---
title: Identify the principal reason for which a repeated undertaking to pl… — Just one more game · tree and pragmatics
description: Identify the principal reason for which a repeated undertaking to play «one more game» commonly fails to be honoured. Exam question 1 of lesson 417 «Just one more game» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's
---

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# Exam question 1 · Just one more game

<!-- .ven lang=en -->
Identify the principal reason for which a repeated undertaking to play «one more game» commonly fails to be honoured.

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 4 · wrong ✗ · **Who acts:** you, principal reason · **What happens:** identify, repeat, undertake, play, fail, not honour · **To what, where:** one more game

<!-- .vabout -->
This is exam question 1 of lesson 417 «Just one more game» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/417-just-one-more-game/#e1).

## The question {#question}

```conllu
# sent_id = question:everyday:417-just-one-more-game:e1:1
# text = Identify the principal reason for which a repeated undertaking to play «one more game» commonly fails to be honoured.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	principal	principal	ADJ	JJ	Degree=Pos	4	amod	_	_
4	reason	reason	NOUN	NN	Number=Sing	18	nsubj	_	_
5	for	for	ADP	IN	_	6	case	_	_
6	which	which	PRON	WDT	PronType=Rel	8	obl	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	8	det	_	_
8	repeated	repeat	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	acl	_	_
9	undertaking	undertake	VERB	VBG	Tense=Pres|VerbForm=Part	8	advcl	_	_
10	to	to	PART	TO	_	11	mark	_	_
11	play	play	VERB	VB	VerbForm=Inf	9	xcomp	_	_
12	«	«	PUNCT	``	_	15	punct	_	SpaceAfter=No
13	one	one	NUM	CD	NumForm=Word|NumType=Card	15	nummod	_	_
14	more	more	ADJ	JJR	Degree=Cmp	15	amod	_	_
15	game	game	NOUN	NN	Number=Sing	11	obj	_	SpaceAfter=No
16	»	»	PUNCT	''	_	15	punct	_	_
17	commonly	commonly	ADJ	JJ	Degree=Pos	11	xcomp	_	_
18	fails	fail	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	acl:relcl	_	_
19	to	to	PART	TO	_	21	mark	_	_
20	be	be	AUX	VB	VerbForm=Inf	21	aux:pass	_	_
21	honoured	honour	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	18	xcomp	_	SpaceAfter=No
22	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* |  |  |  |  |  | vn empathize-88.2 «NP V»: agent=Experiencer |
| 2 | **repeat** | participle |  |  |  |  |  | for the principal reason | vn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality |
| 3 | **undertake** | gerund |  |  |  |  |  |  | vn begin-55.1-1-1 «NP V S\_INF»: agent=Agent clause=Eventuality |
| 4 | **play** | to-infinitive |  | one more game |  |  |  | commonly *property* | vn use-105.1 «NP V NP»: agent=Agent game=Theme |
| 5 | **fail** | present | the principal reason |  |  |  |  |  | vn succeed-74-3-1-1 «NP V S\_INF»: agent=Agent clause=Eventuality |
| 6 | **not** **honour** | to-infinitive · passive | the principal reason *not said here* |  |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Parents customarily forbid the final game

```conllu
# sent_id = question:everyday:417-just-one-more-game:e1:o1:1
# text = Parents customarily forbid the final game
1	Parents	parent	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	customarily	customarily	ADV	RB	_	3	advmod	_	_
3	forbid	forbid	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	6	det	_	_
5	final	final	ADJ	JJ	Degree=Pos	6	amod	_	_
6	game	game	NOUN	NN	Number=Sing	3	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **forbid** | present | Parents | the final game |  |  |  | customarily *property* | vn forbid-64.4-1 «NP V NP»: agent=Causer game=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
Consoles are incapable of being switched off

```conllu
# sent_id = question:everyday:417-just-one-more-game:e1:o2:1
# text = Consoles are incapable of being switched off
1	Consoles	console	NOUN	NNS	Number=Plur	3	nsubj	_	_
2	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	incapable	incapable	ADJ	JJ	Degree=Pos	0	root	_	_
4	of	of	SCONJ	IN	_	6	mark	_	_
5	being	be	AUX	VBG	Tense=Pres|VerbForm=Part	6	aux:pass	_	_
6	switched	switch	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	3	advcl	_	_
7	off	off	ADP	RP	_	6	compound:prt	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | Consoles |  |  |  |  | incapable *property* | tree rules |
| 2 | **switch off** | gerund · passive | Consoles *not said here* |  |  |  |  |  | vn convert-26.6.2-1-1 «NP V» |

### Option 3 {#o3}

<!-- .ven lang=en -->
The games are of a duration exceeding one hour each

```conllu
# sent_id = question:everyday:417-just-one-more-game:e1:o3:1
# text = The games are of a duration exceeding one hour each
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	games	game	NOUN	NNS	Number=Plur	6	nsubj	_	_
3	are	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	cop	_	_
4	of	of	ADP	IN	_	6	case	_	_
5	a	a	DET	DT	Definite=Ind|PronType=Art	6	det	_	_
6	duration	duration	NOUN	NN	Number=Sing	0	root	_	_
7	exceeding	exceed	VERB	VBG	VerbForm=Ger	6	acl	_	_
8	one	one	NUM	CD	NumForm=Word|NumType=Card	9	nummod	_	_
9	hour	hour	NOUN	NN	Number=Sing	7	obj	_	_
10	each	each	DET	DT	PronType=Tot	7	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present | the games |  |  |  |  | of a duration | tree rules |
| 2 | **exceed** | gerund | a duration *not said here* |  |  |  | hour |  | vn exceed-90 «NP V NP»: agent=Pivot |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
The undertaking is renewed upon the conclusion of every game

```conllu
# sent_id = question:everyday:417-just-one-more-game:e1:o4:1
# text = The undertaking is renewed upon the conclusion of every game
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	undertaking	undertaking	NOUN	NN	Number=Sing	4	nsubj:pass	_	_
3	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	aux:pass	_	_
4	renewed	renew	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
5	upon	upon	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	conclusion	conclusion	NOUN	NN	Number=Sing	4	obl	_	_
8	of	of	ADP	IN	_	10	case	_	_
9	every	every	DET	DT	PronType=Tot	10	det	_	_
10	game	game	NOUN	NN	Number=Sing	7	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **renew** | present · passive |  | the undertaking |  |  |  | upon the conclusion of every game | vn other\_cos-45.4 «NP V NP.patient»: subject=Patient |
| 2 | **conclude** |  |  | every game |  |  |  |  | nom conclusion «cognition transitive»: of=patient |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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