---
title: Identify the principal reason for which the denomination of in-game… — In-game purchases and skins: the danci… · tree and pragmatics
description: Identify the principal reason for which the denomination of in-game prices in coins, gems or similar units is considered to influence the expenditure of minors. Exam question 1 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school, wi
---

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# Exam question 1 · In-game purchases and skins: the dancing banana problem

<!-- .ven lang=en -->
Identify the principal reason for which the denomination of in-game prices in coins, gems or similar units is considered to influence the expenditure of minors.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** you · **What happens:** identify, consider, influence, expend · **To what, where:** principal reason, denomination, expenditure, minors

<!-- .vabout -->
This is exam question 1 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/412-in-game-purchases-and-skins/#e1).

## The question {#question}

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:e1:1
# text = Identify the principal reason for which the denomination of in-game prices in coins, gems or similar units is considered to influence the expenditure of minors.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	principal	principal	ADJ	JJ	Degree=Pos	4	amod	_	_
4	reason	reason	NOUN	NN	Number=Sing	1	obj	_	_
5	for	for	ADP	IN	_	6	case	_	_
6	which	which	PRON	WDT	PronType=Rel	22	obl	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	denomination	denomination	NOUN	NN	Number=Sing	22	nsubj:pass	_	_
9	of	of	ADP	IN	_	13	case	_	_
10	in	in	ADP	IN	_	13	case	_	SpaceAfter=No
11	-	-	PUNCT	HYPH	_	10	punct	_	SpaceAfter=No
12	game	game	NOUN	NN	Number=Sing	13	compound	_	_
13	prices	price	NOUN	NNS	Number=Plur	8	nmod	_	_
14	in	in	ADP	IN	_	15	case	_	_
15	coins	coin	NOUN	NNS	Number=Plur	13	nmod	_	SpaceAfter=No
16	,	,	PUNCT	,	_	17	punct	_	_
17	gems	gem	NOUN	NNS	Number=Plur	15	conj	_	_
18	or	or	CCONJ	CC	_	20	cc	_	_
19	similar	similar	ADJ	JJ	Degree=Pos	20	amod	_	_
20	units	unit	NOUN	NNS	Number=Plur	15	conj	_	_
21	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	22	aux:pass	_	_
22	considered	consider	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	acl:relcl	_	_
23	to	to	PART	TO	_	24	mark	_	_
24	influence	influence	VERB	VB	VerbForm=Inf	22	xcomp	_	_
25	the	the	DET	DT	Definite=Def|PronType=Art	26	det	_	_
26	expenditure	expenditure	NOUN	NN	Number=Sing	24	obj	_	_
27	of	of	ADP	IN	_	28	case	_	_
28	minors	minor	NOUN	NNS	Number=Plur	26	nmod	_	SpaceAfter=No
29	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* | the principal reason |  |  |  |  | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent reason=Theme |
| 2 | **consider** | present · passive |  | the denomination of game prices in coins and gems or similar units |  |  |  | for the principal reason | vn consider-29.9-1-1 «NP V NP ADJ»: subject=Attribute clause=Theme |
| 3 | **influence** | to-infinitive |  | the expenditure of minors |  |  |  |  | vn compel-59.1-1 «NP V NP»: agent=Agent expenditure=Patient |
| 4 | **expend** |  |  | minors |  |  |  |  | nom expenditure «possession transitive»: of=patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Such units obscure the fact that real money is being spent

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:e1:o1:1
# text = Such units obscure the fact that real money is being spent
1	Such	such	ADJ	JJ	Degree=Pos	2	amod	_	_
2	units	unit	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	obscure	obscure	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	fact	fact	NOUN	NN	Number=Sing	11	nsubj:pass	_	_
6	that	that	SCONJ	IN	_	8	mark	_	_
7	real	real	ADJ	JJ	Degree=Pos	8	amod	_	_
8	money	money	NOUN	NN	Number=Sing	5	acl	_	_
9	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	aux:pass	_	_
10	being	be	AUX	VBG	Tense=Pres|VerbForm=Part	11	aux:pass	_	_
11	spent	spend	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **obscure** | present | Such units |  |  |  |  |  | tree rules |
| 2 | **spend** | present · passive |  | the fact |  |  |  |  | vn consume-66-1 «NP V NP»: subject=Asset |

### Option 2 {#o2}

<!-- .ven lang=en -->
Such units are cheaper than the national currency

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:e1:o2:1
# text = Such units are cheaper than the national currency
1	Such	such	ADJ	JJ	Degree=Pos	2	amod	_	_
2	units	unit	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	cheaper	cheap	ADJ	JJR	Degree=Cmp	0	root	_	_
5	than	than	ADP	IN	_	8	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	national	national	ADJ	JJ	Degree=Pos	8	amod	_	_
8	currency	currency	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Such units |  |  |  |  | than the national currency; cheap *property* | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
Such units are refundable upon request in all cases

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:e1:o3:1
# text = Such units are refundable upon request in all cases
1	Such	such	ADJ	JJ	Degree=Pos	2	amod	_	_
2	units	unit	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	refundable	refundable	ADJ	JJ	Degree=Pos	0	root	_	_
5	upon	upon	ADP	IN	_	6	case	_	_
6	request	request	NOUN	NN	Number=Sing	4	obl	_	_
7	in	in	ADP	IN	_	9	case	_	_
8	all	all	DET	DT	PronType=Tot	9	det	_	_
9	cases	case	NOUN	NNS	Number=Plur	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Such units |  |  | all cases |  | upon request; refundable *property* | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
Such units are exempt from any purchase history

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:e1:o4:1
# text = Such units are exempt from any purchase history
1	Such	such	ADJ	JJ	Degree=Pos	2	amod	_	_
2	units	unit	NOUN	NNS	Number=Plur	4	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	exempt	exempt	ADJ	JJ	Degree=Pos	0	root	_	_
5	from	from	ADP	IN	_	8	case	_	_
6	any	any	DET	DT	PronType=Ind	8	det	_	_
7	purchase	purchase	NOUN	NN	Number=Sing	8	compound	_	_
8	history	history	NOUN	NN	Number=Sing	4	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Such units |  |  | any purchase history |  | exempt *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [In-game purchases and skins: the danci…, test 10](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t10/)
- next →: [In-game purchases and skins: the danci…, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/e2/)
- ↑ back to [In-game purchases and skins: the dancing banana problem](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/)

