---
title: «why can't i have voice chat but i can have the game». What's the li… — Parents' rules for big games · tree and pragmatics
description: «why can't i have voice chat but i can have the game». What's the likely reason? Test 4 · ★ of lesson 404 «Parents' rules for big games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 4 · ★ · Parents' rules for big games

<!-- .ven lang=en -->
«why can't i have voice chat but i can have the game». What's the likely reason?

<!-- .vintro -->
**Mova's choice:** option 4 · **The right answer:** option 4 · right ✓ · **Who acts:** i, likely reason · **What happens:** have, be · **To what, where:** voice chat, game

<!-- .vabout -->
This is test 4 · ★ of lesson 404 «Parents' rules for big games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/404-parents-rules-for-big-games/#t4).

## The question {#question}

<!-- .note -->
*Sentence 1:* «why can't i have voice chat but i can have the game».

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t4:1
# text = «why can't i have voice chat but i can have the game».
1	«	«	PUNCT	``	_	6	punct	_	SpaceAfter=No
2	why	why	ADV	WRB	PronType=Int	3	advmod	_	_
3	ca	can	AUX	MD	VerbForm=Fin	6	aux	_	SpaceAfter=No
4	n't	not	PART	RB	Polarity=Neg	3	advmod	_	_
5	i	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	6	nsubj	_	_
6	have	have	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	voice	voice	NOUN	NN	Number=Sing	8	compound	_	_
8	chat	chat	NOUN	NN	Number=Sing	6	obj	_	_
9	but	but	CCONJ	CC	_	12	cc	_	_
10	i	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	12	nsubj	_	_
11	can	can	AUX	MD	VerbForm=Fin	12	aux	_	_
12	have	have	VERB	VB	VerbForm=Inf	6	conj	_	_
13	the	the	DET	DT	Definite=Def|PronType=Art	14	det	_	_
14	game	game	NOUN	NN	Number=Sing	12	obj	_	SpaceAfter=No
15	»	»	PUNCT	''	_	6	punct	_	SpaceAfter=No
16	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** *in a quote* | can | i | voice chat |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent chat=Patient |
| 2 | **have** *in a quote* | can | i | the game |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent game=Patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What's the likely reason?

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t4:2
# text = What's the likely reason?
1	What	what	PRON	WP	PronType=Int	0	root	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	likely	likely	ADJ	JJ	Degree=Pos	5	amod	_	_
5	reason	reason	NOUN	NN	Number=Sing	1	nsubj	_	SpaceAfter=No
6	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the likely reason |  |  |  |  |  | tree rules |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Voice chat costs a lot extra every month

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t4:o1:1
# text = Voice chat costs a lot extra every month
1	Voice	voice	NOUN	NN	Number=Sing	2	compound	_	_
2	chat	chat	NOUN	NN	Number=Sing	3	nsubj	_	_
3	costs	cost	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	lot	lot	NOUN	NN	Number=Sing	3	obj	_	_
6	extra	extra	ADV	RB	_	3	advmod	_	_
7	every	every	DET	DT	PronType=Tot	8	det	_	_
8	month	month	NOUN	NN	Number=Sing	3	obl:unmarked	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cost** | present | Voice chat | a lot |  |  | month | extra *property* | vn cost-54.2 «NP V NP.value»: agent=Theme lot=Value |

### Option 2 {#o2}

<!-- .ven lang=en -->
The game breaks if you chat

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t4:o2:1
# text = The game breaks if you chat
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	3	nsubj	_	_
3	breaks	break	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	if	if	SCONJ	IN	_	6	mark	_	_
5	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	6	nsubj	_	_
6	chat	chat	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	3	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **break** | present | the game |  |  |  |  |  | vn hurt-40.8.3-1-1 «NP V»: agent=Patient |
| 2 | **chat** *speech: other* *a condition, not said to happen* | present | you |  |  |  |  |  | vn chit\_chat-37.6 «NP V»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Voice chat is only for adults, by law, in every country

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t4:o3:1
# text = Voice chat is only for adults, by law, in every country
1	Voice	voice	NOUN	NN	Number=Sing	2	compound	_	_
2	chat	chat	NOUN	NN	Number=Sing	6	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
4	only	only	ADV	RB	_	6	advmod	_	_
5	for	for	ADP	IN	_	6	case	_	_
6	adults	adult	NOUN	NNS	Number=Plur	0	root	_	SpaceAfter=No
7	,	,	PUNCT	,	_	9	punct	_	_
8	by	by	ADP	IN	_	9	case	_	_
9	law	law	NOUN	NN	Number=Sing	6	conj	_	SpaceAfter=No
10	,	,	PUNCT	,	_	13	punct	_	_
11	in	in	ADP	IN	_	13	case	_	_
12	every	every	DET	DT	PronType=Tot	13	det	_	_
13	country	country	NOUN	NN	Number=Sing	6	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Voice chat |  |  |  |  | for adults and law and every country | tree rules |

### Option 4 · ← Mova's choice · ✓ the right answer {#o4}

<!-- .ven lang=en -->
The game is fine but chat with strangers is a risk

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t4:o4:1
# text = The game is fine but chat with strangers is a risk
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	4	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	fine	fine	ADJ	JJ	Degree=Pos	11	parataxis	_	_
5	but	but	CCONJ	CC	_	6	cc	_	_
6	chat	chat	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	conj	_	_
7	with	with	ADP	IN	_	8	case	_	_
8	strangers	stranger	NOUN	NNS	Number=Plur	6	obl	_	_
9	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	cop	_	_
10	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
11	risk	risk	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | the game |  |  |  |  | fine *property* | tree rules |
| 2 | **chat** *speech: other* | present | the game *not said here* |  |  |  |  | with strangers | vn chit\_chat-37.6 «NP V PP.co-agent»: agent=Agent with stranger=Co-Agent |
| 3 | **is a** | present |  | a risk |  |  |  |  | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Parents' rules for big games, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/t3/)
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