---
title: Ascertain the principal hazard arising from a microphone which is in… — Teams and voice chat · tree and pragmatics
description: Ascertain the principal hazard arising from a microphone which is inadvertently left active during play. Exam question 2 of lesson 405 «Teams and voice chat» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was
---

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# Exam question 2 · Teams and voice chat

<!-- .ven lang=en -->
Ascertain the principal hazard arising from a microphone which is inadvertently left active during play.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** you, principal hazard · **What happens:** ascertain, arise, leave · **To what, where:** principal hazard, microphone

<!-- .vabout -->
This is exam question 2 of lesson 405 «Teams and voice chat» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/405-teams-and-voice-chat/#e2).

## The question {#question}

```conllu
# sent_id = question:everyday:405-teams-and-voice-chat:e2:1
# text = Ascertain the principal hazard arising from a microphone which is inadvertently left active during play.
1	Ascertain	ascertain	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	principal	principal	ADJ	JJ	Degree=Pos	4	amod	_	_
4	hazard	hazard	NOUN	NN	Number=Sing	1	obj	_	_
5	arising	arise	VERB	VBG	VerbForm=Ger	4	acl	_	_
6	from	from	ADP	IN	_	8	case	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	microphone	microphone	NOUN	NN	Number=Sing	5	obl	_	_
9	which	which	PRON	WDT	PronType=Rel	12	nsubj:pass	_	_
10	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	12	aux:pass	_	_
11	inadvertently	inadvertently	ADV	RB	_	12	advmod	_	_
12	left	leave	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	8	acl:relcl	_	_
13	active	active	ADJ	JJ	Degree=Pos	12	xcomp	_	_
14	during	during	ADP	IN	_	15	case	_	_
15	play	play	NOUN	NN	Number=Sing	12	obl	_	SpaceAfter=No
16	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ascertain** | imperative | you *not said here* | the principal hazard |  |  |  |  | vn discover-84 «NP V NP»: agent=Agent hazard=Topic |
| 2 | **arise** | gerund | the principal hazard *not said here* |  |  | a microphone |  |  | vn appear-48.1.1 «NP V»: agent=Theme |
| 3 | **leave** | present · passive |  | a microphone |  |  | during play | active, inadvertently *property* | vn keep-15.2 «NP V NP»: subject=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Persons in the game may overhear what occurs within the player's home

```conllu
# sent_id = question:everyday:405-teams-and-voice-chat:e2:o1:1
# text = Persons in the game may overhear what occurs within the player's home
1	Persons	person	NOUN	NNS	Number=Plur	6	nsubj	_	_
2	in	in	ADP	IN	_	4	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	1	nmod	_	_
5	may	may	AUX	MD	VerbForm=Fin	6	aux	_	_
6	overhear	overhear	VERB	VB	VerbForm=Inf	0	root	_	_
7	what	what	PRON	WP	PronType=Int	8	nsubj	_	_
8	occurs	occur	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	ccomp	_	_
9	within	within	ADP	IN	_	13	case	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	player	player	NOUN	NN	Number=Sing	13	nmod:poss	_	SpaceAfter=No
12	's	's	PART	POS	_	11	case	_	_
13	home	home	NOUN	NN	Number=Sing	8	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **overhear** | may | Persons in the game |  |  |  |  |  | tree rules |
| 2 | **occur** | present |  |  |  |  |  | within the player's home | vn occur-48.3-1 «NP V»: agent=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
The game may be terminated by its publisher

```conllu
# sent_id = question:everyday:405-teams-and-voice-chat:e2:o2:1
# text = The game may be terminated by its publisher
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	5	nsubj:pass	_	_
3	may	may	AUX	MD	VerbForm=Fin	5	aux	_	_
4	be	be	AUX	VB	VerbForm=Inf	5	aux:pass	_	_
5	terminated	terminate	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
6	by	by	ADP	IN	_	8	case	_	_
7	its	its	PRON	PRP$	Case=Gen|Gender=Neut|Number=Sing|Person=3|Poss=Yes|PronType=Prs	8	nmod:poss	_	_
8	publisher	publisher	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **terminate** | may · passive | game's publisher | the game |  |  |  |  | vn fire-10.10 «NP V NP»: agent=Agent subject=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
The console may be permanently damaged by the continuous use of the microphone

```conllu
# sent_id = question:everyday:405-teams-and-voice-chat:e2:o3:1
# text = The console may be permanently damaged by the continuous use of the microphone
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	console	console	NOUN	NN	Number=Sing	6	nsubj:pass	_	_
3	may	may	AUX	MD	VerbForm=Fin	6	aux	_	_
4	be	be	AUX	VB	VerbForm=Inf	6	aux:pass	_	_
5	permanently	permanently	ADV	RB	_	6	advmod	_	_
6	damaged	damage	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
7	by	by	ADP	IN	_	10	case	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
9	continuous	continuous	ADJ	JJ	Degree=Pos	10	amod	_	_
10	use	use	NOUN	NN	Number=Sing	6	obl	_	_
11	of	of	ADP	IN	_	13	case	_	_
12	the	the	DET	DT	Definite=Def|PronType=Art	13	det	_	_
13	microphone	microphone	NOUN	NN	Number=Sing	10	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **damage** | may · passive | the continuous use of the microphone | the console |  |  |  | permanently *property* | vn destroy-44 «NP V NP»: agent=Agent subject=Patient |
| 2 | **use** |  |  | the microphone |  |  |  |  | nom use «act transitive»: of=patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
The player's score may be reduced

```conllu
# sent_id = question:everyday:405-teams-and-voice-chat:e2:o4:1
# text = The player's score may be reduced
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	player	player	NOUN	NN	Number=Sing	4	nmod:poss	_	SpaceAfter=No
3	's	's	PART	POS	_	2	case	_	_
4	score	score	NOUN	NN	Number=Sing	7	nsubj:pass	_	_
5	may	may	AUX	MD	VerbForm=Fin	7	aux	_	_
6	be	be	AUX	VB	VerbForm=Inf	7	aux:pass	_	_
7	reduced	reduce	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **reduce** | may · passive |  | the player's score |  |  |  |  | vn limit-76 «NP V NP»: subject=Patient |
| 2 | **score** |  | the player |  |  |  |  |  | nom score «cognition transitive»: poss=agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Teams and voice chat, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/405-teams-and-voice-chat/e1/)
- next →: [Teams and voice chat, exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/405-teams-and-voice-chat/e3/)
- ↑ back to [Teams and voice chat](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/405-teams-and-voice-chat/)

