---
title: «nah mate this skin makes me cracked, I'm way better now». true? — In-game purchases and skins: the danci… · tree and pragmatics
description: «nah mate this skin makes me cracked, I'm way better now». true? Test 1 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t1/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [In-game purchases and skins: the danci…](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/) / t1

# Test 1 · In-game purchases and skins: the dancing banana problem

<!-- .ven lang=en -->
«nah mate this skin makes me cracked, I'm way better now». true?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** skin, me, I · **What happens:** make, crack, be · **To what, where:** me, way

<!-- .vabout -->
This is test 1 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/412-in-game-purchases-and-skins/#t1).

## The question {#question}

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t1:1
# text = «nah mate this skin makes me cracked, I'm way better now». true?
1	«	«	PUNCT	``	_	6	punct	_	SpaceAfter=No
2	nah	nah	INTJ	UH	_	6	discourse	_	_
3	mate	mate	NOUN	NN	Number=Sing	2	vocative	_	_
4	this	this	DET	DT	Number=Sing|PronType=Dem	5	det	_	_
5	skin	skin	NOUN	NN	Number=Sing	6	nsubj	_	_
6	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	me	I	PRON	PRP	Case=Acc|Number=Sing|Person=1|PronType=Prs	6	obj	_	_
8	cracked	crack	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	6	xcomp	_	SpaceAfter=No
9	,	,	PUNCT	,	_	12	punct	_	_
10	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	12	nsubj	_	SpaceAfter=No
11	'm	be	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	12	cop	_	_
12	way	way	NOUN	NN	Number=Sing	6	conj	_	_
13	better	better	ADV	RB	_	14	advmod	_	_
14	now	now	ADV	RB	PronType=Dem	12	advmod	_	SpaceAfter=No
15	»	»	PUNCT	''	_	6	punct	_	SpaceAfter=No
16	.	.	PUNCT	.	_	6	punct	_	_
17	true	true	ADJ	JJ	Degree=Pos	6	xcomp	_	SpaceAfter=No
18	?	?	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** *in a quote* | present | this skin | me |  |  |  | true *property* | tree rules |
| 2 | **crack** *in a quote* | past | me *not said here* |  |  |  |  |  | vn sound\_emission-43.2 «NP V»: agent=Theme |
| 3 | **is a** *in a quote* | present | I | way |  |  | now |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Yes, if it cost a lot

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t1:o1:1
# text = Yes, if it cost a lot
1	Yes	yes	INTJ	UH	Polarity=Pos	5	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	5	punct	_	_
3	if	if	SCONJ	IN	_	5	mark	_	_
4	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	nsubj	_	_
5	cost	cost	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
6	a	a	DET	DT	Definite=Ind|PronType=Art	7	det	_	_
7	lot	lot	NOUN	NN	Number=Sing	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cost** | past | it | a lot |  |  |  |  | vn cost-54.2 «NP V NP.value»: agent=Theme lot=Value |

### Option 2 {#o2}

<!-- .ven lang=en -->
Yes, rare skins are faster and jump a bit higher

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t1:o2:1
# text = Yes, rare skins are faster and jump a bit higher
1	Yes	yes	INTJ	UH	Polarity=Pos	4	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	rare	rare	ADJ	JJ	Degree=Pos	4	amod	_	_
4	skins	skin	NOUN	NNS	Number=Plur	6	obl:unmarked	_	_
5	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
6	faster	fast	ADV	RBR	Degree=Cmp	0	root	_	_
7	and	and	CCONJ	CC	_	8	cc	_	_
8	jump	jump	VERB	VB	VerbForm=Inf	6	conj	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	10	det	_	_
10	bit	bit	NOUN	NN	Number=Sing	11	obl:unmarked	_	_
11	higher	high	ADJ	JJR	Degree=Cmp	8	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | rare skins *obl:unmarked*; fast *property* | tree rules |
| 2 | **jump** | infinitive |  |  |  |  |  |  | vn run-51.3.2-2-1 «NP V»: agent=Theme |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
No, a skin changes how you look, not how you play

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t1:o3:1
# text = No, a skin changes how you look, not how you play
1	No	no	INTJ	UH	Polarity=Neg	5	discourse	_	SpaceAfter=No
2	,	,	PUNCT	,	_	5	punct	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	skin	skin	NOUN	NN	Number=Sing	5	nsubj	_	_
5	changes	change	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	how	how	ADV	WRB	PronType=Int	8	advmod	_	_
7	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	8	nsubj	_	_
8	look	look	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	5	ccomp	_	SpaceAfter=No
9	,	,	PUNCT	,	_	13	punct	_	_
10	not	not	PART	RB	Polarity=Neg	13	advmod	_	_
11	how	how	ADV	WRB	PronType=Int	13	advmod	_	_
12	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	13	nsubj	_	_
13	play	play	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	5	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **change** | present | a skin |  |  |  |  |  | tree rules |
| 2 | **look** | present | you |  |  |  |  |  | vn stimulus\_subject-30.4 «NP V PP.attribute»: agent=Stimulus |
| 3 | **not** **play** | present | you |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
Only in the first week

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t1:o4:1
# text = Only in the first week
1	Only	only	ADV	RB	_	5	advmod	_	_
2	in	in	ADP	IN	_	5	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	first	first	ADJ	JJ	Degree=Pos|NumForm=Word|NumType=Ord	5	amod	_	_
5	week	week	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Account swaps and passwords: the door…, exam 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/411-account-swaps-and-passwords/e4/)
- next →: [In-game purchases and skins: the danci…, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t2/)
- ↑ back to [In-game purchases and skins: the dancing banana problem](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/)

