---
title: Kai, birthday money in hand: «buying it NOW». Wisest advice? — In-game purchases and skins: the danci… · tree and pragmatics
description: Kai, birthday money in hand: «buying it NOW». Wisest advice? Test 8 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 8 · In-game purchases and skins: the dancing banana problem

<!-- .ven lang=en -->
Kai, birthday money in hand: «buying it NOW». Wisest advice?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** birthday money · **What happens:** buy · **To what, where:** hand

<!-- .vabout -->
This is test 8 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/412-in-game-purchases-and-skins/#t8).

## The question {#question}

<!-- .note -->
*Sentence 1:* Kai, birthday money in hand: «buying it NOW».

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t8:1
# text = Kai, birthday money in hand: «buying it NOW».
1	Kai	Kai	PROPN	NNP	Number=Sing	4	nsubj	_	SpaceAfter=No
2	,	,	PUNCT	,	_	4	punct	_	_
3	birthday	birthday	NOUN	NN	Number=Sing	4	compound	_	_
4	money	money	NOUN	NN	Number=Sing	0	root	_	_
5	in	in	ADP	IN	_	6	case	_	_
6	hand	hand	NOUN	NN	Number=Sing	4	nmod	_	SpaceAfter=No
7	:	:	PUNCT	:	_	9	punct	_	_
8	«	«	PUNCT	``	_	9	punct	_	SpaceAfter=No
9	buying	buy	VERB	VBG	VerbForm=Ger	4	acl	_	_
10	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	9	obj	_	_
11	NOW	now	ADV	RB	PronType=Dem	9	advmod	_	SpaceAfter=No
12	»	»	PUNCT	''	_	9	punct	_	SpaceAfter=No
13	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **buy** *in a quote* | gerund | birthday money in hand *not said here* | hand |  |  | now |  | vn accept-77.1 «NP V NP»: agent=Agent it=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Wisest advice?

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t8:2
# text = Wisest advice?
1	Wisest	wise	ADJ	JJS	Degree=Sup	2	amod	_	_
2	advice	advice	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
3	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Spend it all, money is for spending

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t8:o1:1
# text = Spend it all, money is for spending
1	Spend	spend	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	all	all	DET	DT	PronType=Tot	2	det	_	SpaceAfter=No
4	,	,	PUNCT	,	_	8	punct	_	_
5	money	money	NOUN	NN	Number=Sing	8	nsubj	_	_
6	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
7	for	for	ADP	IN	_	8	case	_	_
8	spending	spending	NOUN	NN	Number=Sing	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **spend** | imperative | you *not said here* | it |  |  |  |  | vn consume-66-1 «NP V NP»: agent=Agent it=Asset |
| 2 | **is** | present | money |  |  |  |  | for spending | tree rules |

### Option 2 {#o2}

<!-- .ven lang=en -->
Buy it quick before the money disappears

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t8:o2:1
# text = Buy it quick before the money disappears
1	Buy	buy	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	quick	quick	ADV	RB	_	1	advmod	_	_
4	before	before	SCONJ	IN	_	7	mark	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	money	money	NOUN	NN	Number=Sing	7	nsubj	_	_
7	disappears	disappear	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **buy** | imperative | you *not said here* | it |  |  |  | quick *property* | vn accept-77.1 «NP V NP»: agent=Agent it=Theme |
| 2 | **disappear** | present | the money |  |  |  |  |  | vn disappearance-48.2-1 «NP V»: agent=Theme |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Wait a few days and see if he still wants it

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t8:o3:1
# text = Wait a few days and see if he still wants it
1	Wait	wait	VERB	VB	VerbForm=Inf	0	root	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
3	few	few	ADJ	JJ	Degree=Pos	4	amod	_	_
4	days	day	NOUN	NNS	Number=Plur	1	obl:unmarked	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	see	see	VERB	VB	VerbForm=Inf	1	conj	_	_
7	if	if	SCONJ	IN	_	10	mark	_	_
8	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	10	nsubj	_	_
9	still	still	ADV	RB	_	10	advmod	_	_
10	wants	want	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	ccomp	_	_
11	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	10	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **wait** | imperative | you *not said here* |  |  |  | day |  | vn exist-47.1 «NP V»: agent=Theme |
| 2 | **see** | infinitive | you *not said here* |  |  |  |  |  | vn comprehend-87.2-1-1 «NP V how S\_INF»: agent=Experiencer clause=Stimulus |
| 3 | **want** *a condition, not said to happen* | present | he | it |  |  | still |  | vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot it=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
Buy the banana and the Lego together

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t8:o4:1
# text = Buy the banana and the Lego together
1	Buy	buy	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	banana	banana	NOUN	NN	Number=Sing	1	obj	_	_
4	and	and	CCONJ	CC	_	6	cc	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	Lego	Lego	PROPN	NNP	Number=Sing	1	conj	_	_
7	together	together	ADV	RB	_	1	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **buy** | imperative | you *not said here* | the banana |  |  |  | together *property* | vn accept-77.1 «NP V NP»: agent=Agent banana=Theme |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [In-game purchases and skins: the danci…, test 7](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t7/)
- next →: [In-game purchases and skins: the danci…, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t9/)
- ↑ back to [In-game purchases and skins: the dancing banana problem](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/)

