---
title: the game: «wait 8 hours or finish NOW for 50 gems!» What's going on? — In-game purchases and skins: the danci… · tree and pragmatics
description: the game: «wait 8 hours or finish NOW for 50 gems!» What's going on? Test 6 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 6 · In-game purchases and skins: the dancing banana problem

<!-- .ven lang=en -->
the game: «wait 8 hours or finish NOW for 50 gems!» What's going on?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **What happens:** wait, finish, go on

<!-- .vabout -->
This is test 6 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/412-in-game-purchases-and-skins/#t6).

## The question {#question}

<!-- .note -->
*Sentence 1:* the game: «wait 8 hours or finish NOW for 50 gems!»

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t6:1
# text = the game: «wait 8 hours or finish NOW for 50 gems!»
1	the	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
3	:	:	PUNCT	:	_	5	punct	_	_
4	«	«	PUNCT	``	_	5	punct	_	SpaceAfter=No
5	wait	wait	VERB	VB	Mood=Imp|VerbForm=Fin	2	parataxis	_	_
6	8	8	NUM	CD	NumForm=Digit|NumType=Card	7	nummod	_	_
7	hours	hour	NOUN	NNS	Number=Plur	5	obl:unmarked	_	_
8	or	or	CCONJ	CC	_	9	cc	_	_
9	finish	finish	VERB	VB	Mood=Imp|VerbForm=Fin	5	conj	_	_
10	NOW	now	ADV	RB	PronType=Dem	9	advmod	_	_
11	for	for	ADP	IN	_	13	case	_	_
12	50	50	NUM	CD	NumForm=Digit|NumType=Card	13	nummod	_	_
13	gems	gem	NOUN	NNS	Number=Plur	9	obl	_	SpaceAfter=No
14	!	!	PUNCT	.	_	2	punct	_	SpaceAfter=No
15	»	»	PUNCT	''	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **wait** *in a quote* | infinitive |  |  |  |  | hour |  | vn exist-47.1 «NP V»: agent=Theme |
| 2 | **finish** *in a quote* | infinitive |  |  |  |  | now | for 50 gems | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What's going on?

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t6:2
# text = What's going on?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	aux	_	_
3	going	go	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
4	on	on	ADP	RP	_	3	compound:prt	_	SpaceAfter=No
5	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **go on** | present · progressive |  |  |  |  |  |  | vn function-105.2.1 «NP V»: agent=Theme |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Gems make the game run faster

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t6:o1:1
# text = Gems make the game run faster
1	Gems	gem	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	make	make	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	2	obj	_	_
5	run	run	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	2	conj	_	_
6	faster	fast	ADV	RBR	Degree=Cmp	5	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | Gems | the game |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset game=Product |
| 2 | **run** | present | Gems *not said here* |  |  |  |  | fast *property* | vn run-51.3.2-2-1 «NP V»: agent=Theme |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
The game makes waiting annoying so you pay

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t6:o2:1
# text = The game makes waiting annoying so you pay
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	3	nsubj	_	_
3	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	waiting	wait	VERB	VBG	VerbForm=Ger	3	xcomp	_	_
5	annoying	annoying	ADJ	JJ	Degree=Pos	3	xcomp	_	_
6	so	so	ADV	RB	_	8	advmod	_	_
7	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	8	nsubj	_	_
8	pay	pay	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	3	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | present | the game |  |  |  |  | annoying *property* | tree rules |
| 2 | **wait** | gerund | the game *not said here* |  |  |  |  |  | vn exist-47.1 «NP V»: agent=Theme |
| 3 | **pay** | present | you |  |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
Waiting breaks the game

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t6:o3:1
# text = Waiting breaks the game
1	Waiting	wait	VERB	VBG	Tense=Pres|VerbForm=Part	2	nsubj	_	_
2	breaks	break	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	game	game	NOUN	NN	Number=Sing	2	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **wait** | gerund |  |  |  |  |  |  | vn exist-47.1 «NP V»: agent=Theme |
| 2 | **break** | present |  | the game |  |  |  |  | vn hurt-40.8.3-1-1 «NP V NP»: agent=Experiencer game=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
The game is being kind and saving you time

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t6:o4:1
# text = The game is being kind and saving you time
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	5	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	5	cop	_	_
4	being	be	AUX	VBG	Tense=Pres|VerbForm=Part	5	cop	_	_
5	kind	kind	ADJ	JJ	Degree=Pos	0	root	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	saving	save	VERB	VBG	Tense=Pres|VerbForm=Part	5	conj	_	_
8	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	7	obj	_	_
9	time	time	NOUN	NN	Number=Sing	7	obl:unmarked	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | the game |  |  |  |  | kind *property* | tree rules |
| 2 | **save** | gerund | the game *not said here* | you |  |  | time |  | vn get-13.5.1-1 «NP V NP»: agent=Agent you=Theme |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [In-game purchases and skins: the danci…, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t5/)
- next →: [In-game purchases and skins: the danci…, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t7/)
- ↑ back to [In-game purchases and skins: the dancing banana problem](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/)

