---
title: Mia, half a castle built, mum says bedtime. What's the smart move? — Just one more game · tree and pragmatics
description: Mia, half a castle built, mum says bedtime. What's the smart move? Test 9 · ★ of lesson 417 «Just one more game» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 9 · ★ · Just one more game

<!-- .ven lang=en -->
Mia, half a castle built, mum says bedtime. What's the smart move?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 4 · wrong ✗ · **Who acts:** Mia, smart move · **What happens:** build, say, be · **To what, where:** castle, bedtime · **Speech:** someone speaks here

<!-- .vabout -->
This is test 9 · ★ of lesson 417 «Just one more game» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/417-just-one-more-game/#t9).

## The question {#question}

<!-- .note -->
*Sentence 1:* Mia, half a castle built, mum says bedtime.

```conllu
# sent_id = question:everyday:417-just-one-more-game:t9:1
# text = Mia, half a castle built, mum says bedtime.
1	Mia	Mia	PROPN	NNP	Number=Sing	9	nsubj	_	SpaceAfter=No
2	,	,	PUNCT	,	_	1	punct	_	_
3	half	half	DET	PDT	NumForm=Word|NumType=Frac|PronType=Ind	5	det:predet	_	_
4	a	a	DET	DT	Definite=Ind|PronType=Art	5	det	_	_
5	castle	castle	NOUN	NN	Number=Sing	1	appos	_	_
6	built	build	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	acl	_	SpaceAfter=No
7	,	,	PUNCT	,	_	1	punct	_	_
8	mum	mum	NOUN	NN	Number=Sing	9	nsubj	_	_
9	says	say	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
10	bedtime	bedtime	NOUN	NN	Number=Sing	9	obj	_	SpaceAfter=No
11	.	.	PUNCT	.	_	9	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **build** | participle |  | half castle *not said here* |  |  |  |  | vn calibratable\_cos-45.6.1 «NP.attribute V»: agent=Attribute |
| 2 | **say** *speech: assert* | present | Mia | bedtime |  |  |  |  | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent bedtime=Topic |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What's the smart move?

```conllu
# sent_id = question:everyday:417-just-one-more-game:t9:2
# text = What's the smart move?
1	What	what	PRON	WP	PronType=Int	0	root	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	smart	smart	ADJ	JJ	Degree=Pos	5	amod	_	_
5	move	move	NOUN	NN	Number=Sing	1	nsubj	_	SpaceAfter=No
6	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the smart move |  |  |  |  |  | tree rules |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Leave it running so it saves itself

```conllu
# sent_id = question:everyday:417-just-one-more-game:t9:o1:1
# text = Leave it running so it saves itself
1	Leave	leave	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	running	run	VERB	VBG	VerbForm=Ger	1	xcomp	_	_
4	so	so	SCONJ	IN	_	6	mark	_	_
5	it	it	PRON	PRP	Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs	6	nsubj	_	_
6	saves	save	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	advcl	_	_
7	itself	itself	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs|Reflex=Yes	6	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **leave** | imperative | you *not said here* | it |  |  |  |  | tree rules |
| 2 | **run** | gerund |  |  |  |  |  |  | vn run-51.3.2-2-1 «NP V»: agent=Theme |
| 3 | **save** | present | it | itself *= it* |  |  |  |  | vn get-13.5.1-1 «NP V NP»: agent=Agent itself=Theme |

### Option 2 {#o2}

<!-- .ven lang=en -->
Keep going until the castle is finished

```conllu
# sent_id = question:everyday:417-just-one-more-game:t9:o2:1
# text = Keep going until the castle is finished
1	Keep	keep	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	going	go	VERB	VBG	VerbForm=Ger	1	xcomp	_	_
3	until	until	SCONJ	IN	_	7	mark	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	castle	castle	NOUN	NN	Number=Sing	7	nsubj:pass	_	_
6	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	aux:pass	_	_
7	finished	finish	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	2	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **keep** | imperative | you *not said here* |  |  |  |  |  | tree rules |
| 2 | **go** | gerund | you *not said here* |  |  |  |  |  | vn disappearance-48.2-1 «NP V»: agent=Theme |
| 3 | **finish** | present · passive |  | the castle |  |  |  |  | vn stop-55.4-1-1 «NP V NP.eventuality»: subject=Eventuality |

### Option 3 · ← Mova's choice {#o3}

<!-- .ven lang=en -->
Ask a friend to finish it overnight

```conllu
# sent_id = question:everyday:417-just-one-more-game:t9:o3:1
# text = Ask a friend to finish it overnight
1	Ask	ask	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	friend	friend	NOUN	NN	Number=Sing	1	obj	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	finish	finish	VERB	VB	VerbForm=Inf	1	xcomp	_	_
6	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	5	obj	_	_
7	overnight	overnight	ADV	RB	_	5	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **ask** *speech: ask* | imperative | you *not said here* |  | a friend |  |  |  | vn inquire-37.1.2 «NP V NP whether S\_INF»: agent=Agent friend=Recipient clause=Topic |
| 2 | **finish** *not said to happen* | to-infinitive | you *not said here* | friend |  |  |  | overnight *property* | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality it=Eventuality |

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
Write what's next and switch off

```conllu
# sent_id = question:everyday:417-just-one-more-game:t9:o4:1
# text = Write what's next and switch off
1	Write	write	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	what	what	PRON	WP	PronType=Int	4	nsubj	_	SpaceAfter=No
3	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	4	cop	_	_
4	next	next	ADV	RB	_	1	obl	_	_
5	and	and	CCONJ	CC	_	6	cc	_	_
6	switch	switch	VERB	VB	Mood=Imp|VerbForm=Fin	1	conj	_	_
7	off	off	ADP	RP	_	6	compound:prt	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **write** | imperative | you *not said here* |  |  |  |  |  | vn scribble-25.2-1 «NP V»: agent=Agent |
| 2 | **is** | present |  |  |  |  |  | next *property* | tree rules |
| 3 | **switch off** | infinitive | you *not said here* |  |  |  |  |  | vn convert-26.6.2-1-1 «NP V»: agent=Patient |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

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