---
title: «leo's dad lets him play if he stops when he feels upset». Why is th… — Parents' rules for big games · tree and pragmatics
description: «leo's dad lets him play if he stops when he feels upset». Why is that a good rule? Test 12 · ★ of lesson 404 «Parents' rules for big games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/t12/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Parents' rules for big games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/) / t12

# Test 12 · ★ · Parents' rules for big games

<!-- .ven lang=en -->
«leo's dad lets him play if he stops when he feels upset». Why is that a good rule?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** dad, him · **What happens:** let, play, stop, feel, be · **To what, where:** him, good rule

<!-- .vabout -->
This is test 12 · ★ of lesson 404 «Parents' rules for big games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/404-parents-rules-for-big-games/#t12).

## The question {#question}

<!-- .note -->
*Sentence 1:* «leo's dad lets him play if he stops when he feels upset».

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t12:1
# text = «leo's dad lets him play if he stops when he feels upset».
1	«	«	PUNCT	``	_	5	punct	_	SpaceAfter=No
2	leo	leo	NOUN	NN	Number=Sing	4	nmod:poss	_	SpaceAfter=No
3	's	's	PART	POS	_	2	case	_	_
4	dad	dad	NOUN	NN	Number=Sing	5	nsubj	_	_
5	lets	let	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	5	obj	_	_
7	play	play	VERB	VB	VerbForm=Inf	5	xcomp	_	_
8	if	if	SCONJ	IN	_	10	mark	_	_
9	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	10	nsubj	_	_
10	stops	stop	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	advcl	_	_
11	when	when	SCONJ	WRB	_	13	mark	_	_
12	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	13	nsubj	_	_
13	feels	feel	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	advcl	_	_
14	upset	upset	ADJ	JJ	Degree=Pos	13	xcomp	_	SpaceAfter=No
15	»	»	PUNCT	''	_	13	punct	_	SpaceAfter=No
16	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **let** *in a quote* | present | leo's dad | him *= he* |  |  |  |  | tree rules |
| 2 | **play** *in a quote* | infinitive | him *= he* *not said here* |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |
| 3 | **stop** *a condition, not said to happen, in a quote* | present | dad |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
| 4 | **feel** *in a quote* | present | dad |  |  |  |  | upset *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Why is that a good rule?

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t12:2
# text = Why is that a good rule?
1	Why	why	ADV	WRB	PronType=Int	6	advmod	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
3	that	that	SCONJ	IN	_	6	mark	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
5	good	good	ADJ	JJ	Degree=Pos	6	amod	_	_
6	rule	rule	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
7	?	?	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present |  | a good rule |  |  |  |  | tree rules |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
It's a trick to stop him playing

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t12:o1:1
# text = It's a trick to stop him playing
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	trick	trick	NOUN	NN	Number=Sing	0	root	_	_
5	to	to	PART	TO	_	6	mark	_	_
6	stop	stop	VERB	VB	VerbForm=Inf	4	acl	_	_
7	him	he	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs	6	obj	_	_
8	playing	play	VERB	VBG	VerbForm=Ger	6	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | It | a trick |  |  |  |  | tree rules |
| 2 | **stop** | to-infinitive |  | him *= he* |  |  |  |  | tree rules |
| 3 | **play** | gerund |  |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
It lets Leo try while staying safe

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t12:o2:1
# text = It lets Leo try while staying safe
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	lets	let	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	Leo	Leo	PROPN	NNP	Number=Sing	2	obj	_	_
4	try	try	VERB	VB	VerbForm=Inf	2	xcomp	_	_
5	while	while	SCONJ	IN	_	6	mark	_	_
6	staying	stay	VERB	VBG	Tense=Pres|VerbForm=Part	4	advcl	_	_
7	safe	safe	ADJ	JJ	Degree=Pos	6	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **let** | present | It | Leo |  |  |  |  | tree rules |
| 2 | **try** | infinitive | Leo *not said here* |  |  |  |  |  | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |
| 3 | **stay** | gerund | Leo *not said here* |  |  |  |  | safe *property* | vn exist-47.1 «NP V»: agent=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Leo never gets upset

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t12:o3:1
# text = Leo never gets upset
1	Leo	Leo	PROPN	NNP	Number=Sing	3	nsubj	_	_
2	never	never	ADV	RB	PronType=Neg	3	advmod	_	_
3	gets	get	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	upset	upset	ADJ	JJ	Degree=Pos	3	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **get** | present | Leo |  |  |  |  | upset *property* | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer |

### Option 4 {#o4}

<!-- .ven lang=en -->
It means Leo plays forever

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t12:o4:1
# text = It means Leo plays forever
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	means	mean	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	Leo	Leo	PROPN	NNP	Number=Sing	4	nsubj	_	_
4	plays	play	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	2	ccomp	_	_
5	forever	forever	ADV	RB	_	4	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | It |  |  |  |  |  | vn intend-61.2-1 «NP V S»: agent=Agent clause=Topic |
| 2 | **play** | present | Leo |  |  |  |  | forever *property* | vn performance-26.7-1 «NP V»: agent=Agent |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Parents' rules for big games, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/t11/)
- next →: [Parents' rules for big games, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/e1/)
- ↑ back to [Parents' rules for big games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/)

