---
title: Theo watched the scary bit, now he can't sleep. What helps most? — Older siblings and YouTube gameplay · tree and pragmatics
description: Theo watched the scary bit, now he can't sleep. What helps most? Test 11 · ★ of lesson 423 «Older siblings and YouTube gameplay» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

<!-- md -->
[Mova](https://md.mova.elamur.ai/free/en/) · [this page in HTML](https://mova.elamur.ai/free/en/corpora/questions/everyday/423-older-siblings-and-youtube-gameplay/t11/)

<!-- crumbs -->
[home](https://md.mova.elamur.ai/free/en/) / [corpora](https://md.mova.elamur.ai/free/en/corpora/) / [questions](https://md.mova.elamur.ai/free/en/corpora/questions/) / [Everyday](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/) / [Older siblings and YouTube gameplay](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/423-older-siblings-and-youtube-gameplay/) / t11

# Test 11 · ★ · Older siblings and YouTube gameplay

<!-- .ven lang=en -->
Theo watched the scary bit, now he can't sleep. What helps most?

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 1 · wrong ✗ · **Who acts:** Theo · **What happens:** watch, not sleep, help · **To what, where:** scary bit

<!-- .vabout -->
This is test 11 · ★ of lesson 423 «Older siblings and YouTube gameplay» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/423-older-siblings-and-youtube-gameplay/#t11).

## The question {#question}

<!-- .note -->
*Sentence 1:* Theo watched the scary bit, now he can't sleep.

```conllu
# sent_id = question:everyday:423-older-siblings-and-youtube-gameplay:t11:1
# text = Theo watched the scary bit, now he can't sleep.
1	Theo	Theo	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	watched	watch	VERB	VBD	Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
4	scary	scary	ADJ	JJ	Degree=Pos	5	amod	_	_
5	bit	bit	NOUN	NN	Number=Sing	2	obj	_	SpaceAfter=No
6	,	,	PUNCT	,	_	11	punct	_	_
7	now	now	ADV	RB	PronType=Dem	11	advmod	_	_
8	he	he	PRON	PRP	Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs	11	nsubj	_	_
9	ca	can	AUX	MD	VerbForm=Fin	11	aux	_	SpaceAfter=No
10	n't	not	PART	RB	Polarity=Neg	11	advmod	_	_
11	sleep	sleep	VERB	VB	VerbForm=Inf	2	conj	_	SpaceAfter=No
12	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **watch** | past | Theo | the scary bit |  |  |  |  | vn assessment-34.1 «NP V NP»: agent=Agent bit=Theme |
| 2 | **not** **sleep** | can | Theo |  |  |  | now |  | vn snooze-40.4-1 «NP V»: agent=Agent |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* What helps most?

```conllu
# sent_id = question:everyday:423-older-siblings-and-youtube-gameplay:t11:2
# text = What helps most?
1	What	what	PRON	WP	PronType=Int	2	nsubj	_	_
2	helps	help	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	most	most	ADV	RBS	Degree=Sup	2	advmod	_	SpaceAfter=No
4	?	?	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **help** | present |  |  |  |  |  |  | vn help-72.1-1-1 «NP V PP.theme»: agent=Agent |

## The options {#options}

### Option 1 · ✓ the right answer {#o1}

<!-- .ven lang=en -->
Telling a grown-up and talking about it

```conllu
# sent_id = question:everyday:423-older-siblings-and-youtube-gameplay:t11:o1:1
# text = Telling a grown-up and talking about it
1	Telling	tell	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	3	det	_	_
3	grown	grow	VERB	VBN	Tense=Past|VerbForm=Part	1	obj	_	SpaceAfter=No
4	-	-	PUNCT	HYPH	_	5	punct	_	SpaceAfter=No
5	up	up	ADP	RP	_	3	compound:prt	_	_
6	and	and	CCONJ	CC	_	7	cc	_	_
7	talking	talk	VERB	VBG	Tense=Pres|VerbForm=Part	1	conj	_	_
8	about	about	ADP	IN	_	9	case	_	_
9	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	7	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **tell** *speech: assert* | gerund |  |  |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V»: agent=Agent |
| 2 | **grow up** | participle |  |  |  |  |  |  | vn appear-48.1.1 «NP V»: agent=Theme |
| 3 | **talk** | gerund |  |  |  |  |  | about it | vn talk-37.5 «NP V PP.topic»: agent=Agent about it=Topic |

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
Playing the game himself the next day

```conllu
# sent_id = question:everyday:423-older-siblings-and-youtube-gameplay:t11:o2:1
# text = Playing the game himself the next day
1	Playing	play	VERB	VBG	VerbForm=Ger	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	1	obj	_	_
4	himself	himself	PRON	PRP	Case=Acc|Gender=Masc|Number=Sing|Person=3|PronType=Prs|Reflex=Yes	1	obl	_	_
5	the	the	DET	DT	Definite=Def|PronType=Art	7	det	_	_
6	next	next	ADJ	JJ	Degree=Pos	7	amod	_	_
7	day	day	NOUN	NN	Number=Sing	1	obl:unmarked	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | gerund |  | the game |  |  | day | himself *= he* *obl* | vn use-105.1 «NP V NP»: agent=Agent game=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
Watching it again to get used to it

```conllu
# sent_id = question:everyday:423-older-siblings-and-youtube-gameplay:t11:o3:1
# text = Watching it again to get used to it
1	Watching	watch	VERB	VBG	Tense=Pres|VerbForm=Part	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	again	again	ADV	RB	_	1	advmod	_	_
4	to	to	PART	TO	_	5	mark	_	_
5	get	get	VERB	VB	VerbForm=Inf	1	advcl	_	_
6	used	use	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	5	xcomp	_	_
7	to	to	ADP	IN	_	8	case	_	_
8	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	6	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **watch** | gerund |  | it |  |  | again |  | vn assessment-34.1 «NP V NP»: agent=Agent it=Theme |
| 2 | **get** | to-infinitive |  |  |  |  |  |  | vn comprehend-87.2-1 «NP V S\_ING»: agent=Experiencer clause=Stimulus |
| 3 | **use** | participle |  |  | it |  |  |  | vn eat-39.1 «NP V»: agent=Agent |

### Option 4 {#o4}

<!-- .ven lang=en -->
Keeping quiet so Marcus isn't in trouble

```conllu
# sent_id = question:everyday:423-older-siblings-and-youtube-gameplay:t11:o4:1
# text = Keeping quiet so Marcus isn't in trouble
1	Keeping	keep	VERB	VBG	VerbForm=Ger	8	csubj	_	_
2	quiet	quiet	ADJ	JJ	Degree=Pos	1	xcomp	_	_
3	so	so	SCONJ	IN	_	4	case	_	_
4	Marcus	Marcus	PROPN	NNP	Number=Sing	1	obl	_	_
5	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	SpaceAfter=No
6	n't	not	PART	RB	Polarity=Neg	8	advmod	_	_
7	in	in	ADP	IN	_	8	case	_	_
8	trouble	trouble	NOUN	NN	Number=Sing	0	root	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **keep** | gerund |  |  |  |  |  | so Marcus; quiet *property* | vn keep-15.2 «NP V NP»: agent=Agent |
| 2 | **not** **is** | present | Keeping |  |  | trouble |  |  | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Older siblings and YouTube gameplay, test 10](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/423-older-siblings-and-youtube-gameplay/t10/)
- next →: [Older siblings and YouTube gameplay, exam 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/423-older-siblings-and-youtube-gameplay/e1/)
- ↑ back to [Older siblings and YouTube gameplay](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/423-older-siblings-and-youtube-gameplay/)

