---
title: «made a 5 page powerpoint for a game lol». Is that silly? — Parents' rules for big games · tree and pragmatics
description: «made a 5 page powerpoint for a game lol». Is that silly? Test 1 · ★ of lesson 404 «Parents' rules for big games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 1 · ★ · Parents' rules for big games

<!-- .ven lang=en -->
«made a 5 page powerpoint for a game lol». Is that silly?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** that · **What happens:** make, be · **To what, where:** page powerpoint

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This is test 1 · ★ of lesson 404 «Parents' rules for big games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/404-parents-rules-for-big-games/#t1).

## The question {#question}

<!-- .note -->
*Sentence 1:* «made a 5 page powerpoint for a game lol».

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t1:1
# text = «made a 5 page powerpoint for a game lol».
1	«	«	PUNCT	``	_	2	punct	_	SpaceAfter=No
2	made	make	VERB	VBD	Mood=Ind|Number=Sing|Person=1|Tense=Past|VerbForm=Fin	0	root	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
4	5	5	NUM	CD	NumForm=Digit|NumType=Card	5	nummod	_	_
5	page	page	NOUN	NN	Number=Sing	6	compound	_	_
6	powerpoint	powerpoint	NOUN	NN	Number=Sing	2	obj	_	_
7	for	for	ADP	IN	_	9	case	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	game	game	NOUN	NN	Number=Sing	6	nmod	_	_
10	lol	lol	INTJ	UH	_	2	discourse	_	SpaceAfter=No
11	»	»	PUNCT	''	_	2	punct	_	SpaceAfter=No
12	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** *in a quote* | past |  | a page powerpoint |  |  |  | for a game | vn build-26.1-1 «NP V NP P.asset»: agent=Agent powerpoint=Product for game=Asset |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Is that silly?

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t1:2
# text = Is that silly?
1	Is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
2	that	that	PRON	DT	Number=Sing|PronType=Dem	3	nsubj	_	_
3	silly	silly	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | that |  |  |  |  | silly *property* | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Only if it has no puppies

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t1:o1:1
# text = Only if it has no puppies
1	Only	only	ADV	RB	_	4	advmod	_	_
2	if	if	SCONJ	IN	_	4	mark	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	no	no	DET	DT	PronType=Neg	6	det	_	_
6	puppies	puppy	NOUN	NNS	Number=Plur	4	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | present | it | no puppies |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent puppy=Patient |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
No, a polite case with reasons is a good way to ask

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t1:o2:1
# text = No, a polite case with reasons is a good way to ask
1	No	no	INTJ	UH	Polarity=Neg	11	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
4	polite	polite	ADJ	JJ	Degree=Pos	5	amod	_	_
5	case	case	NOUN	NN	Number=Sing	11	nsubj	_	_
6	with	with	ADP	IN	_	7	case	_	_
7	reasons	reason	NOUN	NNS	Number=Plur	5	nmod	_	_
8	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	cop	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
10	good	good	ADJ	JJ	Degree=Pos	11	amod	_	_
11	way	way	NOUN	NN	Number=Sing	0	root	_	_
12	to	to	PART	TO	_	13	mark	_	_
13	ask	ask	VERB	VB	VerbForm=Inf	11	acl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | a polite case with reasons | a good way |  |  |  |  | tree rules |
| 2 | **ask** *speech: ask* | to-infinitive |  |  |  |  |  |  | vn inquire-37.1.2 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Yes, crying and begging works much better than slides

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t1:o3:1
# text = Yes, crying and begging works much better than slides
1	Yes	yes	INTJ	UH	Polarity=Pos	3	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	crying	cry	VERB	VBG	VerbForm=Ger	6	csubj	_	_
4	and	and	CCONJ	CC	_	5	cc	_	_
5	begging	beg	VERB	VBG	VerbForm=Ger	3	conj	_	_
6	works	work	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	much	much	ADV	RB	_	8	advmod	_	_
8	better	good	ADJ	JJR	Degree=Cmp	6	xcomp	_	_
9	than	than	ADP	IN	_	10	case	_	_
10	slides	slide	NOUN	NNS	Number=Plur	8	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cry** *speech: express* | gerund |  |  |  |  |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |
| 2 | **beg** *speech: request* | gerund |  |  |  |  |  |  | vn beg-58.2-1-1 «NP V PP.Topic»: agent=Agent |
| 3 | **work** | present | crying |  |  |  |  | good *property* | vn employment-95.3 «NP V»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
Yes, parents never bother to read them anyway

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t1:o4:1
# text = Yes, parents never bother to read them anyway
1	Yes	yes	INTJ	UH	Polarity=Pos	5	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	parents	parent	NOUN	NNS	Number=Plur	5	nsubj	_	_
4	never	never	ADV	RB	PronType=Neg	5	advmod	_	_
5	bother	bother	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	read	read	VERB	VB	VerbForm=Inf	5	xcomp	_	_
8	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	7	obj	_	_
9	anyway	anyway	ADV	RB	_	7	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **bother** | present | parents |  |  |  |  |  | tree rules |
| 2 | **not** **read** | to-infinitive | parents *not said here* | parents *= parent* |  |  |  | anyway *property* | vn transfer\_mesg-37.1.1-1 «NP V NP»: agent=Agent they=Topic |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Copying game moves on a little brother, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/403-copying-moves-on-a-little-brother/e4/)
- next →: [Parents' rules for big games, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/t2/)
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