---
title: «age rating on that one is just how hard it is innit». Right? — Fighting games at a friend's house · tree and pragmatics
description: «age rating on that one is just how hard it is innit». Right? Test 3 of lesson 401 «Fighting games at a friend's house» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/401-fighting-games-at-a-friends/t3/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Fighting games at a friend's house](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/401-fighting-games-at-a-friends/) / t3

# Test 3 · Fighting games at a friend's house

<!-- .ven lang=en -->
«age rating on that one is just how hard it is innit». Right?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** age rating · **What happens:** be, innit · **To what, where:** rating

<!-- .vabout -->
This is test 3 of lesson 401 «Fighting games at a friend's house» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/401-fighting-games-at-a-friends/#t3).

## The question {#question}

<!-- .note -->
*Sentence 1:* «age rating on that one is just how hard it is innit».

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:t3:1
# text = «age rating on that one is just how hard it is innit».
1	«	«	PUNCT	``	_	3	punct	_	SpaceAfter=No
2	age	age	NOUN	NN	Number=Sing	3	compound	_	_
3	rating	rating	NOUN	NN	Number=Sing	10	nsubj	_	_
4	on	on	ADP	IN	_	6	case	_	_
5	that	that	DET	DT	Number=Sing|PronType=Dem	6	det	_	_
6	one	one	NOUN	NN	Number=Sing	3	nmod	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
8	just	just	ADV	RB	_	10	advmod	_	_
9	how	how	ADV	WRB	PronType=Int	10	advmod	_	_
10	hard	hard	ADJ	JJ	Degree=Pos	0	root	_	_
11	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	13	nsubj:pass	_	_
12	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	13	aux:pass	_	_
13	innit	innit	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	10	conj	_	SpaceAfter=No
14	»	»	PUNCT	''	_	13	punct	_	SpaceAfter=No
15	.	.	PUNCT	.	_	10	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** *in a quote* | present | age rating on that one |  |  |  |  | hard *property* | tree rules |
| 2 | **innit** *in a quote* | present · passive |  | rating |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Right?

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:t3:2
# text = Right?
1	Right	right	INTJ	UH	_	0	root	_	SpaceAfter=No
2	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Yes, babies can't do all the buttons

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:t3:o1:1
# text = Yes, babies can't do all the buttons
1	Yes	yes	INTJ	UH	Polarity=Pos	6	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	babies	baby	NOUN	NNS	Number=Plur	6	nsubj	_	_
4	ca	can	AUX	MD	VerbForm=Fin	6	aux	_	SpaceAfter=No
5	n't	not	PART	RB	Polarity=Neg	6	advmod	_	_
6	do	do	VERB	VB	VerbForm=Inf	0	root	_	_
7	all	all	DET	PDT	PronType=Tot	9	det:predet	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	buttons	button	NOUN	NNS	Number=Plur	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **do** | can | babies | all buttons |  |  |  |  | vn act-114-1 «NP V NP»: agent=Agent button=Eventuality |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
It's about what's in the game

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:t3:o2:1
# text = It's about what's in the game
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	about	about	ADP	IN	_	4	case	_	_
4	what	what	PRON	WP	PronType=Int	0	root	_	SpaceAfter=No
5	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
6	in	in	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	game	game	NOUN	NN	Number=Sing	4	acl:relcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | It |  |  |  |  |  | tree rules |
| 2 | **is** | present |  |  |  | the game |  |  | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
No, it's about how long it takes

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:t3:o3:1
# text = No, it's about how long it takes
1	No	no	INTJ	UH	Polarity=Neg	7	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	nsubj	_	SpaceAfter=No
4	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
5	about	about	ADP	IN	_	7	case	_	_
6	how	how	ADV	WRB	PronType=Int	7	advmod	_	_
7	long	long	ADV	RB	Degree=Pos	9	advmod	_	_
8	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	9	nsubj	_	_
9	takes	take	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | it |  |  |  |  | long *property* | tree rules |
| 2 | **take** | present | it |  |  |  |  |  | vn bring-11.3 «NP V NP»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
Yes, 18 means it's really hard to win

```conllu
# sent_id = question:everyday:401-fighting-games-at-a-friends:t3:o4:1
# text = Yes, 18 means it's really hard to win
1	Yes	yes	INTJ	UH	Polarity=Pos	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	18	18	NUM	CD	NumForm=Digit|NumType=Card	4	nsubj	_	_
4	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	8	expl	_	SpaceAfter=No
6	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
7	really	really	ADV	RB	_	8	advmod	_	_
8	hard	hard	ADJ	JJ	Degree=Pos	4	ccomp	_	_
9	to	to	PART	TO	_	10	mark	_	_
10	win	win	VERB	VB	VerbForm=Inf	8	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | 18 |  |  |  |  |  | vn intend-61.2-1 «NP V S»: agent=Agent |
| 2 | **is** | present |  |  |  |  |  | hard *property* | tree rules |
| 3 | **win** | to-infinitive |  |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Fighting games at a friend's house, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/401-fighting-games-at-a-friends/t2/)
- next →: [Fighting games at a friend's house, test 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/401-fighting-games-at-a-friends/t4/)
- ↑ back to [Fighting games at a friend's house](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/401-fighting-games-at-a-friends/)

