---
title: «my mum says yes, my dad says no, who wins». What usually happens? — Parents' rules for big games · tree and pragmatics
description: «my mum says yes, my dad says no, who wins». What usually happens? Test 6 · ★ of lesson 404 «Parents' rules for big games» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/t6/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Parents' rules for big games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/) / t6

# Test 6 · ★ · Parents' rules for big games

<!-- .ven lang=en -->
«my mum says yes, my dad says no, who wins». What usually happens?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** mum, dad · **What happens:** say, win, happen · **Speech:** someone speaks here

<!-- .vabout -->
This is test 6 · ★ of lesson 404 «Parents' rules for big games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/404-parents-rules-for-big-games/#t6).

## The question {#question}

<!-- .note -->
*Sentence 1:* «my mum says yes, my dad says no, who wins».

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t6:1
# text = «my mum says yes, my dad says no, who wins».
1	«	«	PUNCT	``	_	4	punct	_	SpaceAfter=No
2	my	my	PRON	PRP$	Case=Gen|Number=Sing|Person=1|Poss=Yes|PronType=Prs	3	nmod:poss	_	_
3	mum	mum	NOUN	NN	Number=Sing	4	nsubj	_	_
4	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	yes	yes	INTJ	UH	Polarity=Pos	4	ccomp	_	SpaceAfter=No
6	,	,	PUNCT	,	_	9	punct	_	_
7	my	my	PRON	PRP$	Case=Gen|Number=Sing|Person=1|Poss=Yes|PronType=Prs	8	nmod:poss	_	_
8	dad	dad	NOUN	NN	Number=Sing	9	nsubj	_	_
9	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	conj	_	_
10	no	no	INTJ	UH	Polarity=Neg	13	discourse	_	SpaceAfter=No
11	,	,	PUNCT	,	_	13	punct	_	_
12	who	who	PRON	WP	PronType=Rel	13	nsubj	_	_
13	wins	win	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	ccomp	_	SpaceAfter=No
14	»	»	PUNCT	''	_	13	punct	_	SpaceAfter=No
15	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* *in a quote* | present | my mum |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent |
| 2 | **say** *speech: assert* *in a quote* | present | my dad |  |  |  |  |  | vn say-37.7-1-1 «NP V how S»: agent=Agent clause=Topic |
| 3 | **win** *in a quote* | present |  |  |  |  |  |  | vn succeed-74-2 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What usually happens?

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t6:2
# text = What usually happens?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	usually	usually	ADV	RB	_	3	advmod	_	_
3	happens	happen	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **happen** | present |  |  |  |  |  | usually *property* | vn occur-48.3-1 «NP V»: agent=Theme |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
The game decides

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t6:o1:1
# text = The game decides
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	3	nsubj	_	_
3	decides	decide	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **decide** | present | the game |  |  |  |  |  | vn correspond-36.1-1 «NP V»: agent=Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
The child decides

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t6:o2:1
# text = The child decides
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	child	child	NOUN	NN	Number=Sing	3	nsubj	_	_
3	decides	decide	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **decide** | present | the child |  |  |  |  |  | vn correspond-36.1-1 «NP V»: agent=Agent |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Parents talk and agree on a rule together

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t6:o3:1
# text = Parents talk and agree on a rule together
1	Parents	parent	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	talk	talk	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	and	and	CCONJ	CC	_	4	cc	_	_
4	agree	agree	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	_
5	on	on	ADP	IN	_	7	case	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	rule	rule	NOUN	NN	Number=Sing	4	obl	_	_
8	together	together	ADV	RB	_	4	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **talk** | present | Parents |  |  |  |  |  | vn talk-37.5 «NP V»: agent=Agent |
| 2 | **agree** *speech: agree* | present | Parents *not said here* |  |  |  |  | on a rule; together *property* | vn correspond-36.1-1 «NP V PP.theme S»: agent=Agent on rule=Topic |

### Option 4 {#o4}

<!-- .ven lang=en -->
Whoever shouts loudest

```conllu
# sent_id = question:everyday:404-parents-rules-for-big-games:t6:o4:1
# text = Whoever shouts loudest
1	Whoever	whoever	PRON	WP	PronType=Rel	2	nsubj	_	_
2	shouts	shout	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	loudest	loud	ADJ	JJS	Degree=Sup	2	parataxis	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **shout** *speech: express* | present | Whoever |  |  |  |  |  | vn manner\_speaking-37.3 «NP V»: agent=Agent |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Parents' rules for big games, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/t5/)
- next →: [Parents' rules for big games, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/t7/)
- ↑ back to [Parents' rules for big games](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/404-parents-rules-for-big-games/)

