOUN	NNS	Number=Plur	4	nsubj	_	_
4	r	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|Typo=Yes|VerbForm=Fin	12	nsubj	_	_
5	out	out	ADP	RP	_	4	compound:prt	_	SpaceAfter=No
6	,	,	PUNCT	,	_	9	punct	_	_
7	callum	callum	PROPN	NNP	Number=Sing	9	nsubj	_	SpaceAfter=No
8	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	aux	_	_
9	got	get	VERB	VBN	Tense=Past|VerbForm=Part	4	parataxis	_	_
10	MK	MK	PROPN	NNP	Number=Sing	9	obj	_	SpaceAfter=No
11	,	,	PUNCT	,	_	12	punct	_	_
12	come	come	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
13	round	round	ADV	RB	_	14	advmod	_	_
14	quick	quick	ADJ	JJ	Degree=Pos	12	advmod	_	SpaceAfter=No
15	»	»	PUNCT	''	_	14	punct	_	SpaceAfter=No
16	.	.	PUNCT	.	_	12	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** *in a quote* | present · passive | callum | MK |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer mk=Stimulus |
| 2 | **come round** *in a quote* | present |  |  |  |  |  |  | vn escape-51.1-1 «NP V»: agent=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What's the wise move if you're not allowed 18 games?

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:t1:2
# text = What's the wise move if you're not allowed 18 games?
1	What	what	PRON	WP	PronType=Int	0	root	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	wise	wise	ADJ	JJ	Degree=Pos	5	amod	_	_
5	move	move	NOUN	NN	Number=Sing	1	nsubj	_	_
6	if	if	SCONJ	IN	_	10	mark	_	_
7	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	10	nsubj:pass	_	SpaceAfter=No
8	're	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	10	aux:pass	_	_
9	not	not	PART	RB	Polarity=Neg	10	advmod	_	_
10	allowed	allow	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	acl:relcl	_	_
11	18	18	NUM	CD	NumForm=Digit|NumType=Card	12	nummod	_	_
12	games	game	NOUN	NNS	Number=Plur	10	obj	_	SpaceAfter=No
13	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the wise move |  |  |  |  |  | tree rules |
| 2 | **not** **allow** *a condition, not said to happen* | present · passive | the wise move *not said here* | you |  |  |  |  | vn future\_having-13.3 «NP V NP.goal NP»: subject=Goal game=Theme |

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Say no, or suggest a different game

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:t1:o1:1
# text = Say no, or suggest a different game
1	Say	say	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	no	no	INTJ	UH	Polarity=Neg	1	discourse	_	SpaceAfter=No
3	,	,	PUNCT	,	_	5	punct	_	_
4	or	or	CCONJ	CC	_	5	cc	_	_
5	suggest	suggest	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
7	different	different	ADJ	JJ	Degree=Pos	8	amod	_	_
8	game	game	NOUN	NN	Number=Sing	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | imperative | you *not said here* |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 2 | **suggest** *speech: suggest* | infinitive | you *not said here* | a different game |  |  |  |  | vn say-37.7-1-1-1 «NP V NP.topic»: agent=Agent game=Topic |

### Option 2 {#o2}

<!-- .ven lang=en -->
Go and only watch, that doesn't count

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:t1:o2:1
# text = Go and only watch, that doesn't count
1	Go	go	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	and	and	CCONJ	CC	_	4	cc	_	_
3	only	only	ADV	RB	_	4	advmod	_	_
4	watch	watch	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	SpaceAfter=No
5	,	,	PUNCT	,	_	9	punct	_	_
6	that	that	PRON	DT	Number=Sing|PronType=Dem	9	nsubj	_	_
7	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	aux	_	SpaceAfter=No
8	n't	not	PART	RB	Polarity=Neg	9	advmod	_	_
9	count	count	VERB	VB	VerbForm=Inf	1	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **go** | imperative | you *not said here* |  |  |  |  |  | vn disappearance-48.2-1 «NP V»: agent=Theme |
| 2 | **watch** | infinitive | you *not said here* |  |  |  |  |  | vn search-35.2 «NP V PP.location»: agent=Agent |
| 3 | **not** **count** | present · do-support | that |  |  |  |  |  | vn matter-91 «NP V»: agent=Stimulus |

### Option 3 {#o3}

<!-- .ven lang=en -->
Run round before the parents get back

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:t1:o3:1
# text = Run round before the parents get back
1	Run	run	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	round	round	ADV	RB	_	1	advmod	_	_
3	before	before	SCONJ	IN	_	6	mark	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	parents	parent	NOUN	NNS	Number=Plur	6	nsubj	_	_
6	get	get	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	1	advcl	_	_
7	back	back	ADV	RB	_	6	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **run** | imperative | you *not said here* |  |  |  |  | round *property* | vn run-51.3.2-2-1 «NP V»: agent=Theme |
| 2 | **get back** | present | the parents |  |  |  |  |  | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer |

### Option 4 {#o4}

<!-- .ven lang=en -->
Go but don't tell anyone

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:t1:o4:1
# text = Go but don't tell anyone
1	Go	go	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	but	but	CCONJ	CC	_	5	cc	_	_
3	do	do	AUX	VB	Mood=Imp|VerbForm=Fin	5	aux	_	SpaceAfter=No
4	n't	not	PART	RB	Polarity=Neg	5	advmod	_	_
5	tell	tell	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
6	anyone	anyone	PRON	NN	Number=Sing|PronType=Ind	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **go** | imperative | you *not said here* |  |  |  |  |  | vn disappearance-48.2-1 «NP V»: agent=Theme |
| 2 | **not** **tell** *speech: assert* | infinitive · do-support | you *not said here* |  | anyone |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent anyone=Recipient |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [What the numbers on the box mean, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/400-what-the-numbers-on-the-box-mean/e4/)
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