---
title: Select the response most consistent with established guidance in res… — In-game purchases and skins: the danci… · tree and pragmatics
description: Select the response most consistent with established guidance in respect of a large intended purchase of a cosmetic item. Exam question 4 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school, with the dependency tree and pragmatics o
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/e4/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [In-game purchases and skins: the danci…](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/) / e4

# Exam question 4 · In-game purchases and skins: the dancing banana problem

<!-- .ven lang=en -->
Select the response most consistent with established guidance in respect of a large intended purchase of a cosmetic item.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** you · **What happens:** select, establish, intend, respect, purchase · **To what, where:** response, large intended purchase, cosmetic item

<!-- .vabout -->
This is exam question 4 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/412-in-game-purchases-and-skins/#e4).

## The question {#question}

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:e4:1
# text = Select the response most consistent with established guidance in respect of a large intended purchase of a cosmetic item.
1	Select	select	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	response	response	NOUN	NN	Number=Sing	1	obj	_	_
4	most	most	ADV	RBS	Degree=Sup	5	advmod	_	_
5	consistent	consistent	ADJ	JJ	Degree=Pos	3	amod	_	_
6	with	with	ADP	IN	_	8	case	_	_
7	established	establish	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	8	amod	_	_
8	guidance	guidance	NOUN	NN	Number=Sing	5	obl	_	_
9	in	in	ADP	IN	_	10	case	_	_
10	respect	respect	NOUN	NN	Number=Sing	8	nmod	_	_
11	of	of	ADP	IN	_	15	case	_	_
12	a	a	DET	DT	Definite=Ind|PronType=Art	15	det	_	_
13	large	large	ADJ	JJ	Degree=Pos	15	amod	_	_
14	intended	intend	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	15	amod	_	_
15	purchase	purchase	NOUN	NN	Number=Sing	10	nmod	_	_
16	of	of	ADP	IN	_	19	case	_	_
17	a	a	DET	DT	Definite=Ind|PronType=Art	19	det	_	_
18	cosmetic	cosmetic	ADJ	JJ	Degree=Pos	19	amod	_	_
19	item	item	NOUN	NN	Number=Sing	15	nmod	_	SpaceAfter=No
20	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **select** | imperative | you *not said here* | the response |  |  |  |  | vn obtain-13.5.2 «NP V NP»: agent=Agent response=Theme |
| 2 | **establish** | participle |  |  |  |  |  |  | vn indicate-78-1-1 «NP V NP to be NP»: agent=Pivot |
| 3 | **intend** | participle |  |  |  |  |  |  | vn intend-61.2-1-1 «NP V S\_ING»: agent=Agent |
| 4 | **respect** |  |  | a large intended purchase of a cosmetic item |  |  |  |  | nom respect «cognition transitive»: of=patient |
| 5 | **purchase** |  |  | a cosmetic item |  |  |  |  | nom purchase «act transitive»: of=patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
The purchase ought to be concealed from a parent

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:e4:o1:1
# text = The purchase ought to be concealed from a parent
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	purchase	purchase	NOUN	NN	Number=Sing	6	nsubj:pass	_	_
3	ought	ought	AUX	MD	VerbForm=Fin	6	aux	_	_
4	to	to	PART	TO	_	6	mark	_	_
5	be	be	AUX	VB	VerbForm=Inf	6	aux:pass	_	_
6	concealed	conceal	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
7	from	from	ADP	IN	_	9	case	_	_
8	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
9	parent	parent	NOUN	NN	Number=Sing	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **conceal** | ought · passive |  | the purchase |  |  |  | from a parent | vn concealment-16 «NP V NP PP.beneficiary»: subject=Patient from parent=Beneficiary |

### Option 2 {#o2}

<!-- .ven lang=en -->
The purchase ought to be doubled to obtain value

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:e4:o2:1
# text = The purchase ought to be doubled to obtain value
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	purchase	purchase	NOUN	NN	Number=Sing	6	nsubj:pass	_	_
3	ought	ought	AUX	MD	VerbForm=Fin	6	aux	_	_
4	to	to	PART	TO	_	6	mark	_	_
5	be	be	AUX	VB	VerbForm=Inf	6	aux:pass	_	_
6	doubled	double	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
7	to	to	PART	TO	_	8	mark	_	_
8	obtain	obtain	VERB	VB	VerbForm=Inf	6	xcomp	_	_
9	value	value	NOUN	NN	Number=Sing	8	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **double** | ought · passive |  | the purchase |  |  |  |  | tree rules |
| 2 | **obtain** | to-infinitive |  | value |  |  |  |  | vn obtain-13.5.2-1 «NP.asset V NP»: agent=Asset value=Theme |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
The purchase ought to be deferred for several days and reconsidered

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:e4:o3:1
# text = The purchase ought to be deferred for several days and reconsidered
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	purchase	purchase	NOUN	NN	Number=Sing	6	nsubj:pass	_	_
3	ought	ought	AUX	MD	VerbForm=Fin	6	aux	_	_
4	to	to	PART	TO	_	6	mark	_	_
5	be	be	AUX	VB	VerbForm=Inf	6	aux:pass	_	_
6	deferred	defer	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
7	for	for	ADP	IN	_	9	case	_	_
8	several	several	ADJ	JJ	Degree=Pos	9	amod	_	_
9	days	day	NOUN	NNS	Number=Plur	6	obl	_	_
10	and	and	CCONJ	CC	_	11	cc	_	_
11	reconsidered	reconsider	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	6	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **defer** | ought · passive |  | the purchase |  |  | day |  | vn delay-53.3-1-1 «NP V»: subject=Source |
| 2 | **reconsider** | participle |  |  |  |  |  |  | tree rules |

### Option 4 {#o4}

<!-- .ven lang=en -->
The purchase ought to be completed without delay, lest the price rise

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:e4:o4:1
# text = The purchase ought to be completed without delay, lest the price rise
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	purchase	purchase	NOUN	NN	Number=Sing	6	nsubj:pass	_	_
3	ought	ought	AUX	MD	VerbForm=Fin	6	aux	_	_
4	to	to	PART	TO	_	6	mark	_	_
5	be	be	AUX	VB	VerbForm=Inf	6	aux:pass	_	_
6	completed	complete	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
7	without	without	ADP	IN	_	8	case	_	_
8	delay	delay	NOUN	NN	Number=Sing	6	obl	_	SpaceAfter=No
9	,	,	PUNCT	,	_	13	punct	_	_
10	lest	lest	SCONJ	IN	_	13	case	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	price	price	NOUN	NN	Number=Sing	13	compound	_	_
13	rise	rise	NOUN	NN	Number=Sing	6	parataxis	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **complete** | ought · passive |  | the purchase |  |  |  | without delay | vn complete-55.2 «NP V NP»: subject=Eventuality |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [In-game purchases and skins: the danci…, exam 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/e3/)
- next →: [Loot boxes and the surprise trap, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/413-loot-boxes-and-the-surprise-trap/t1/)
- ↑ back to [In-game purchases and skins: the dancing banana problem](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/)

