---
title: Theo's mate: «lol default skin, are u poor or what». Best reply in t… — In-game purchases and skins: the danci… · tree and pragmatics
description: Theo's mate: «lol default skin, are u poor or what». Best reply in the squad? Test 3 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was 
---

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# Test 3 · In-game purchases and skins: the dancing banana problem

<!-- .ven lang=en -->
Theo's mate: «lol default skin, are u poor or what». Best reply in the squad?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** mate · **What happens:** be

<!-- .vabout -->
This is test 3 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/412-in-game-purchases-and-skins/#t3).

## The question {#question}

<!-- .note -->
*Sentence 1:* Theo's mate: «lol default skin, are u poor or what».

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t3:1
# text = Theo's mate: «lol default skin, are u poor or what».
1	Theo	Theo	PROPN	NNP	Number=Sing	3	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	mate	mate	NOUN	NN	Number=Sing	12	nsubj	_	SpaceAfter=No
4	:	:	PUNCT	:	_	8	punct	_	_
5	«	«	PUNCT	``	_	8	punct	_	SpaceAfter=No
6	lol	lol	INTJ	UH	_	8	discourse	_	_
7	default	default	NOUN	NN	Number=Sing	8	compound	_	_
8	skin	skin	NOUN	NN	Number=Sing	3	conj	_	SpaceAfter=No
9	,	,	PUNCT	,	_	3	punct	_	_
10	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	12	cop	_	_
11	u	u	ADJ	JJ	Degree=Pos	12	amod	_	_
12	poor	poor	ADJ	JJ	Degree=Pos	0	root	_	_
13	or	or	CCONJ	CC	_	14	cc	_	_
14	what	what	PRON	WP	PronType=Rel	12	conj	_	SpaceAfter=No
15	»	»	PUNCT	''	_	14	punct	_	SpaceAfter=No
16	.	.	PUNCT	.	_	12	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** *in a quote* | present | Theo's mate and default skin |  |  |  |  | poor *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Best reply in the squad?

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t3:2
# text = Best reply in the squad?
1	Best	good	ADJ	JJS	Degree=Sup	2	amod	_	_
2	reply	reply	NOUN	NN	Number=Sing	0	root	_	_
3	in	in	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	squad	squad	NOUN	NN	Number=Sing	2	nmod	_	SpaceAfter=No
6	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Laugh along and tease someone else instead

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t3:o1:1
# text = Laugh along and tease someone else instead
1	Laugh	laugh	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	along	along	ADV	RB	_	1	advmod	_	_
3	and	and	CCONJ	CC	_	4	cc	_	_
4	tease	tease	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
5	someone	someone	PRON	NN	Number=Sing|PronType=Ind	4	obj	_	_
6	else	else	ADV	RB	_	5	advmod	_	_
7	instead	instead	ADV	RB	_	4	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **laugh** | imperative | you *not said here* |  |  |  |  | along *property* | vn nonverbal\_expression-40.2 «NP V»: agent=Agent |
| 2 | **tease** | infinitive | you *not said here* | someone |  |  |  | instead *property* | vn bully-59.5 «NP V NP»: agent=Agent someone=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Default skins mean you are bad at games

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t3:o2:1
# text = Default skins mean you are bad at games
1	Default	default	NOUN	NN	Number=Sing	2	compound	_	_
2	skins	skin	NOUN	NNS	Number=Plur	3	nsubj	_	_
3	mean	mean	VERB	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	6	discourse	_	_
4	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	6	nsubj	_	_
5	are	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	6	cop	_	_
6	bad	bad	ADJ	JJ	Degree=Pos	0	root	_	_
7	at	at	ADP	IN	_	8	case	_	_
8	games	game	NOUN	NNS	Number=Plur	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **mean** | present | Default skins |  |  |  |  |  | vn intend-61.2-1 «NP V S»: agent=Agent |
| 2 | **is** | present | you |  |  | games |  | bad *property* | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
He should buy a skin to stop the teasing

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t3:o3:1
# text = He should buy a skin to stop the teasing
1	He	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	should	should	AUX	MD	VerbForm=Fin	3	aux	_	_
3	buy	buy	VERB	VB	VerbForm=Inf	0	root	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	skin	skin	NOUN	NN	Number=Sing	3	obj	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	stop	stop	VERB	VB	VerbForm=Inf	3	advcl	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	teasing	teasing	NOUN	NN	Number=Sing	7	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **buy** | should | He | a skin |  |  |  |  | vn accept-77.1 «NP V NP»: agent=Agent skin=Theme |
| 2 | **stop** | to-infinitive | He *not said here* | the teasing |  |  |  |  | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality teasing=Eventuality |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
What you spend says nothing about who you are

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t3:o4:1
# text = What you spend says nothing about who you are
1	What	what	PRON	WP	PronType=Int	4	nsubj	_	_
2	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	3	nsubj	_	_
3	spend	spend	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	1	acl:relcl	_	_
4	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	4	obj	_	_
6	about	about	ADP	IN	_	7	case	_	_
7	who	who	PRON	WP	PronType=Int	5	nmod	_	_
8	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	7	nsubj	_	_
9	are	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	7	cop	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **spend** | present | you |  |  |  |  |  | vn consume-66-1 «NP V NP»: agent=Agent |
| 2 | **say** *speech: assert* | present |  | nothing |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent nothing=Topic |
| 3 | **is** | present | you |  |  |  |  |  | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [In-game purchases and skins: the danci…, test 2](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t2/)
- next →: [In-game purchases and skins: the danci…, test 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t4/)
- ↑ back to [In-game purchases and skins: the dancing banana problem](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/)

