---
title: Which of the following statements most accurately characterises the… — Parents' rules for big games · tree and pragmatics
description: Which of the following statements most accurately characterises the assertion that «everyone has it» in respect of a game? Exam question 3 of lesson 404 «Parents' rules for big games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each
---

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# Exam question 3 · Parents' rules for big games

<!-- .ven lang=en -->
Which of the following statements most accurately characterises the assertion that «everyone has it» in respect of a game?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** everyone · **What happens:** follow, characteris, have, respect · **To what, where:** assertion, respect, game

<!-- .vabout -->
This is exam question 3 of lesson 404 «Parents' rules for big games» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/404-parents-rules-for-big-games/#e3).

## The question {#question}

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:e3:1
# text = Which of the following statements most accurately characterises the assertion that «everyone has it» in respect of a game?
1	Which	which	PRON	WDT	PronType=Rel	8	nsubj	_	_
2	of	of	ADP	IN	_	5	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	following	follow	VERB	VBG	VerbForm=Ger	5	amod	_	_
5	statements	statement	NOUN	NNS	Number=Plur	8	obl	_	_
6	most	most	ADV	RBS	Degree=Sup	7	advmod	_	_
7	accurately	accurately	ADV	RB	_	8	advmod	_	_
8	characterises	characteris	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	assertion	assertion	NOUN	NN	Number=Sing	8	obj	_	_
11	that	that	PRON	WDT	PronType=Rel	14	obj	_	_
12	«	«	PUNCT	``	_	14	punct	_	SpaceAfter=No
13	everyone	everyone	PRON	NN	Number=Sing|PronType=Tot	14	nsubj	_	_
14	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	acl:relcl	_	_
15	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	14	obj	_	SpaceAfter=No
16	»	»	PUNCT	''	_	14	punct	_	_
17	in	in	ADP	IN	_	18	case	_	_
18	respect	respect	NOUN	NN	Number=Sing	8	obl	_	_
19	of	of	ADP	IN	_	21	case	_	_
20	a	a	DET	DT	Definite=Ind|PronType=Art	21	det	_	_
21	game	game	NOUN	NN	Number=Sing	18	nmod	_	SpaceAfter=No
22	?	?	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **follow** | gerund |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **characteris** | present |  | the assertion |  | respect of a game |  | of the following statements; accurately *property* | tree rules |
| 3 | **have** *in a quote* | present | everyone | the assertion |  |  |  |  | tree rules |
| 4 | **respect** |  |  | a game |  |  |  |  | nom respect «cognition transitive»: of=patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
It obliges parents to purchase the game

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:e3:o1:1
# text = It obliges parents to purchase the game
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	obliges	oblige	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	parents	parent	NOUN	NNS	Number=Plur	2	obj	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	purchase	purchase	VERB	VB	VerbForm=Inf	2	advcl	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	game	game	NOUN	NN	Number=Sing	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **oblige** | present | It | parents |  |  |  |  | vn compel-59.1-1 «NP V NP»: agent=Agent parent=Patient |
| 2 | **purchase** | to-infinitive |  | the game |  |  |  |  | vn obtain-13.5.2-1 «NP.asset V NP»: agent=Asset game=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
It is a legal requirement for the sale of the game

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:e3:o2:1
# text = It is a legal requirement for the sale of the game
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	legal	legal	ADJ	JJ	Degree=Pos	5	amod	_	_
5	requirement	requirement	NOUN	NN	Number=Sing	0	root	_	_
6	for	for	ADP	IN	_	8	case	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	sale	sale	NOUN	NN	Number=Sing	5	nmod	_	_
9	of	of	ADP	IN	_	11	case	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	game	game	NOUN	NN	Number=Sing	8	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | It | a legal requirement |  |  |  | for the sale of the game | tree rules |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
It is seldom accurate and does not of itself constitute a sufficient reason

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:e3:o3:1
# text = It is seldom accurate and does not of itself constitute a sufficient reason
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	seldom	seldom	ADV	RB	_	4	advmod	_	_
4	accurate	accurate	ADJ	JJ	Degree=Pos	0	root	_	_
5	and	and	CCONJ	CC	_	10	cc	_	_
6	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	aux	_	_
7	not	not	PART	RB	Polarity=Neg	10	advmod	_	_
8	of	of	ADP	IN	_	9	case	_	_
9	itself	itself	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs|Reflex=Yes	10	obl	_	_
10	constitute	constitute	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	conj	_	_
11	a	a	DET	DT	Definite=Ind|PronType=Art	13	det	_	_
12	sufficient	sufficient	ADJ	JJ	Degree=Pos	13	amod	_	_
13	reason	reason	NOUN	NN	Number=Sing	10	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | It |  |  |  |  | accurate, seldom *property* | tree rules |
| 2 | **not** **constitute** | present · do-support |  | a sufficient reason |  |  |  | of itself *= it* | vn comprise-107.2-1 «NP V NP»: agent=Theme reason=Pivot |

### Option 4 {#o4}

<!-- .ven lang=en -->
It is invariably accurate and therefore decisive in every household

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:e3:o4:1
# text = It is invariably accurate and therefore decisive in every household
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	invariably	invariably	ADV	RB	_	4	advmod	_	_
4	accurate	accurate	ADJ	JJ	Degree=Pos	0	root	_	_
5	and	and	CCONJ	CC	_	7	cc	_	_
6	therefore	therefore	ADV	RB	_	7	advmod	_	_
7	decisive	decisive	ADJ	JJ	Degree=Pos	4	conj	_	_
8	in	in	ADP	IN	_	10	case	_	_
9	every	every	DET	DT	PronType=Tot	10	det	_	_
10	household	household	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | It |  |  | every household |  | accurate, invariably *property* | tree rules |
| 2 | **be** |  |  |  |  |  |  | therefore *property* | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Parents' rules for big games, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/e2/)
- next →: [Parents' rules for big games, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/e4/)
- ↑ back to [Parents' rules for big games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/)

