---
title: Which of the following statements most accurately characterises the… — In-game purchases and skins: the danci… · tree and pragmatics
description: Which of the following statements most accurately characterises the effect of a cosmetic item, hereinafter a skin, upon a player's performance? Exam question 3 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school, with the dependency
---

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# Exam question 3 · In-game purchases and skins: the dancing banana problem

<!-- .ven lang=en -->
Which of the following statements most accurately characterises the effect of a cosmetic item, hereinafter a skin, upon a player's performance?

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**Mova's choice:** option 1 · **The right answer:** option 1 · right ✓ · **Who acts:** player · **What happens:** follow, characteris, effect, perform · **To what, where:** effect, cosmetic item

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This is exam question 3 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/412-in-game-purchases-and-skins/#e3).

## The question {#question}

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:e3:1
# text = Which of the following statements most accurately characterises the effect of a cosmetic item, hereinafter a skin, upon a player's performance?
1	Which	which	PRON	WDT	PronType=Rel	8	nsubj	_	_
2	of	of	ADP	IN	_	5	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	following	follow	VERB	VBG	VerbForm=Ger	5	amod	_	_
5	statements	statement	NOUN	NNS	Number=Plur	8	obl	_	_
6	most	most	ADV	RBS	Degree=Sup	7	advmod	_	_
7	accurately	accurately	ADV	RB	_	8	advmod	_	_
8	characterises	characteris	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	effect	effect	NOUN	NN	Number=Sing	8	obj	_	_
11	of	of	ADP	IN	_	14	case	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	14	det	_	_
13	cosmetic	cosmetic	ADJ	JJ	Degree=Pos	14	amod	_	_
14	item	item	NOUN	NN	Number=Sing	10	nmod	_	SpaceAfter=No
15	,	,	PUNCT	,	_	16	punct	_	_
16	hereinafter	hereinafter	NOUN	NN	Number=Sing	14	conj	_	_
17	a	a	DET	DT	Definite=Ind|PronType=Art	18	det	_	_
18	skin	skin	NOUN	NN	Number=Sing	14	appos	_	SpaceAfter=No
19	,	,	PUNCT	,	_	24	punct	_	_
20	upon	upon	ADP	IN	_	24	case	_	_
21	a	a	DET	DT	Definite=Ind|PronType=Art	22	det	_	_
22	player	player	NOUN	NN	Number=Sing	24	nmod:poss	_	SpaceAfter=No
23	's	's	PART	POS	_	22	case	_	_
24	performance	performance	NOUN	NN	Number=Sing	10	conj	_	SpaceAfter=No
25	?	?	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **follow** | gerund |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **characteris** | present |  | the effect of a cosmetic item and hereinafter and a player's performance |  |  |  | of the following statements; accurately *property* | tree rules |
| 3 | **effect** |  |  | a cosmetic item and hereinafter |  |  |  |  | nom effect «phenomenon transitive»: of=patient |
| 4 | **perform** |  | a player |  |  |  |  |  | nom performance «communication transitive»: poss=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice · ✓ the right answer {#o1}

<!-- .ven lang=en -->
It alters appearance and does not alter skill

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:e3:o1:1
# text = It alters appearance and does not alter skill
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	alters	alter	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	appearance	appearance	NOUN	NN	Number=Sing	2	obj	_	_
4	and	and	CCONJ	CC	_	7	cc	_	_
5	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	aux	_	_
6	not	not	PART	RB	Polarity=Neg	7	advmod	_	_
7	alter	alter	VERB	VB	VerbForm=Inf	2	conj	_	_
8	skill	skill	NOUN	NN	Number=Sing	7	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **alter** | present | It | appearance |  |  |  |  | vn other\_cos-45.4 «NP V NP.patient»: agent=Agent appearance=Patient |
| 2 | **not** **alter** | present · do-support |  | skill |  |  |  |  | vn other\_cos-45.4 «NP V NP.patient»: agent=Agent skill=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
It alters skill solely during the first week

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:e3:o2:1
# text = It alters skill solely during the first week
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	alters	alter	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	skill	skill	NOUN	NN	Number=Sing	2	obj	_	_
4	solely	solely	ADV	RB	_	2	advmod	_	_
5	during	during	ADP	IN	_	8	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	first	first	ADJ	JJ	Degree=Pos|NumForm=Word|NumType=Ord	8	amod	_	_
8	week	week	NOUN	NN	Number=Sing	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **alter** | present | It | skill |  |  | week | solely *property* | vn other\_cos-45.4 «NP V NP.patient»: agent=Agent skill=Patient |

### Option 3 {#o3}

<!-- .ven lang=en -->
It improves skill in direct proportion to its price

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:e3:o3:1
# text = It improves skill in direct proportion to its price
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	improves	improve	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	skill	skill	NOUN	NN	Number=Sing	2	obj	_	_
4	in	in	ADP	IN	_	6	case	_	_
5	direct	direct	ADJ	JJ	Degree=Pos	6	amod	_	_
6	proportion	proportion	NOUN	NN	Number=Sing	2	obl	_	_
7	to	to	ADP	IN	_	9	case	_	_
8	its	its	PRON	PRP$	Case=Gen|Gender=Neut|Number=Sing|Person=3|Poss=Yes|PronType=Prs	9	nmod:poss	_	_
9	price	price	NOUN	NN	Number=Sing	2	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **improve** | present | It | skill |  | direct proportion |  | to proportion's price | vn other\_cos-45.4 «NP V NP.patient»: agent=Agent skill=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
It impairs skill where the item is free

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:e3:o4:1
# text = It impairs skill where the item is free
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	impairs	impair	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	skill	skill	NOUN	NN	Number=Sing	2	obj	_	_
4	where	where	ADV	WRB	PronType=Rel	8	advmod	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	item	item	NOUN	NN	Number=Sing	8	nsubj	_	_
7	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
8	free	free	ADJ	JJ	Degree=Pos	3	amod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **impair** | present | It | skill |  |  |  |  | vn amuse-31.1 «NP V NP»: agent=Stimulus skill=Experiencer |
| 2 | **is** | present | the item |  |  |  |  | free *property* | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [In-game purchases and skins: the danci…, exam 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/e2/)
- next →: [In-game purchases and skins: the danci…, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/e4/)
- ↑ back to [In-game purchases and skins: the dancing banana problem](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/)

