---
title: «just 1,500 V-bucks, that's nothing». What does Priya say? — In-game purchases and skins: the danci… · tree and pragmatics
description: «just 1,500 V-bucks, that's nothing». What does Priya say? Test 5 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 5 · In-game purchases and skins: the dancing banana problem

<!-- .ven lang=en -->
«just 1,500 V-bucks, that's nothing». What does Priya say?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 3 · wrong ✗ · **Who acts:** that, Priya · **What happens:** be, say · **To what, where:** nothing · **Speech:** someone speaks here

<!-- .vabout -->
This is test 5 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/412-in-game-purchases-and-skins/#t5).

## The question {#question}

<!-- .note -->
*Sentence 1:* «just 1,500 V-bucks, that's nothing».

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t5:1
# text = «just 1,500 V-bucks, that's nothing».
1	«	«	PUNCT	``	_	6	punct	_	SpaceAfter=No
2	just	just	ADV	RB	_	6	advmod	_	_
3	1,500	1,500	NUM	CD	NumForm=Digit|NumType=Card	6	nummod	_	_
4	V	v	NOUN	NN	Number=Sing	6	compound	_	SpaceAfter=No
5	-	-	PUNCT	HYPH	_	4	punct	_	SpaceAfter=No
6	bucks	buck	NOUN	NNS	Number=Plur	0	root	_	SpaceAfter=No
7	,	,	PUNCT	,	_	10	punct	_	_
8	that	that	PRON	DT	Number=Sing|PronType=Dem	10	nsubj	_	SpaceAfter=No
9	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	10	cop	_	_
10	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	6	appos	_	SpaceAfter=No
11	»	»	PUNCT	''	_	10	punct	_	SpaceAfter=No
12	.	.	PUNCT	.	_	6	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** *in a quote* | present | that | nothing |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What does Priya say?

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t5:2
# text = What does Priya say?
1	What	what	PRON	WP	PronType=Int	4	obj	_	_
2	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	_
3	Priya	Priya	PROPN	NNP	Number=Sing	4	nsubj	_	_
4	say	say	VERB	VB	VerbForm=Inf	0	root	_	SpaceAfter=No
5	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present · do-support | Priya |  |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent what=Topic |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
V-bucks only count after midnight

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t5:o1:1
# text = V-bucks only count after midnight
1	V	v	NOUN	NN	Number=Sing	3	compound	_	SpaceAfter=No
2	-	-	PUNCT	HYPH	_	1	punct	_	SpaceAfter=No
3	bucks	buck	NOUN	NNS	Number=Plur	5	nsubj	_	_
4	only	only	ADV	RB	_	5	advmod	_	_
5	count	count	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	after	after	ADP	IN	_	7	case	_	_
7	midnight	midnight	NOUN	NN	Number=Sing	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **count** | present | V bucks |  |  |  | midnight |  | vn matter-91 «NP V»: agent=Stimulus |

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
V-bucks are worth nothing at all

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t5:o2:1
# text = V-bucks are worth nothing at all
1	V	v	NOUN	NN	Number=Sing	3	compound	_	SpaceAfter=No
2	-	-	PUNCT	HYPH	_	1	punct	_	SpaceAfter=No
3	bucks	buck	NOUN	NNS	Number=Plur	6	nsubj	_	_
4	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
5	worth	worth	ADJ	JJ	Degree=Pos	6	amod	_	_
6	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	0	root	_	_
7	at	at	ADP	IN	_	8	case	_	_
8	all	all	DET	DT	PronType=Tot	6	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | V bucks | nothing |  | all |  |  | tree rules |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
V-bucks cost real money, so check the price in pounds

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t5:o3:1
# text = V-bucks cost real money, so check the price in pounds
1	V	v	NOUN	NN	Number=Sing	3	compound	_	SpaceAfter=No
2	-	-	PUNCT	HYPH	_	1	punct	_	SpaceAfter=No
3	bucks	buck	NOUN	NNS	Number=Plur	4	nsubj	_	_
4	cost	cost	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	real	real	ADJ	JJ	Degree=Pos	6	amod	_	_
6	money	money	NOUN	NN	Number=Sing	4	obj	_	SpaceAfter=No
7	,	,	PUNCT	,	_	9	punct	_	_
8	so	so	ADV	RB	_	9	advmod	_	_
9	check	check	VERB	VB	Mood=Imp|VerbForm=Fin	4	parataxis	_	_
10	the	the	DET	DT	Definite=Def|PronType=Art	11	det	_	_
11	price	price	NOUN	NN	Number=Sing	9	obj	_	_
12	in	in	ADP	IN	_	13	case	_	_
13	pounds	pound	NOUN	NNS	Number=Plur	9	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **cost** | present | V bucks | real money |  |  |  |  | vn cost-54.2 «NP V NP.value»: agent=Theme money=Value |
| 2 | **check** | infinitive |  | the price |  | pounds |  |  | vn assessment-34.1 «NP V NP»: agent=Agent price=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
V-bucks are free, so spend them all whenever you like

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t5:o4:1
# text = V-bucks are free, so spend them all whenever you like
1	V	v	NOUN	NN	Number=Sing	3	compound	_	SpaceAfter=No
2	-	-	PUNCT	HYPH	_	1	punct	_	SpaceAfter=No
3	bucks	buck	NOUN	NNS	Number=Plur	5	nsubj	_	_
4	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
5	free	free	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
6	,	,	PUNCT	,	_	8	punct	_	_
7	so	so	ADV	RB	_	8	advmod	_	_
8	spend	spend	VERB	VB	VerbForm=Inf	5	parataxis	_	_
9	them	they	PRON	PRP	Case=Acc|Number=Plur|Person=3|PronType=Prs	8	obj	_	_
10	all	all	DET	DT	PronType=Tot	9	nmod:unmarked	_	_
11	whenever	whenever	ADV	WRB	PronType=Rel	13	advmod	_	_
12	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	13	nsubj	_	_
13	like	like	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	8	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | V bucks |  |  |  |  | free *property* | tree rules |
| 2 | **spend** | infinitive |  | bucks *= buck* |  |  |  |  | vn consume-66-1 «NP V NP»: agent=Agent they=Asset |
| 3 | **like** | present | you |  |  |  |  | whenever *property* | vn want-32.1-1-1 «NP V NP S\_INF»: agent=Pivot |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [In-game purchases and skins: the danci…, test 4](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t4/)
- next →: [In-game purchases and skins: the danci…, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t6/)
- ↑ back to [In-game purchases and skins: the dancing banana problem](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/)

