---
title: Ruby: «gotta log in every day or I lose my rewards, ugh». Wise thoug… — In-game purchases and skins: the danci… · tree and pragmatics
description: Ruby: «gotta log in every day or I lose my rewards, ugh». Wise thought? Test 7 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 7 · In-game purchases and skins: the dancing banana problem

<!-- .ven lang=en -->
Ruby: «gotta log in every day or I lose my rewards, ugh». Wise thought?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** I, my · **What happens:** lose, reward · **To what, where:** rewards

<!-- .vabout -->
This is test 7 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/412-in-game-purchases-and-skins/#t7).

## The question {#question}

<!-- .note -->
*Sentence 1:* Ruby: «gotta log in every day or I lose my rewards, ugh».

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t7:1
# text = Ruby: «gotta log in every day or I lose my rewards, ugh».
1	Ruby	Ruby	PROPN	NNP	Number=Sing	5	nsubj	_	SpaceAfter=No
2	:	:	PUNCT	:	_	5	punct	_	_
3	«	«	PUNCT	``	_	5	punct	_	SpaceAfter=No
4	gotta	gotta	NOUN	NN	Number=Sing	5	compound	_	_
5	log	log	NOUN	NN	Number=Sing	0	root	_	_
6	in	in	ADP	IN	_	8	case	_	_
7	every	every	DET	DT	PronType=Tot	8	det	_	_
8	day	day	NOUN	NN	Number=Sing	5	nmod	_	_
9	or	or	CCONJ	CC	_	11	cc	_	_
10	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	11	nsubj	_	_
11	lose	lose	VERB	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	5	parataxis	_	_
12	my	my	PRON	PRP$	Case=Gen|Number=Sing|Person=1|Poss=Yes|PronType=Prs	13	nmod:poss	_	_
13	rewards	reward	NOUN	NNS	Number=Plur	11	obj	_	SpaceAfter=No
14	,	,	PUNCT	,	_	15	punct	_	_
15	ugh	ugh	INTJ	UH	_	11	discourse	_	SpaceAfter=No
16	»	»	PUNCT	''	_	15	punct	_	SpaceAfter=No
17	.	.	PUNCT	.	_	5	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **lose** *in a quote* | present | I | my rewards |  |  |  |  | vn succeed-74-3-1 «NP V NP»: agent=Agent reward=Eventuality |
| 2 | **reward** *in a quote* |  | my |  |  |  |  |  | nom reward «event transitive»: poss=agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Wise thought?

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t7:2
# text = Wise thought?
1	Wise	wise	ADJ	JJ	Degree=Pos	2	amod	_	_
2	thought	thought	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
3	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
She must never miss a day, even when she's ill in bed

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t7:o1:1
# text = She must never miss a day, even when she's ill in bed
1	She	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
2	must	must	AUX	MD	VerbForm=Fin	4	aux	_	_
3	never	never	ADV	RB	PronType=Neg	4	advmod	_	_
4	miss	miss	VERB	VB	VerbForm=Inf	0	root	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	day	day	NOUN	NN	Number=Sing	4	obl:unmarked	_	SpaceAfter=No
7	,	,	PUNCT	,	_	12	punct	_	_
8	even	even	ADV	RB	_	12	advmod	_	_
9	when	when	SCONJ	WRB	_	12	mark	_	_
10	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	12	nsubj	_	SpaceAfter=No
11	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	12	cop	_	_
12	ill	ill	ADJ	JJ	Degree=Pos	4	conj	_	_
13	in	in	ADP	IN	_	14	case	_	_
14	bed	bed	NOUN	NN	Number=Sing	12	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **miss** | must | She |  |  |  | day |  | vn admire-31.2 «NP V that S»: agent=Experiencer |
| 2 | **is** | present | she |  |  | bed |  | ill *property* | tree rules |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
If a game makes you play out of worry, ask who's in charge

<!-- fold The tree, 14 words -->
```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t7:o2:1
# text = If a game makes you play out of worry, ask who's in charge
1	If	if	SCONJ	IN	_	4	mark	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	4	nsubj	_	_
4	makes	make	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	advcl	_	_
5	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	4	obj	_	_
6	play	play	VERB	VB	VerbForm=Inf	4	xcomp	_	_
7	out	out	ADP	IN	_	9	case	_	_
8	of	of	ADP	IN	_	9	case	_	_
9	worry	worry	NOUN	NN	Number=Sing	6	obl	_	SpaceAfter=No
10	,	,	PUNCT	,	_	4	punct	_	_
11	ask	ask	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
12	who	who	PRON	WP	PronType=Rel	15	nsubj	_	SpaceAfter=No
13	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	15	cop	_	_
14	in	in	ADP	IN	_	15	case	_	_
15	charge	charge	NOUN	NN	Number=Sing	11	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** *a condition, not said to happen* | present | a game | you |  |  |  |  | tree rules |
| 2 | **play out** | infinitive | you *not said here* | worry |  |  |  |  | vn use-105.1 «NP V NP»: agent=Agent worry=Theme |
| 3 | **ask** *speech: ask* | imperative | you *not said here* |  |  |  |  |  | vn inquire-37.1.2 «NP V»: agent=Agent |
| 4 | **is** | present |  |  |  | charge |  |  | tree rules |

### Option 3 {#o3}

<!-- .ven lang=en -->
She should play all night to get ahead

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t7:o3:1
# text = She should play all night to get ahead
1	She	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	should	should	AUX	MD	VerbForm=Fin	3	aux	_	_
3	play	play	VERB	VB	VerbForm=Inf	0	root	_	_
4	all	all	DET	DT	PronType=Tot	5	det	_	_
5	night	night	NOUN	NN	Number=Sing	3	obl:unmarked	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	get	get	VERB	VB	VerbForm=Inf	3	advcl	_	_
8	ahead	ahead	ADV	RB	_	7	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | should | She |  |  |  | night |  | vn performance-26.7-1 «NP V»: agent=Agent |
| 2 | **get** | to-infinitive | She *not said here* |  |  |  |  | ahead *property* | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer |

### Option 4 {#o4}

<!-- .ven lang=en -->
She should buy two passes

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t7:o4:1
# text = She should buy two passes
1	She	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	3	nsubj	_	_
2	should	should	AUX	MD	VerbForm=Fin	3	aux	_	_
3	buy	buy	VERB	VB	VerbForm=Inf	0	root	_	_
4	two	two	NUM	CD	NumForm=Word|NumType=Card	5	nummod	_	_
5	passes	pass	NOUN	NNS	Number=Plur	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **buy** | should | She | two passes |  |  |  |  | vn accept-77.1 «NP V NP»: agent=Agent pass=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [In-game purchases and skins: the danci…, test 6](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t6/)
- next →: [In-game purchases and skins: the danci…, test 8](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t8/)
- ↑ back to [In-game purchases and skins: the dancing banana problem](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/)

