---
title: Kai: «the warning is pointless, 10 mins is nothing». What is the war… — Screen-time rules and arguments · tree and pragmatics
description: Kai: «the warning is pointless, 10 mins is nothing». What is the warning really for? Test 10 · ★ of lesson 421 «Screen-time rules and arguments» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was right.
---

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# Test 10 · ★ · Screen-time rules and arguments

<!-- .ven lang=en -->
Kai: «the warning is pointless, 10 mins is nothing». What is the warning really for?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 3 · right ✓ · **Who acts:** Kai, 10 mins, warning · **What happens:** be · **To what, where:** nothing

<!-- .vabout -->
This is test 10 · ★ of lesson 421 «Screen-time rules and arguments» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/421-screen-time-rules-and-arguments/#t10).

## The question {#question}

<!-- .note -->
*Sentence 1:* Kai: «the warning is pointless, 10 mins is nothing».

```conllu
# sent_id = question:everyday:421-screen-time-rules-and-arguments:t10:1
# text = Kai: «the warning is pointless, 10 mins is nothing».
1	Kai	Kai	PROPN	NNP	Number=Sing	7	nsubj	_	SpaceAfter=No
2	:	:	PUNCT	:	_	7	punct	_	_
3	«	«	PUNCT	``	_	7	punct	_	SpaceAfter=No
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	warning	warning	NOUN	NN	Number=Sing	7	nsubj	_	_
6	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
7	pointless	pointless	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
8	,	,	PUNCT	,	_	12	punct	_	_
9	10	10	NUM	CD	NumForm=Digit|NumType=Card	10	nummod	_	_
10	mins	minute	NOUN	NNS	Abbr=Yes|Number=Plur	12	nsubj	_	_
11	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	12	cop	_	_
12	nothing	nothing	PRON	NN	Number=Sing|PronType=Neg	7	parataxis	_	SpaceAfter=No
13	»	»	PUNCT	''	_	12	punct	_	SpaceAfter=No
14	.	.	PUNCT	.	_	7	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** *in a quote* | present | Kai |  |  |  |  | pointless *property* | tree rules |
| 2 | **is a** *in a quote* | present | 10 mins | nothing |  |  |  |  | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What is the warning really for?

```conllu
# sent_id = question:everyday:421-screen-time-rules-and-arguments:t10:2
# text = What is the warning really for?
1	What	what	PRON	WP	PronType=Int	0	root	_	_
2	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	1	cop	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	warning	warning	NOUN	NN	Number=Sing	1	nsubj	_	_
5	really	really	ADV	RB	_	6	advmod	_	_
6	for	for	ADP	IN	_	4	nmod	_	SpaceAfter=No
7	?	?	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is a** | present | the warning |  |  |  |  |  | tree rules |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Letting the console cool down safely

```conllu
# sent_id = question:everyday:421-screen-time-rules-and-arguments:t10:o1:1
# text = Letting the console cool down safely
1	Letting	let	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	console	console	NOUN	NN	Number=Sing	1	obj	_	_
4	cool	cool	VERB	VB	VerbForm=Inf	1	xcomp	_	_
5	down	down	ADP	RP	_	4	compound:prt	_	_
6	safely	safely	ADV	RB	_	4	advmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **let** | gerund |  | the console |  |  |  |  | tree rules |
| 2 | **cool down** | infinitive | the console *not said here* |  |  |  |  | safely *property* | vn other\_cos-45.4 «NP.patient V»: agent=Patient |

### Option 2 {#o2}

<!-- .ven lang=en -->
Telling the neighbours the game is over

```conllu
# sent_id = question:everyday:421-screen-time-rules-and-arguments:t10:o2:1
# text = Telling the neighbours the game is over
1	Telling	tell	VERB	VBG	VerbForm=Ger	7	csubj	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	neighbours	neighbour	NOUN	NNS	Number=Plur	1	obj	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	game	game	NOUN	NN	Number=Sing	1	obj	_	_
6	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	7	cop	_	_
7	over	over	ADV	RB	_	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **tell** *speech: assert* | gerund |  | the neighbours |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP-Dative NP»: agent=Agent neighbour=Recipient game=Topic |
| 2 | **is** | present | Telling |  |  |  |  | over *property* | tree rules |

### Option 3 · ← Mova's choice · ✓ the right answer {#o3}

<!-- .ven lang=en -->
Finishing a match or saving before stopping

```conllu
# sent_id = question:everyday:421-screen-time-rules-and-arguments:t10:o3:1
# text = Finishing a match or saving before stopping
1	Finishing	finish	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	match	match	NOUN	NN	Number=Sing	1	obj	_	_
4	or	or	CCONJ	CC	_	5	cc	_	_
5	saving	save	VERB	VBG	Tense=Pres|VerbForm=Part	1	conj	_	_
6	before	before	SCONJ	IN	_	7	mark	_	_
7	stopping	stop	VERB	VBG	Tense=Pres|VerbForm=Part	5	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **finish** | gerund |  | a match |  |  |  |  | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality match=Eventuality |
| 2 | **save** | gerund |  |  |  |  |  |  | vn get-13.5.1-1 «NP V NP»: agent=Agent |
| 3 | **stop** | gerund |  |  |  |  |  |  | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality |

### Option 4 {#o4}

<!-- .ven lang=en -->
Giving extra time to play just one more game

```conllu
# sent_id = question:everyday:421-screen-time-rules-and-arguments:t10:o4:1
# text = Giving extra time to play just one more game
1	Giving	give	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	extra	extra	ADJ	JJ	Degree=Pos	3	amod	_	_
3	time	time	NOUN	NN	Number=Sing	1	obj	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	play	play	VERB	VB	VerbForm=Inf	1	advcl	_	_
6	just	just	ADV	RB	_	7	advmod	_	_
7	one	one	NUM	CD	NumForm=Word|NumType=Card	9	nummod	_	_
8	more	more	ADJ	JJR	Degree=Cmp	9	amod	_	_
9	game	game	NOUN	NN	Number=Sing	5	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **give** | gerund |  |  |  |  | time |  | vn break\_down-45.8 «NP V»: agent=Patient |
| 2 | **play** | to-infinitive |  | one more game |  |  |  |  | vn use-105.1 «NP V NP»: agent=Agent game=Theme |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Screen-time rules and arguments, test 9](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/421-screen-time-rules-and-arguments/t9/)
- next →: [Screen-time rules and arguments, test 11](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/421-screen-time-rules-and-arguments/t11/)
- ↑ back to [Screen-time rules and arguments](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/421-screen-time-rules-and-arguments/)

