---
title: Mia's rule: half on games, half saved. She gets £20. How much for ga… — In-game purchases and skins: the danci… · tree and pragmatics
description: Mia's rule: half on games, half saved. She gets £20. How much for games? Test 10 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wron
---

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# Test 10 · In-game purchases and skins: the dancing banana problem

<!-- .ven lang=en -->
Mia's rule: half on games, half saved. She gets £20. How much for games?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** Mia · **What happens:** save, rule, get · **To what, where:** half

<!-- .vabout -->
This is test 10 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/412-in-game-purchases-and-skins/#t10).

## The question {#question}

<!-- .note -->
*Sentence 1:* Mia's rule: half on games, half saved.

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t10:1
# text = Mia's rule: half on games, half saved.
1	Mia	Mia	PROPN	NNP	Number=Sing	3	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	rule	rule	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
4	:	:	PUNCT	:	_	5	punct	_	_
5	half	half	NOUN	NN	Number=Sing|NumForm=Word|NumType=Frac	3	appos	_	_
6	on	on	ADP	IN	_	7	case	_	_
7	games	game	NOUN	NNS	Number=Plur	5	nmod	_	SpaceAfter=No
8	,	,	PUNCT	,	_	9	punct	_	_
9	half	half	NOUN	NN	Number=Sing|NumForm=Word|NumType=Frac	5	conj	_	_
10	saved	save	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	9	acl	_	SpaceAfter=No
11	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **save** | participle |  | half *not said here* |  |  |  |  | vn get-13.5.1-1 «NP V NP»: agent=Agent |
| 2 | **rule** |  | Mia |  |  |  |  |  | nom rule «cognition intransitive»: poss=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* She gets £20.

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t10:2
# text = She gets £20.
1	She	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	2	nsubj	_	_
2	gets	get	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	£	£	SYM	$	_	2	obj	_	SpaceAfter=No
4	20	20	NUM	CD	NumForm=Digit|NumType=Card	3	nummod	_	SpaceAfter=No
5	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **get** | present | Mia |  |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer £=Stimulus |

<!-- .note -->
*Sentence 3:* How much for games?

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t10:3
# text = How much for games?
1	How	how	ADV	WRB	PronType=Int	2	advmod	_	_
2	much	much	ADJ	JJ	Degree=Pos	0	root	_	_
3	for	for	ADP	IN	_	4	case	_	_
4	games	game	NOUN	NNS	Number=Plur	2	nmod	_	SpaceAfter=No
5	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Twenty pounds

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t10:o1:1
# text = Twenty pounds
1	Twenty	twenty	NUM	CD	NumForm=Word|NumType=Card	2	nummod	_	_
2	pounds	pound	NOUN	NNS	Number=Plur	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Ten pounds

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t10:o2:1
# text = Ten pounds
1	Ten	ten	NUM	CD	NumForm=Word|NumType=Card	2	nummod	_	_
2	pounds	pound	NOUN	NNS	Number=Plur	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 {#o3}

<!-- .ven lang=en -->
Fifteen pounds

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t10:o3:1
# text = Fifteen pounds
1	Fifteen	fifteen	NUM	CD	NumForm=Word|NumType=Card	2	nummod	_	_
2	pounds	pound	NOUN	NNS	Number=Plur	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 {#o4}

<!-- .ven lang=en -->
Five pounds

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t10:o4:1
# text = Five pounds
1	Five	five	NUM	CD	NumForm=Word|NumType=Card	2	nummod	_	_
2	pounds	pound	NOUN	NNS	Number=Plur	0	root	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [In-game purchases and skins: the danci…, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t9/)
- next →: [In-game purchases and skins: the danci…, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/e1/)
- ↑ back to [In-game purchases and skins: the dancing banana problem](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/)

