---
title: «it's only a skeleton made of pixels mate». Does knowing that help? — Nightmares after a scary game · tree and pragmatics
description: «it's only a skeleton made of pixels mate». Does knowing that help? Test 8 · ★ of lesson 402 «Nightmares after a scary game» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 8 · ★ · Nightmares after a scary game

<!-- .ven lang=en -->
«it's only a skeleton made of pixels mate». Does knowing that help?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 3 · wrong ✗ · **Who acts:** it, skeleton · **What happens:** be, make, do, know · **To what, where:** skeleton, mate, help

<!-- .vabout -->
This is test 8 · ★ of lesson 402 «Nightmares after a scary game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/402-nightmares-and-scary-pictures/#t8).

## The question {#question}

<!-- .note -->
*Sentence 1:* «it's only a skeleton made of pixels mate».

```conllu
# sent_id = question:everyday:402-nightmares-and-scary-pictures:t8:1
# text = «it's only a skeleton made of pixels mate».
1	«	«	PUNCT	``	_	6	punct	_	SpaceAfter=No
2	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	6	nsubj	_	SpaceAfter=No
3	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
4	only	only	ADV	RB	_	6	advmod	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	skeleton	skeleton	NOUN	NN	Number=Sing	0	root	_	_
7	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	6	acl	_	_
8	of	of	ADP	IN	_	9	case	_	_
9	pixels	pixel	NOUN	NNS	Number=Plur	7	obl	_	_
10	mate	mate	NOUN	NN	Number=Sing	7	xcomp	_	SpaceAfter=No
11	»	»	PUNCT	''	_	6	punct	_	SpaceAfter=No
12	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** *in a quote* | present | it | a skeleton |  |  |  |  | tree rules |
| 2 | **make** *in a quote* | participle | a skeleton *not said here* | mate |  |  |  | of pixels | vn build-26.1-1 «NP.asset V NP»: agent=Asset |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Does knowing that help?

```conllu
# sent_id = question:everyday:402-nightmares-and-scary-pictures:t8:2
# text = Does knowing that help?
1	Does	do	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
2	knowing	know	VERB	VBG	VerbForm=Ger	1	xcomp	_	_
3	that	that	DET	DT	Number=Sing|PronType=Dem	4	det	_	_
4	help	help	NOUN	NN	Number=Sing	2	obj	_	SpaceAfter=No
5	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **do** | present |  |  |  |  |  |  | tree rules |
| 2 | **know** | gerund |  | that help |  |  |  |  | vn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer help=Stimulus |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Yes, so watch it again tonight

```conllu
# sent_id = question:everyday:402-nightmares-and-scary-pictures:t8:o1:1
# text = Yes, so watch it again tonight
1	Yes	yes	INTJ	UH	Polarity=Pos	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	so	so	ADV	RB	_	4	advmod	_	_
4	watch	watch	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
5	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	obj	_	_
6	again	again	ADV	RB	_	4	advmod	_	_
7	tonight	tonight	NOUN	NN	Number=Sing	4	obl:unmarked	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **watch** | imperative | you *not said here* | it |  |  | again; tonight |  | vn assessment-34.1 «NP V NP»: agent=Agent it=Theme |

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
No, it makes it scarier

```conllu
# sent_id = question:everyday:402-nightmares-and-scary-pictures:t8:o2:1
# text = No, it makes it scarier
1	No	no	INTJ	UH	Polarity=Neg	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	obj	_	_
6	scarier	scarey	ADJ	JJR	Degree=Cmp	4	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | it | it |  |  |  | scarey *property* | vn build-26.1-1 «NP.material V NP»: agent=Material it=Product |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Yes, remembering it was made by artists can help

```conllu
# sent_id = question:everyday:402-nightmares-and-scary-pictures:t8:o3:1
# text = Yes, remembering it was made by artists can help
1	Yes	yes	INTJ	UH	Polarity=Pos	3	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	remembering	remember	VERB	VBG	VerbForm=Ger	10	csubj	_	_
4	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	6	nsubj:pass	_	_
5	was	be	AUX	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	6	aux:pass	_	_
6	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	ccomp	_	_
7	by	by	ADP	IN	_	8	case	_	_
8	artists	artist	NOUN	NNS	Number=Plur	6	obl:agent	_	_
9	can	can	AUX	MD	VerbForm=Fin	10	aux	_	_
10	help	help	VERB	VB	VerbForm=Inf	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **remember** | gerund |  |  |  |  |  |  | vn characterize-29.2-1-1 «NP V S\_ING»: agent=Agent clause=Theme |
| 2 | **make** | past · passive | artists | it |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset subject=Product |
| 3 | **help** | can | remembering |  |  |  |  |  | vn help-72.1-1-1 «NP V PP.theme»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
No, pixels really can climb out of screens at night

```conllu
# sent_id = question:everyday:402-nightmares-and-scary-pictures:t8:o4:1
# text = No, pixels really can climb out of screens at night
1	No	no	INTJ	UH	Polarity=Neg	6	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	pixels	pixel	NOUN	NNS	Number=Plur	6	nsubj	_	_
4	really	really	ADV	RB	_	6	advmod	_	_
5	can	can	AUX	MD	VerbForm=Fin	6	aux	_	_
6	climb	climb	VERB	VB	VerbForm=Inf	0	root	_	_
7	out	out	ADP	IN	_	9	case	_	_
8	of	of	ADP	IN	_	9	case	_	_
9	screens	screen	NOUN	NNS	Number=Plur	6	obl	_	_
10	at	at	ADP	IN	_	11	case	_	_
11	night	night	NOUN	NN	Number=Sing	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **climb** | can | pixels |  |  | screens | night |  | vn run-51.3.2 «NP V PP.location»: agent=Theme out screen=Trajectory |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Nightmares after a scary game, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/402-nightmares-and-scary-pictures/t7/)
- next →: [Nightmares after a scary game, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/402-nightmares-and-scary-pictures/t9/)
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