---
title: the game flashes «LAST CHANCE 01:59:59». What's it for? — Loot boxes and the surprise trap · tree and pragmatics
description: the game flashes «LAST CHANCE 01:59:59». What's it for? Test 4 · ★★★ of lesson 413 «Loot boxes and the surprise trap» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/413-loot-boxes-and-the-surprise-trap/t4/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Loot boxes and the surprise trap](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/413-loot-boxes-and-the-surprise-trap/) / t4

# Test 4 · ★★★ · Loot boxes and the surprise trap

<!-- .ven lang=en -->
the game flashes «LAST CHANCE 01:59:59». What's it for?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **Who acts:** game · **What happens:** flash, be · **To what, where:** LAST CHANCE, game

<!-- .vabout -->
This is test 4 · ★★★ of lesson 413 «Loot boxes and the surprise trap» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/413-loot-boxes-and-the-surprise-trap/#t4).

## The question {#question}

<!-- .note -->
*Sentence 1:* the game flashes «LAST CHANCE 01:59:59».

```conllu
# sent_id = question:everyday:413-loot-boxes-and-the-surprise-trap:t4:1
# text = the game flashes «LAST CHANCE 01:59:59».
1	the	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	game	game	NOUN	NN	Number=Sing	3	nsubj	_	_
3	flashes	flash	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	«	«	PUNCT	``	_	6	punct	_	SpaceAfter=No
5	LAST	last	ADJ	JJ	Degree=Pos	6	amod	_	_
6	CHANCE	chance	NOUN	NN	Number=Sing	3	obj	_	_
7	01:59:59	01:59:59	NUM	CD	NumForm=Digit|NumType=Card	6	flat	_	SpaceAfter=No
8	»	»	PUNCT	''	_	6	punct	_	SpaceAfter=No
9	.	.	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **flash** | present | the game | LAST CHANCE |  |  |  |  | vn light\_emission-43.1 «NP V NP.theme»: agent=Agent chance=Theme |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What's it for?

```conllu
# sent_id = question:everyday:413-loot-boxes-and-the-surprise-trap:t4:2
# text = What's it for?
1	What	what	PRON	WP	PronType=Int	0	root	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	nsubj	_	_
4	for	for	ADP	IN	_	1	case	_	SpaceAfter=No
5	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present |  | game |  |  |  |  | tree rules |

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
To show how long the whole game will last

```conllu
# sent_id = question:everyday:413-loot-boxes-and-the-surprise-trap:t4:o1:1
# text = To show how long the whole game will last
1	To	to	PART	TO	_	2	mark	_	_
2	show	show	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	how	how	ADV	WRB	PronType=Int	4	advmod	_	_
4	long	long	ADV	RB	Degree=Pos	9	advmod	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
6	whole	whole	ADJ	JJ	Degree=Pos	7	amod	_	_
7	game	game	NOUN	NN	Number=Sing	9	nsubj	_	_
8	will	will	AUX	MD	VerbForm=Fin	9	aux	_	_
9	last	last	VERB	VB	VerbForm=Inf	2	ccomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **show** | to-infinitive |  |  |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V how S»: agent=Agent clause=Topic |
| 2 | **last** | future | the whole game |  |  |  |  | long *property* | vn cost-54.2 «NP V NP.value»: agent=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
To help you plan your money calmly and slowly

```conllu
# sent_id = question:everyday:413-loot-boxes-and-the-surprise-trap:t4:o2:1
# text = To help you plan your money calmly and slowly
1	To	to	PART	TO	_	2	mark	_	_
2	help	help	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	2	obj	_	_
4	plan	plan	VERB	VB	VerbForm=Inf	2	xcomp	_	_
5	your	your	PRON	PRP$	Case=Gen|Person=2|Poss=Yes|PronType=Prs	6	nmod:poss	_	_
6	money	money	NOUN	NN	Number=Sing	4	obj	_	_
7	calmly	calmly	ADV	RB	_	4	advmod	_	_
8	and	and	CCONJ	CC	_	9	cc	_	_
9	slowly	slowly	ADV	RB	_	7	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **help** | to-infinitive |  | you |  |  |  |  | vn help-72.1-1-1 «NP V NP S\_INF»: agent=Agent you=Beneficiary clause=Theme |
| 2 | **plan** | infinitive | you *not said here* | your money |  |  |  | calmly *property* | vn intend-61.2-1-1 «NP V NP»: agent=Agent money=Topic |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
To rush you so you don't stop and think

```conllu
# sent_id = question:everyday:413-loot-boxes-and-the-surprise-trap:t4:o3:1
# text = To rush you so you don't stop and think
1	To	to	PART	TO	_	2	mark	_	_
2	rush	rush	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
3	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	2	obj	_	_
4	so	so	ADV	RB	_	8	advmod	_	_
5	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	8	nsubj	_	_
6	do	do	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	8	aux	_	SpaceAfter=No
7	n't	not	PART	RB	Polarity=Neg	8	advmod	_	_
8	stop	stop	VERB	VB	VerbForm=Inf	2	advcl	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	think	think	VERB	VB	VerbForm=Inf	8	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **rush** | to-infinitive |  | you |  |  |  |  | vn run-51.3.2-2-1 «NP V NP»: agent=Agent you=Agent |
| 2 | **not** **stop** | present · do-support | you |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
| 3 | **think** *speech: other* | infinitive | you *not said here* |  |  |  |  |  | vn focus-87.1-1 «NP V»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
To warn you the game will close for good

```conllu
# sent_id = question:everyday:413-loot-boxes-and-the-surprise-trap:t4:o4:1
# text = To warn you the game will close for good
1	To	to	PART	TO	_	2	mark	_	_
2	warn	warn	VERB	VB	VerbForm=Inf	7	advcl	_	_
3	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	2	obj	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	game	game	NOUN	NN	Number=Sing	7	nsubj	_	_
6	will	will	AUX	MD	VerbForm=Fin	7	aux	_	_
7	close	close	VERB	VB	VerbForm=Inf	0	root	_	_
8	for	for	ADP	IN	_	9	case	_	_
9	good	good	ADJ	JJ	Degree=Pos	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **warn** *speech: warn* | to-infinitive | the game *not said here* |  | you |  |  |  | vn advise-37.9-1 «NP V NP.recipient»: agent=Agent you=Recipient |
| 2 | **close** | future | the game |  |  |  |  | for good | vn other\_cos-45.4 «NP.patient V»: agent=Patient |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Loot boxes and the surprise trap, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/413-loot-boxes-and-the-surprise-trap/t3/)
- next →: [Loot boxes and the surprise trap, test 5](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/413-loot-boxes-and-the-surprise-trap/t5/)
- ↑ back to [Loot boxes and the surprise trap](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/413-loot-boxes-and-the-surprise-trap/)

