---
title: Which of the following statements most accurately characterises a la… — Just one more game · tree and pragmatics
description: Which of the following statements most accurately characterises a large, brightly coloured «play again» control adjacent to a small «quit» control? Exam question 3 of lesson 417 «Just one more game» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the quest
---

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# Exam question 3 · Just one more game

<!-- .ven lang=en -->
Which of the following statements most accurately characterises a large, brightly coloured «play again» control adjacent to a small «quit» control?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 3 · wrong ✗ · **What happens:** follow, characteris, colour, play, quit · **To what, where:** large coloured play control

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This is exam question 3 of lesson 417 «Just one more game» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/417-just-one-more-game/#e3).

## The question {#question}

```conllu
# sent_id = question:everyday:417-just-one-more-game:e3:1
# text = Which of the following statements most accurately characterises a large, brightly coloured «play again» control adjacent to a small «quit» control?
1	Which	which	PRON	WDT	PronType=Rel	8	nsubj	_	_
2	of	of	ADP	IN	_	5	case	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	following	follow	VERB	VBG	VerbForm=Ger	5	amod	_	_
5	statements	statement	NOUN	NNS	Number=Plur	8	obl	_	_
6	most	most	ADV	RBS	Degree=Sup	7	advmod	_	_
7	accurately	accurately	ADV	RB	_	8	advmod	_	_
8	characterises	characteris	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
9	a	a	DET	DT	Definite=Ind|PronType=Art	18	det	_	_
10	large	large	ADJ	JJ	Degree=Pos	18	amod	_	SpaceAfter=No
11	,	,	PUNCT	,	_	13	punct	_	_
12	brightly	brightly	ADV	RB	_	13	advmod	_	_
13	coloured	colour	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	18	amod	_	_
14	«	«	PUNCT	``	_	15	punct	_	SpaceAfter=No
15	play	play	VERB	VB	VerbForm=Inf	18	compound	_	_
16	again	again	ADV	RB	_	15	advmod	_	SpaceAfter=No
17	»	»	PUNCT	''	_	15	punct	_	_
18	control	control	NOUN	NN	Number=Sing	8	obj	_	_
19	adjacent	adjacent	ADJ	JJ	Degree=Pos	18	amod	_	_
20	to	to	ADP	IN	_	26	case	_	_
21	a	a	DET	DT	Definite=Ind|PronType=Art	26	det	_	_
22	small	small	ADJ	JJ	Degree=Pos	26	amod	_	_
23	«	«	PUNCT	``	_	24	punct	_	SpaceAfter=No
24	quit	quit	VERB	VB	VerbForm=Inf	26	compound	_	SpaceAfter=No
25	»	»	PUNCT	''	_	24	punct	_	_
26	control	control	NOUN	NN	Number=Sing	19	obl	_	SpaceAfter=No
27	?	?	PUNCT	.	_	8	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **follow** | gerund |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 2 | **characteris** | present |  | a large coloured play control |  |  |  | of the following statements; accurately *property* | tree rules |
| 3 | **colour** | participle |  |  |  |  |  | brightly *property* | tree rules |
| 4 | **play** *in a quote* | infinitive |  |  |  |  | again |  | vn performance-26.7-1 «NP V»: agent=Agent |
| 5 | **quit** *in a quote* | infinitive |  |  |  |  |  |  | vn resign-10.11-2 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
It is an error in the manufacture of the game

```conllu
# sent_id = question:everyday:417-just-one-more-game:e3:o1:1
# text = It is an error in the manufacture of the game
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	an	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	error	error	NOUN	NN	Number=Sing	0	root	_	_
5	in	in	ADP	IN	_	7	case	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
7	manufacture	manufacture	NOUN	NN	Number=Sing	4	nmod	_	_
8	of	of	ADP	IN	_	10	case	_	_
9	the	the	DET	DT	Definite=Def|PronType=Art	10	det	_	_
10	game	game	NOUN	NN	Number=Sing	7	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | It | a error |  | the manufacture of the game |  |  | tree rules |
| 2 | **manufacture** |  |  | the game |  |  |  |  | nom manufacture «act transitive»: of=patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
It is a reward conferred upon skilled players

```conllu
# sent_id = question:everyday:417-just-one-more-game:e3:o2:1
# text = It is a reward conferred upon skilled players
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	reward	reward	NOUN	NN	Number=Sing	0	root	_	_
5	conferred	confer	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	acl	_	_
6	upon	upon	ADP	IN	_	8	case	_	_
7	skilled	skilled	ADJ	JJ	Degree=Pos	8	amod	_	_
8	players	player	NOUN	NNS	Number=Plur	5	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | It | a reward |  |  |  |  | tree rules |
| 2 | **confer** | participle |  | a reward *not said here* |  |  |  | upon skilled players | vn chit\_chat-37.6 «NP V»: agent=Agent |

### Option 3 · ✓ the right answer {#o3}

<!-- .ven lang=en -->
It is a design intended to prolong the period of play

```conllu
# sent_id = question:everyday:417-just-one-more-game:e3:o3:1
# text = It is a design intended to prolong the period of play
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	design	design	NOUN	NN	Number=Sing	0	root	_	_
5	intended	intend	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	acl	_	_
6	to	to	PART	TO	_	7	mark	_	_
7	prolong	prolong	VERB	VB	VerbForm=Inf	5	xcomp	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	period	period	NOUN	NN	Number=Sing	7	obj	_	_
10	of	of	ADP	IN	_	11	case	_	_
11	play	play	NOUN	NN	Number=Sing	9	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | It | a design |  |  |  |  | tree rules |
| 2 | **intend** | participle |  | a design *not said here* |  |  |  |  | vn intend-61.2-1-1 «NP V S\_INF»: agent=Agent clause=Topic |
| 3 | **prolong** *not said to happen* | to-infinitive |  | the period of play |  |  |  |  | vn sustain-55.6 «NP V NP PP.instrument»: agent=Agent period=Theme |

### Option 4 {#o4}

<!-- .ven lang=en -->
It is a provision for the visually impaired exclusively

```conllu
# sent_id = question:everyday:417-just-one-more-game:e3:o4:1
# text = It is a provision for the visually impaired exclusively
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	4	nsubj	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
3	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
4	provision	provision	NOUN	NN	Number=Sing	0	root	_	_
5	for	for	SCONJ	IN	_	8	mark	_	_
6	the	the	DET	DT	Definite=Def|PronType=Art	8	det	_	_
7	visually	visually	ADV	RB	_	8	advmod	_	_
8	impaired	impair	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	acl:relcl	_	_
9	exclusively	exclusively	ADV	RB	_	8	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | It | a provision |  |  |  |  | tree rules |
| 2 | **impair** | participle |  | a provision *not said here* |  |  |  | exclusively, visually *property* | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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