---
title: a game box says «In-game purchases (includes random items)». What do… — Loot boxes and the surprise trap · tree and pragmatics
description: a game box says «In-game purchases (includes random items)». What does it tell you? Test 10 · ★★★ of lesson 413 «Loot boxes and the surprise trap» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 10 · ★★★ · Loot boxes and the surprise trap

<!-- .ven lang=en -->
a game box says «In-game purchases (includes random items)». What does it tell you?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** game box, it · **What happens:** say, include, tell · **To what, where:** random items, you · **Speech:** someone speaks here

<!-- .vabout -->
This is test 10 · ★★★ of lesson 413 «Loot boxes and the surprise trap» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/413-loot-boxes-and-the-surprise-trap/#t10).

## The question {#question}

<!-- .note -->
*Sentence 1:* a game box says «In-game purchases (includes random items)».

```conllu
# sent_id = question:everyday:413-loot-boxes-and-the-surprise-trap:t10:1
# text = a game box says «In-game purchases (includes random items)».
1	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	game	game	NOUN	NN	Number=Sing	3	compound	_	_
3	box	box	NOUN	NN	Number=Sing	4	nsubj	_	_
4	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
5	«	«	PUNCT	``	_	9	punct	_	SpaceAfter=No
6	In	in	ADP	IN	_	8	case	_	SpaceAfter=No
7	-	-	PUNCT	HYPH	_	6	punct	_	SpaceAfter=No
8	game	game	NOUN	NN	Number=Sing	9	compound	_	_
9	purchases	purchase	NOUN	NNS	Number=Plur	4	ccomp	_	_
10	(	(	PUNCT	-LRB-	_	11	punct	_	SpaceAfter=No
11	includes	include	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	parataxis	_	_
12	random	random	ADJ	JJ	Degree=Pos	13	amod	_	_
13	items	item	NOUN	NNS	Number=Plur	11	obj	_	SpaceAfter=No
14	)	)	PUNCT	-RRB-	_	11	punct	_	SpaceAfter=No
15	»	»	PUNCT	''	_	11	punct	_	SpaceAfter=No
16	.	.	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **say** *speech: assert* | present | a game box |  |  |  |  |  | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic |
| 2 | **include** *in a quote* | present |  | random items |  |  |  |  | vn involve-107.1 «NP V NP»: agent=Agent item=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What does it tell you?

```conllu
# sent_id = question:everyday:413-loot-boxes-and-the-surprise-trap:t10:2
# text = What does it tell you?
1	What	what	PRON	WP	PronType=Int	4	obj	_	_
2	does	do	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
4	tell	tell	VERB	VB	VerbForm=Inf	0	root	_	_
5	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	4	iobj	_	SpaceAfter=No
6	?	?	PUNCT	.	_	4	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **tell** *speech: assert* | present · do-support | it |  | you |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP-Dative NP»: agent=Agent you=Recipient what=Topic |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
The game is free for ever, with nothing to pay

```conllu
# sent_id = question:everyday:413-loot-boxes-and-the-surprise-trap:t10:o1:1
# text = The game is free for ever, with nothing to pay
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	4	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	free	free	ADJ	JJ	Degree=Pos	0	root	_	_
5	for	for	ADP	IN	_	6	case	_	_
6	ever	ever	ADV	RB	PronType=Ind	4	obl	_	SpaceAfter=No
7	,	,	PUNCT	,	_	9	punct	_	_
8	with	with	ADP	IN	_	9	case	_	_
9	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	4	conj	_	_
10	to	to	PART	TO	_	11	mark	_	_
11	pay	pay	VERB	VB	VerbForm=Inf	9	acl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | the game |  |  |  |  | free *property* | tree rules |
| 2 | **pay** | to-infinitive | the game *not said here* |  |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
The game sells paid surprises like loot boxes

```conllu
# sent_id = question:everyday:413-loot-boxes-and-the-surprise-trap:t10:o2:1
# text = The game sells paid surprises like loot boxes
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	3	nsubj	_	_
3	sells	sell	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	paid	pay	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	amod	_	_
5	surprises	surprise	NOUN	NNS	Number=Plur	3	obj	_	_
6	like	like	ADP	IN	_	8	case	_	_
7	loot	loot	NOUN	NN	Number=Sing	8	compound	_	_
8	boxes	box	NOUN	NNS	Number=Plur	5	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **sell** | present | the game | paid surprises |  |  |  | like loot boxes | vn give-13.1-1 «NP V NP»: agent=Agent surprise=Theme |
| 2 | **pay** | participle |  |  |  |  |  |  | vn pay-68-1 «NP V NP»: agent=Agent |

### Option 3 {#o3}

<!-- .ven lang=en -->
The game has no shop

```conllu
# sent_id = question:everyday:413-loot-boxes-and-the-surprise-trap:t10:o3:1
# text = The game has no shop
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	3	nsubj	_	_
3	has	have	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	no	no	DET	DT	PronType=Neg	5	det	_	_
5	shop	shop	NOUN	NN	Number=Sing	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **have** | present | the game | no shop |  |  |  |  | vn birth-28.2-1 «NP V NP»: agent=Agent shop=Patient |

### Option 4 {#o4}

<!-- .ven lang=en -->
The game is for under-sevens only

```conllu
# sent_id = question:everyday:413-loot-boxes-and-the-surprise-trap:t10:o4:1
# text = The game is for under-sevens only
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	7	nsubj	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
4	for	for	ADP	IN	_	7	case	_	_
5	under	under	ADP	IN	_	7	case	_	SpaceAfter=No
6	-	-	PUNCT	HYPH	_	5	punct	_	SpaceAfter=No
7	sevens	seven	NOUN	NNS	Number=Plur	0	root	_	_
8	only	only	ADV	RB	_	7	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | the game |  |  |  |  | for sevens | tree rules |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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- ← previous: [Loot boxes and the surprise trap, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/413-loot-boxes-and-the-surprise-trap/t9/)
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