---
title: «lol leo slept in his mum's bed coz of a GAME». Fair to laugh? — Nightmares after a scary game · tree and pragmatics
description: «lol leo slept in his mum's bed coz of a GAME». Fair to laugh? Test 1 · ★ of lesson 402 «Nightmares after a scary game» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 1 · ★ · Nightmares after a scary game

<!-- .ven lang=en -->
«lol leo slept in his mum's bed coz of a GAME». Fair to laugh?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 1 · wrong ✗ · **Who acts:** leo · **What happens:** sleep, laugh · **To what, where:** bed

<!-- .vabout -->
This is test 1 · ★ of lesson 402 «Nightmares after a scary game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/402-nightmares-and-scary-pictures/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* «lol leo slept in his mum's bed coz of a GAME».

```conllu
# sent_id = question:everyday:402-nightmares-and-scary-pictures:t1:1
# text = «lol leo slept in his mum's bed coz of a GAME».
1	«	«	PUNCT	``	_	4	punct	_	SpaceAfter=No
2	lol	lol	INTJ	UH	_	4	discourse	_	_
3	leo	leo	NOUN	NN	Number=Sing	4	nsubj	_	_
4	slept	sleep	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
5	in	in	ADP	IN	_	9	case	_	_
6	his	his	PRON	PRP$	Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs	7	nmod:poss	_	_
7	mum	mum	NOUN	NN	Number=Sing	9	nmod:poss	_	SpaceAfter=No
8	's	's	PART	POS	_	7	case	_	_
9	bed	bed	NOUN	NN	Number=Sing	4	obl	_	_
10	coz	because	ADP	IN	_	13	case	_	_
11	of	of	ADP	IN	_	13	case	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
13	GAME	game	NOUN	NN	Number=Sing	4	obl	_	SpaceAfter=No
14	»	»	PUNCT	''	_	4	punct	_	SpaceAfter=No
15	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **sleep** *in a quote* | past | leo |  |  | leo's mum's bed |  | because a GAME | vn fit-54.3 «NP V NP PP.location»: agent=Agent in bed=Location |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Fair to laugh?

```conllu
# sent_id = question:everyday:402-nightmares-and-scary-pictures:t1:2
# text = Fair to laugh?
1	Fair	fair	ADJ	JJ	Degree=Pos	0	root	_	_
2	to	to	PART	TO	_	3	mark	_	_
3	laugh	laugh	VERB	VB	VerbForm=Inf	1	advcl	_	SpaceAfter=No
4	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **laugh** | to-infinitive |  |  |  |  |  |  | vn nonverbal\_expression-40.2 «NP V»: agent=Agent |

## The options {#options}

### Option 1 · ✓ the right answer {#o1}

<!-- .ven lang=en -->
No, getting scared by a scary game is normal

```conllu
# sent_id = question:everyday:402-nightmares-and-scary-pictures:t1:o1:1
# text = No, getting scared by a scary game is normal
1	No	no	INTJ	UH	Polarity=Neg	3	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	3	punct	_	_
3	getting	get	VERB	VBG	VerbForm=Ger	10	csubj	_	_
4	scared	scared	ADJ	JJ	Degree=Pos	3	xcomp	_	_
5	by	by	ADP	IN	_	8	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
7	scary	scary	ADJ	JJ	Degree=Pos	8	amod	_	_
8	game	game	NOUN	NN	Number=Sing	3	obl	_	_
9	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
10	normal	normal	ADJ	JJ	Degree=Pos	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** | gerund |  |  |  |  |  | by a scary game; scared *property* | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer |
| 2 | **is** | present | getting |  |  |  |  | normal *property* | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Yes, games can't scare anyone

```conllu
# sent_id = question:everyday:402-nightmares-and-scary-pictures:t1:o2:1
# text = Yes, games can't scare anyone
1	Yes	yes	INTJ	UH	Polarity=Pos	6	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	games	game	NOUN	NNS	Number=Plur	6	nsubj	_	_
4	ca	can	AUX	MD	VerbForm=Fin	6	aux	_	SpaceAfter=No
5	n't	not	PART	RB	Polarity=Neg	6	advmod	_	_
6	scare	scare	VERB	VB	VerbForm=Inf	0	root	_	_
7	anyone	anyone	PRON	NN	Number=Sing|PronType=Ind	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **scare** | can | games | anyone |  |  |  |  | vn amuse-31.1 «NP V NP»: agent=Stimulus anyone=Experiencer |

### Option 3 {#o3}

<!-- .ven lang=en -->
Only if he's over 9

```conllu
# sent_id = question:everyday:402-nightmares-and-scary-pictures:t1:o3:1
# text = Only if he's over 9
1	Only	only	ADV	RB	_	6	advmod	_	_
2	if	if	SCONJ	IN	_	6	mark	_	_
3	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	6	nsubj	_	SpaceAfter=No
4	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
5	over	over	ADV	RB	_	6	advmod	_	_
6	9	9	NUM	CD	NumForm=Digit|NumType=Card	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | he | 9 |  |  |  | over *property* | tree rules |

### Option 4 · ← Mova's choice {#o4}

<!-- .ven lang=en -->
Yes, he's a baby if he's scared of a game

```conllu
# sent_id = question:everyday:402-nightmares-and-scary-pictures:t1:o4:1
# text = Yes, he's a baby if he's scared of a game
1	Yes	yes	INTJ	UH	Polarity=Pos	6	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	6	nsubj	_	SpaceAfter=No
4	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	baby	baby	NOUN	NN	Number=Sing	0	root	_	_
7	if	if	SCONJ	IN	_	10	mark	_	_
8	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	10	nsubj	_	SpaceAfter=No
9	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
10	scared	scared	ADJ	JJ	Degree=Pos	6	advcl	_	_
11	of	of	ADP	IN	_	13	case	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
13	game	game	NOUN	NN	Number=Sing	10	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | he | a baby |  |  |  |  | tree rules |
| 2 | **is** *a condition, not said to happen* | present | he |  |  |  |  | of a game; scared *property* | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Fighting games at a friend's house, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/401-fighting-games-at-a-friends/e4/)
- next →: [Nightmares after a scary game, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/402-nightmares-and-scary-pictures/t2/)
- ↑ back to [Nightmares after a scary game](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/402-nightmares-and-scary-pictures/)

