---
title: Mia: «game's £40 now, might be £20 in the sale». What could waiting… — Gift cards and birthday money: making… · tree and pragmatics
description: Mia: «game's £40 now, might be £20 in the sale». What could waiting get her? Test 2 of lesson 415 «Gift cards and birthday money: making it last» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 2 · Gift cards and birthday money: making it last

<!-- .ven lang=en -->
Mia: «game's £40 now, might be £20 in the sale». What could waiting get her?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 2 · right ✓ · **Who acts:** Mia · **What happens:** be, wait, get · **To what, where:** sale, Mia

<!-- .vabout -->
This is test 2 of lesson 415 «Gift cards and birthday money: making it last» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/415-gift-cards-and-birthday-money/#t2).

## The question {#question}

<!-- .note -->
*Sentence 1:* Mia: «game's £40 now, might be £20 in the sale».

```conllu
# sent_id = question:everyday:415-gift-cards-and-birthday-money:t2:1
# text = Mia: «game's £40 now, might be £20 in the sale».
1	Mia	Mia	PROPN	NNP	Number=Sing	16	nsubj	_	SpaceAfter=No
2	:	:	PUNCT	:	_	4	punct	_	_
3	«	«	PUNCT	``	_	4	punct	_	SpaceAfter=No
4	game	game	NOUN	NN	Number=Sing	1	appos	_	SpaceAfter=No
5	's	's	PART	POS	_	4	case	_	_
6	£	£	SYM	$	_	4	appos	_	SpaceAfter=No
7	40	40	NUM	CD	NumForm=Digit|NumType=Card	6	nummod	_	_
8	now	now	ADV	RB	PronType=Dem	6	advmod	_	SpaceAfter=No
9	,	,	PUNCT	,	_	1	punct	_	_
10	might	might	AUX	MD	VerbForm=Fin	16	aux	_	_
11	be	be	AUX	VB	VerbForm=Inf	16	cop	_	_
12	£	£	SYM	$	_	16	nsubj	_	SpaceAfter=No
13	20	20	NUM	CD	NumForm=Digit|NumType=Card	12	nummod	_	_
14	in	in	ADP	IN	_	16	case	_	_
15	the	the	DET	DT	Definite=Def|PronType=Art	16	det	_	_
16	sale	sale	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
17	»	»	PUNCT	''	_	16	punct	_	SpaceAfter=No
18	.	.	PUNCT	.	_	16	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** *in a quote* | might | Mia |  |  | the sale |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What could waiting get her?

```conllu
# sent_id = question:everyday:415-gift-cards-and-birthday-money:t2:2
# text = What could waiting get her?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	_
2	could	could	AUX	MD	VerbForm=Fin	3	aux	_	_
3	waiting	wait	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
4	get	get	VERB	VB	VerbForm=Inf	3	xcomp	_	_
5	her	she	PRON	PRP	Case=Acc|Gender=Fem|Number=Sing|Person=3|PronType=Prs	4	obj	_	SpaceAfter=No
6	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **wait** | could |  |  |  |  |  |  | tree rules |
| 2 | **get** | infinitive |  | Mia |  |  |  |  | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer she=Stimulus |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
A newer version of the game that is worse

```conllu
# sent_id = question:everyday:415-gift-cards-and-birthday-money:t2:o1:1
# text = A newer version of the game that is worse
1	A	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
2	newer	new	ADJ	JJR	Degree=Cmp	3	amod	_	_
3	version	version	NOUN	NN	Number=Sing	9	nsubj	_	_
4	of	of	ADP	IN	_	6	case	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
6	game	game	NOUN	NN	Number=Sing	3	nmod	_	_
7	that	that	PRON	WDT	PronType=Rel	9	nsubj	_	_
8	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	9	cop	_	_
9	worse	bad	ADJ	JJR	Degree=Cmp	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | a newer version of the game |  |  |  |  | bad *property* | tree rules |

### Option 2 · ← Mova's choice · ✓ the right answer {#o2}

<!-- .ven lang=en -->
The same game for half the price

```conllu
# sent_id = question:everyday:415-gift-cards-and-birthday-money:t2:o2:1
# text = The same game for half the price
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	same	same	ADJ	JJ	Degree=Pos	3	amod	_	_
3	game	game	NOUN	NN	Number=Sing	0	root	_	_
4	for	for	ADP	IN	_	7	case	_	_
5	half	half	DET	PDT	NumForm=Word|NumType=Frac|PronType=Ind	7	det:predet	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	price	price	NOUN	NN	Number=Sing	3	nmod	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 3 {#o3}

<!-- .ven lang=en -->
Nothing, prices never drop in sales

```conllu
# sent_id = question:everyday:415-gift-cards-and-birthday-money:t2:o3:1
# text = Nothing, prices never drop in sales
1	Nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	3	compound	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	prices	price	NOUN	NNS	Number=Plur	5	nsubj	_	_
4	never	never	ADV	RB	PronType=Neg	5	advmod	_	_
5	drop	drop	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	in	in	ADP	IN	_	7	case	_	_
7	sales	sale	NOUN	NNS	Number=Plur	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **drop** | present | Nothing prices |  |  | sales |  |  | vn roll-51.3.1 «NP V PP.trajectory»: agent=Theme in sale=Trajectory |

### Option 4 {#o4}

<!-- .ven lang=en -->
A fine from the shop for waiting too long

```conllu
# sent_id = question:everyday:415-gift-cards-and-birthday-money:t2:o4:1
# text = A fine from the shop for waiting too long
1	A	a	DET	DT	Definite=Ind|PronType=Art	2	det	_	_
2	fine	fine	ADJ	JJ	Degree=Pos	0	root	_	_
3	from	from	ADP	IN	_	5	case	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	shop	shop	NOUN	NN	Number=Sing	2	obl	_	_
6	for	for	SCONJ	IN	_	7	mark	_	_
7	waiting	wait	VERB	VBG	Tense=Pres|VerbForm=Part	2	advcl	_	_
8	too	too	ADV	RB	_	9	advmod	_	_
9	long	long	ADV	RB	Degree=Pos	7	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **wait** | gerund |  |  |  |  |  | long *property* | vn exist-47.1 «NP V»: agent=Theme |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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- ← previous: [Gift cards and birthday money: making…, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/415-gift-cards-and-birthday-money/t1/)
- next →: [Gift cards and birthday money: making…, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/415-gift-cards-and-birthday-money/t3/)
- ↑ back to [Gift cards and birthday money: making it last](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/415-gift-cards-and-birthday-money/)

