---
title: Teacher: «Why is it harder to stop in the middle than to plan before… — Just one more game · tree and pragmatics
description: Teacher: «Why is it harder to stop in the middle than to plan before?» Best answer? Test 10 · ★ of lesson 417 «Just one more game» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 10 · ★ · Just one more game

<!-- .ven lang=en -->
Teacher: «Why is it harder to stop in the middle than to plan before?» Best answer?

<!-- .vintro -->
**Mova's choice:** option 1 · **The right answer:** option 2 · wrong ✗ · **Who acts:** it · **What happens:** be, stop, plan · **To what, where:** middle

<!-- .vabout -->
This is test 10 · ★ of lesson 417 «Just one more game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/417-just-one-more-game/#t10).

## The question {#question}

<!-- .note -->
*Sentence 1:* Teacher: «Why is it harder to stop in the middle than to plan before?»

```conllu
# sent_id = question:everyday:417-just-one-more-game:t10:1
# text = Teacher: «Why is it harder to stop in the middle than to plan before?»
1	Teacher	teacher	NOUN	NN	Number=Sing	7	vocative	_	SpaceAfter=No
2	:	:	PUNCT	:	_	1	punct	_	_
3	«	«	PUNCT	``	_	7	punct	_	SpaceAfter=No
4	Why	why	ADV	WRB	PronType=Int	7	advmod	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
6	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	nsubj	_	_
7	harder	hard	ADJ	JJR	Degree=Cmp	0	root	_	_
8	to	to	PART	TO	_	9	mark	_	_
9	stop	stop	VERB	VB	VerbForm=Inf	7	xcomp	_	_
10	in	in	ADP	IN	_	12	case	_	_
11	the	the	DET	DT	Definite=Def|PronType=Art	12	det	_	_
12	middle	middle	NOUN	NN	Number=Sing	9	obl	_	_
13	than	than	SCONJ	IN	_	15	mark	_	_
14	to	to	PART	TO	_	15	mark	_	_
15	plan	plan	VERB	VB	VerbForm=Inf	9	advcl	_	_
16	before	before	SCONJ	IN	_	15	advmod	_	SpaceAfter=No
17	?	?	PUNCT	.	_	7	punct	_	SpaceAfter=No
18	»	»	PUNCT	''	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** *in a quote* | present | it |  |  |  |  | Teacher *vocative*; hard *property* | tree rules |
| 2 | **stop** *in a quote* | to-infinitive |  |  |  | the middle |  |  | vn lodge-46 «NP V PP.location»: agent=Theme in middle=Location |
| 3 | **plan** *in a quote* | to-infinitive |  |  |  |  |  |  | vn intend-61.2-1-1 «NP V S\_ING»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Best answer?

```conllu
# sent_id = question:everyday:417-just-one-more-game:t10:2
# text = Best answer?
1	Best	good	ADJ	JJS	Degree=Sup	2	amod	_	_
2	answer	answer	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
3	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

## The options {#options}

### Option 1 · ← Mova's choice {#o1}

<!-- .ven lang=en -->
Plans made before always get forgotten

```conllu
# sent_id = question:everyday:417-just-one-more-game:t10:o1:1
# text = Plans made before always get forgotten
1	Plans	plan	NOUN	NNS	Number=Plur	6	nsubj	_	_
2	made	make	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	1	acl	_	_
3	before	before	ADP	IN	_	4	case	_	_
4	always	always	ADV	RB	PronType=Tot	2	obl	_	_
5	get	get	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	6	aux:pass	_	_
6	forgotten	forget	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **make** | participle |  | Plans *not said here* |  |  |  |  | vn build-26.1-1 «NP.asset V NP»: agent=Asset |
| 2 | **forget** | present · passive |  | Plans |  |  |  |  | tree rules |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
While playing, the fun pulls you to go on

```conllu
# sent_id = question:everyday:417-just-one-more-game:t10:o2:1
# text = While playing, the fun pulls you to go on
1	While	while	SCONJ	IN	_	2	mark	_	_
2	playing	play	VERB	VBG	Tense=Pres|VerbForm=Part	6	advcl	_	SpaceAfter=No
3	,	,	PUNCT	,	_	2	punct	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	fun	fun	NOUN	NN	Number=Sing	6	nsubj	_	_
6	pulls	pull	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
7	you	you	PRON	PRP	Case=Acc|Person=2|PronType=Prs	6	obj	_	_
8	to	to	PART	TO	_	9	mark	_	_
9	go	go	VERB	VB	VerbForm=Inf	6	xcomp	_	_
10	on	on	ADV	RB	_	9	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | gerund | the fun *not said here* |  |  |  |  |  | vn performance-26.7-1 «NP V»: agent=Agent |
| 2 | **pull** | present | the fun | you |  |  |  |  | tree rules |
| 3 | **go on** | to-infinitive | the fun *not said here* |  |  |  |  |  | vn function-105.2.1 «NP V»: agent=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Games stop on their own if you plan

```conllu
# sent_id = question:everyday:417-just-one-more-game:t10:o3:1
# text = Games stop on their own if you plan
1	Games	game	NOUN	NNS	Number=Plur	2	nsubj	_	_
2	stop	stop	VERB	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	on	on	ADP	IN	_	5	case	_	_
4	their	their	PRON	PRP$	Case=Gen|Number=Plur|Person=3|Poss=Yes|PronType=Prs	5	nmod:poss	_	_
5	own	own	ADJ	JJ	Degree=Pos	2	obl	_	_
6	if	if	SCONJ	IN	_	8	mark	_	_
7	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	8	nsubj	_	_
8	plan	plan	VERB	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	2	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **stop** | present | Games |  |  | Games's own |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
| 2 | **plan** *a condition, not said to happen* | present | you |  |  |  |  |  | vn intend-61.2-1-1 «NP V S\_ING»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
It is easier to stop when you are losing

```conllu
# sent_id = question:everyday:417-just-one-more-game:t10:o4:1
# text = It is easier to stop when you are losing
1	It	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	3	expl	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	easier	easy	ADJ	JJR	Degree=Cmp	0	root	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	stop	stop	VERB	VB	VerbForm=Inf	3	xcomp	_	_
6	when	when	ADV	WRB	PronType=Int	9	advmod	_	_
7	you	you	PRON	PRP	Case=Nom|Person=2|PronType=Prs	9	nsubj	_	_
8	are	be	AUX	VBP	Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin	9	aux	_	_
9	losing	lose	VERB	VBG	Tense=Pres|VerbForm=Part	5	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | easy *property* | tree rules |
| 2 | **stop** | to-infinitive |  |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |
| 3 | **lose** | present · progressive | you |  |  |  |  |  | vn succeed-74-3-1 «NP V»: agent=Agent |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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