---
title: Ollie's mum: «how much this year on games?» What's the best way to a… — In-game purchases and skins: the danci… · tree and pragmatics
description: Ollie's mum: «how much this year on games?» What's the best way to answer truthfully? Test 9 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's cho
---

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# Test 9 · In-game purchases and skins: the dancing banana problem

<!-- .ven lang=en -->
Ollie's mum: «how much this year on games?» What's the best way to answer truthfully?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** best way · **What happens:** be, answer

<!-- .vabout -->
This is test 9 of lesson 412 «In-game purchases and skins: the dancing banana problem» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/412-in-game-purchases-and-skins/#t9).

## The question {#question}

<!-- .note -->
*Sentence 1:* Ollie's mum: «how much this year on games?»

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t9:1
# text = Ollie's mum: «how much this year on games?»
1	Ollie	Ollie	PROPN	NNP	Number=Sing	3	nmod:poss	_	SpaceAfter=No
2	's	's	PART	POS	_	1	case	_	_
3	mum	mum	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
4	:	:	PUNCT	:	_	7	punct	_	_
5	«	«	PUNCT	``	_	7	punct	_	SpaceAfter=No
6	how	how	ADV	WRB	PronType=Int	7	advmod	_	_
7	much	much	ADJ	JJ	Degree=Pos	3	acl:relcl	_	_
8	this	this	DET	DT	Number=Sing|PronType=Dem	9	det	_	_
9	year	year	NOUN	NN	Number=Sing	7	obl:unmarked	_	_
10	on	on	ADP	IN	_	11	case	_	_
11	games	game	NOUN	NNS	Number=Plur	9	nmod	_	SpaceAfter=No
12	?	?	PUNCT	.	_	3	punct	_	SpaceAfter=No
13	»	»	PUNCT	''	_	3	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

<!-- .note -->
*Sentence 2:* What's the best way to answer truthfully?

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t9:2
# text = What's the best way to answer truthfully?
1	What	what	PRON	WP	PronType=Int	0	root	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	best	good	ADJ	JJS	Degree=Sup	5	amod	_	_
5	way	way	NOUN	NN	Number=Sing	1	nsubj	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	answer	answer	VERB	VB	VerbForm=Inf	5	acl	_	_
8	truthfully	truthfully	ADV	RB	_	7	advmod	_	SpaceAfter=No
9	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the best way |  |  |  |  |  | tree rules |
| 2 | **answer** *speech: assert* | to-infinitive | the best way *not said here* |  |  |  |  | truthfully *property* | vn reciprocate-112-1 «NP V»: agent=Agent |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Ask a friend to guess how much he spent

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t9:o1:1
# text = Ask a friend to guess how much he spent
1	Ask	ask	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	friend	friend	NOUN	NN	Number=Sing	1	obj	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	guess	guess	VERB	VB	VerbForm=Inf	1	xcomp	_	_
6	how	how	ADV	WRB	PronType=Int	7	advmod	_	_
7	much	much	ADV	RB	_	9	advmod	_	_
8	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	9	nsubj	_	_
9	spent	spend	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	5	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ask** *speech: ask* | imperative | you *not said here* |  | a friend |  |  |  | vn inquire-37.1.2 «NP V NP whether S\_INF»: agent=Agent friend=Recipient clause=Topic |
| 2 | **guess** *not said to happen* | to-infinitive | you *not said here* |  |  |  |  |  | vn conjecture-29.5-1 «NP V that S»: agent=Agent clause=Theme |
| 3 | **spend** | past | friend |  |  |  |  |  | vn consume-66-1 «NP V NP»: agent=Agent |

### Option 2 {#o2}

<!-- .ven lang=en -->
Say «nothing» and change the subject

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t9:o2:1
# text = Say «nothing» and change the subject
1	Say	say	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	«	«	PUNCT	``	_	3	punct	_	SpaceAfter=No
3	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	1	obj	_	SpaceAfter=No
4	»	»	PUNCT	''	_	3	punct	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	change	change	VERB	VB	VerbForm=Inf	1	conj	_	_
7	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
8	subject	subject	NOUN	NN	Number=Sing	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | imperative | you *not said here* | nothing |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent nothing=Topic |
| 2 | **change** | infinitive | you *not said here* | the subject |  |  |  |  | vn dress-41.1.1-1-1 «NP V NP»: agent=Agent subject=Patient |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Check the purchase history together

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t9:o3:1
# text = Check the purchase history together
1	Check	check	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	purchase	purchase	NOUN	NN	Number=Sing	4	compound	_	_
4	history	history	NOUN	NN	Number=Sing	1	obj	_	_
5	together	together	ADV	RB	_	1	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **check** | imperative | you *not said here* | the purchase history |  |  |  | together *property* | vn assessment-34.1 «NP V NP»: agent=Agent history=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
Guess a small number and hope she believes it

```conllu
# sent_id = question:everyday:412-in-game-purchases-and-skins:t9:o4:1
# text = Guess a small number and hope she believes it
1	Guess	guess	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
3	small	small	ADJ	JJ	Degree=Pos	4	amod	_	_
4	number	number	NOUN	NN	Number=Sing	1	obj	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	hope	hope	VERB	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	1	conj	_	_
7	she	she	PRON	PRP	Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs	8	nsubj	_	_
8	believes	believe	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	6	ccomp	_	_
9	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	8	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **guess** | imperative | you *not said here* | a small number |  |  |  |  | vn conjecture-29.5-1 «NP V NP»: agent=Agent number=Theme |
| 2 | **hope** | present | you *not said here* |  |  |  |  |  | vn long-32.2 «NP V S\_INF»: agent=Pivot clause=Theme |
| 3 | **believe** | present | she | number |  |  |  |  | vn admire-31.2 «NP V NP»: agent=Experiencer it=Stimulus |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [In-game purchases and skins: the danci…, test 8](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t8/)
- next →: [In-game purchases and skins: the danci…, test 10](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/t10/)
- ↑ back to [In-game purchases and skins: the dancing banana problem](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/412-in-game-purchases-and-skins/)

