---
title: Ascertain the method most likely to secure a favourable consideratio… — Parents' rules for big games · tree and pragmatics
description: Ascertain the method most likely to secure a favourable consideration of a request for a game by a child's parents. Exam question 2 of lesson 404 «Parents' rules for big games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option
---

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# Exam question 2 · Parents' rules for big games

<!-- .ven lang=en -->
Ascertain the method most likely to secure a favourable consideration of a request for a game by a child's parents.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** you · **What happens:** ascertain, secure, consider · **To what, where:** method, favourable consideration, request

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This is exam question 2 of lesson 404 «Parents' rules for big games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/404-parents-rules-for-big-games/#e2).

## The question {#question}

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:e2:1
# text = Ascertain the method most likely to secure a favourable consideration of a request for a game by a child's parents.
1	Ascertain	ascertain	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	method	method	NOUN	NN	Number=Sing	1	obj	_	_
4	most	most	ADV	RBS	Degree=Sup	5	advmod	_	_
5	likely	likely	ADV	RB	_	1	advmod	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	secure	secure	VERB	VB	VerbForm=Inf	1	advcl	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
9	favourable	favourable	ADJ	JJ	Degree=Pos	10	amod	_	_
10	consideration	consideration	NOUN	NN	Number=Sing	7	obj	_	_
11	of	of	ADP	IN	_	13	case	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
13	request	request	NOUN	NN	Number=Sing	10	nmod	_	_
14	for	for	ADP	IN	_	16	case	_	_
15	a	a	DET	DT	Definite=Ind|PronType=Art	16	det	_	_
16	game	game	NOUN	NN	Number=Sing	7	obl	_	_
17	by	by	ADP	IN	_	21	case	_	_
18	a	a	DET	DT	Definite=Ind|PronType=Art	19	det	_	_
19	child	child	NOUN	NN	Number=Sing	21	nmod:poss	_	SpaceAfter=No
20	's	's	PART	POS	_	19	case	_	_
21	parents	parent	NOUN	NNS	Number=Plur	7	obl	_	SpaceAfter=No
22	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ascertain** | imperative | you *not said here* | the method |  |  |  | likely *property* | vn discover-84 «NP V NP»: agent=Agent method=Topic |
| 2 | **secure** | to-infinitive | you *not said here* | a favourable consideration of a request |  |  |  | for a game; by a child's parents | vn ensure-99 «NP V NP PP.beneficiary»: agent=Precondition consideration=Theme for game=Beneficiary |
| 3 | **consider** |  |  | a request |  |  |  |  | nom consideration «cognition transitive»: of=patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Acquisition of the game without permission

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:e2:o1:1
# text = Acquisition of the game without permission
1	Acquisition	acquisition	NOUN	NN	Number=Sing	0	root	_	_
2	of	of	ADP	IN	_	4	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	1	nmod	_	_
5	without	without	ADP	IN	_	6	case	_	_
6	permission	permission	NOUN	NN	Number=Sing	4	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **acquire** |  |  | the game without permission |  |  |  |  | nom acquisition «act transitive»: of=patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Persistent repetition of the request, morning and evening, until acquiescence

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:e2:o2:1
# text = Persistent repetition of the request, morning and evening, until acquiescence
1	Persistent	persistent	ADJ	JJ	Degree=Pos	2	amod	_	_
2	repetition	repetition	NOUN	NN	Number=Sing	0	root	_	_
3	of	of	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	request	request	NOUN	NN	Number=Sing	2	nmod	_	SpaceAfter=No
6	,	,	PUNCT	,	_	7	punct	_	_
7	morning	morning	NOUN	NN	Number=Sing	2	conj	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	evening	evening	NOUN	NN	Number=Sing	2	conj	_	SpaceAfter=No
10	,	,	PUNCT	,	_	12	punct	_	_
11	until	until	ADP	IN	_	12	case	_	_
12	acquiescence	acquiescence	NOUN	NN	Number=Sing	2	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **repeat** |  | the request |  |  |  |  |  | nom repetition «event intransitive»: of=agent |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
The calm presentation of reasons accompanied by acceptance of the decision

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:e2:o3:1
# text = The calm presentation of reasons accompanied by acceptance of the decision
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	calm	calm	ADJ	JJ	Degree=Pos	3	amod	_	_
3	presentation	presentation	NOUN	NN	Number=Sing	0	root	_	_
4	of	of	ADP	IN	_	5	case	_	_
5	reasons	reason	NOUN	NNS	Number=Plur	3	nmod	_	_
6	accompanied	accompany	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	acl	_	_
7	by	by	ADP	IN	_	8	case	_	_
8	acceptance	acceptance	NOUN	NN	Number=Sing	6	obl	_	_
9	of	of	ADP	IN	_	11	case	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	decision	decision	NOUN	NN	Number=Sing	8	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **accompany** | participle |  | reasons *not said here* |  |  |  | by acceptance of the decision | vn accompany-51.7 «NP V NP PP.destination»: agent=Agent by acceptance=Destination |
| 2 | **present** |  |  | reasons |  |  |  |  | nom presentation «act transitive»: of=patient |
| 3 | **accept** |  |  | the decision |  |  |  |  | nom acceptance «cognition transitive»: of=patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
Assertion that every peer possesses the game

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:e2:o4:1
# text = Assertion that every peer possesses the game
1	Assertion	assertion	NOUN	NN	Number=Sing	0	root	_	_
2	that	that	PRON	WDT	PronType=Rel	5	obj	_	_
3	every	every	DET	DT	PronType=Tot	4	det	_	_
4	peer	peer	NOUN	NN	Number=Sing	5	nsubj	_	_
5	possesses	possess	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	acl:relcl	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	game	game	NOUN	NN	Number=Sing	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **possess** | present | every peer | Assertion |  |  |  |  | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Parents' rules for big games, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/e1/)
- next →: [Parents' rules for big games, exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/e3/)
- ↑ back to [Parents' rules for big games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/)

