---
title: Big sis: «don't tell mum ok?? or I'm dead». Priya feels sick. What's… — Older siblings and YouTube gameplay · tree and pragmatics
description: Big sis: «don't tell mum ok?? or I'm dead». Priya feels sick. What's wise? Test 2 · ★ of lesson 423 «Older siblings and YouTube gameplay» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the question and of each option; Mova's choice was wrong.
---

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# Test 2 · ★ · Older siblings and YouTube gameplay

<!-- .ven lang=en -->
Big sis: «don't tell mum ok?? or I'm dead». Priya feels sick. What's wise?

<!-- .vintro -->
**Mova's choice:** option 3 · **The right answer:** option 2 · wrong ✗ · **Who acts:** I, Priya · **What happens:** not tell, be, feel · **To what, where:** mum · **Speech:** someone speaks here

<!-- .vabout -->
This is test 2 · ★ of lesson 423 «Older siblings and YouTube gameplay» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/423-older-siblings-and-youtube-gameplay/#t2).

## The question {#question}

<!-- .note -->
*Sentence 1:* Big sis: «don't tell mum ok?? or I'm dead».

```conllu
# sent_id = question:everyday:423-older-siblings-and-youtube-gameplay:t2:1
# text = Big sis: «don't tell mum ok?? or I'm dead».
1	Big	big	ADJ	JJ	Degree=Pos	2	amod	_	_
2	sis	sis	NOUN	NN	Number=Sing	0	root	_	SpaceAfter=No
3	:	:	PUNCT	:	_	7	punct	_	_
4	«	«	PUNCT	``	_	7	punct	_	SpaceAfter=No
5	do	do	AUX	VB	Mood=Imp|VerbForm=Fin	7	aux	_	SpaceAfter=No
6	n't	not	PART	RB	Polarity=Neg	7	advmod	_	_
7	tell	tell	VERB	VB	Mood=Imp|VerbForm=Fin	2	parataxis	_	_
8	mum	mum	NOUN	NN	Number=Sing	7	obj	_	_
9	ok	ok	ADJ	JJ	Degree=Pos	8	amod	_	SpaceAfter=No
10	??	??	PUNCT	.	_	14	punct	_	_
11	or	or	CCONJ	CC	_	14	cc	_	_
12	I	I	PRON	PRP	Case=Nom|Number=Sing|Person=1|PronType=Prs	14	nsubj	_	SpaceAfter=No
13	'm	be	AUX	VBP	Mood=Ind|Number=Sing|Person=1|Tense=Pres|VerbForm=Fin	14	cop	_	_
14	dead	dead	ADJ	JJ	Degree=Pos	7	parataxis	_	SpaceAfter=No
15	»	»	PUNCT	''	_	7	punct	_	SpaceAfter=No
16	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **not** **tell** *speech: assert* *in a quote* | infinitive · do-support |  |  | mum |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent mum=Recipient |
| 2 | **is** *in a quote* | present | I |  |  |  |  | dead *property* | tree rules |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

<!-- .note -->
*Sentence 2:* Priya feels sick.

```conllu
# sent_id = question:everyday:423-older-siblings-and-youtube-gameplay:t2:2
# text = Priya feels sick.
1	Priya	Priya	PROPN	NNP	Number=Sing	2	nsubj	_	_
2	feels	feel	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	sick	sick	ADJ	JJ	Degree=Pos	2	xcomp	_	SpaceAfter=No
4	.	.	PUNCT	.	_	2	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **feel** | present | Priya |  |  |  |  | sick *property* | vn stimulus\_subject-30.4 «NP V ADJ»: agent=Stimulus |

<!-- .note -->
*Sentence 3:* What's wise?

```conllu
# sent_id = question:everyday:423-older-siblings-and-youtube-gameplay:t2:3
# text = What's wise?
1	What	what	PRON	WP	PronType=Int	3	nsubj	_	SpaceAfter=No
2	's	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	3	cop	_	_
3	wise	wise	ADJ	JJ	Degree=Pos	0	root	_	SpaceAfter=No
4	?	?	PUNCT	.	_	3	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **is** | present |  |  |  |  |  | wise *property* | tree rules |

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Keep it forever, to be a good and loyal sister to her

```conllu
# sent_id = question:everyday:423-older-siblings-and-youtube-gameplay:t2:o1:1
# text = Keep it forever, to be a good and loyal sister to her
1	Keep	keep	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	it	it	PRON	PRP	Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs	1	obj	_	_
3	forever	forever	ADV	RB	_	1	advmod	_	SpaceAfter=No
4	,	,	PUNCT	,	_	11	punct	_	_
5	to	to	PART	TO	_	11	mark	_	_
6	be	be	AUX	VB	VerbForm=Inf	11	cop	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	11	det	_	_
8	good	good	ADJ	JJ	Degree=Pos	11	amod	_	_
9	and	and	CCONJ	CC	_	10	cc	_	_
10	loyal	loyal	ADJ	JJ	Degree=Pos	8	conj	_	_
11	sister	sister	NOUN	NN	Number=Sing	1	obl	_	_
12	to	to	ADP	IN	_	13	case	_	_
13	her	she	PRON	PRP	Case=Acc|Gender=Fem|Number=Sing|Person=3|PronType=Prs	11	nmod	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **keep** | imperative | you *not said here* | it |  |  |  | forever *property* | vn keep-15.2 «NP V NP»: agent=Agent it=Theme |
| 2 | **is a** | to-infinitive |  | a good sister | her *= she* |  |  |  | tree rules |

### Option 2 · ✓ the right answer {#o2}

<!-- .ven lang=en -->
Tell a trusted grown-up, the secret is bothering her

```conllu
# sent_id = question:everyday:423-older-siblings-and-youtube-gameplay:t2:o2:1
# text = Tell a trusted grown-up, the secret is bothering her
1	Tell	tell	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	a	a	DET	DT	Definite=Ind|PronType=Art	4	det	_	_
3	trusted	trust	VERB	VBN	Tense=Past|VerbForm=Part|Voice=Pass	4	amod	_	_
4	grown	grown	NOUN	NN	Number=Sing	1	obj	_	SpaceAfter=No
5	-	-	PUNCT	HYPH	_	6	punct	_	SpaceAfter=No
6	up	up	ADP	RP	_	4	compound	_	SpaceAfter=No
7	,	,	PUNCT	,	_	11	punct	_	_
8	the	the	DET	DT	Definite=Def|PronType=Art	9	det	_	_
9	secret	secret	NOUN	NN	Number=Sing	11	nsubj	_	_
10	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	11	aux	_	_
11	bothering	bother	VERB	VBG	Tense=Pres|VerbForm=Part	1	advcl	_	_
12	her	she	PRON	PRP	Case=Acc|Gender=Fem|Number=Sing|Person=3|PronType=Prs	11	obj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **tell** *speech: assert* | imperative | you *not said here* | a trusted grown |  |  |  |  | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent grown=Recipient |
| 2 | **trust** | participle |  |  |  |  |  |  | vn conjecture-29.5-1 «NP V that S»: agent=Agent |
| 3 | **bother** | present · progressive | the secret | her *= she* |  |  |  |  | vn amuse-31.1 «NP V NP»: agent=Stimulus she=Experiencer |

### Option 3 · ← Mova's choice {#o3}

<!-- .ven lang=en -->
Tell the whole class instead of Mum

```conllu
# sent_id = question:everyday:423-older-siblings-and-youtube-gameplay:t2:o3:1
# text = Tell the whole class instead of Mum
1	Tell	tell	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	whole	whole	ADJ	JJ	Degree=Pos	4	amod	_	_
4	class	class	NOUN	NN	Number=Sing	1	obj	_	_
5	instead	instead	ADV	RB	ExtPos=ADP	7	case	_	_
6	of	of	ADP	IN	_	5	fixed	_	_
7	Mum	mum	NOUN	NN	Number=Sing	1	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **tell** *speech: assert* | imperative | you *not said here* | the whole class |  |  |  | instead Mum | vn transfer\_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent class=Recipient |

### Option 4 {#o4}

<!-- .ven lang=en -->
Play the game too so they're equal

```conllu
# sent_id = question:everyday:423-older-siblings-and-youtube-gameplay:t2:o4:1
# text = Play the game too so they're equal
1	Play	play	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
3	game	game	NOUN	NN	Number=Sing	1	obj	_	_
4	too	too	ADV	RB	_	1	advmod	_	_
5	so	so	ADV	RB	_	8	advmod	_	_
6	they	they	PRON	PRP	Case=Nom|Number=Plur|Person=3|PronType=Prs	8	nsubj	_	SpaceAfter=No
7	're	be	AUX	VBP	Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin	8	cop	_	_
8	equal	equal	ADJ	JJ	Degree=Pos	1	advcl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **play** | imperative | you *not said here* | the game |  |  |  |  | vn use-105.1 «NP V NP»: agent=Agent game=Theme |
| 2 | **is** | present | they |  |  |  |  | equal *property* | tree rules |

<!-- div src -->

**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

<!-- pn -->
- ← previous: [Older siblings and YouTube gameplay, test 1](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/423-older-siblings-and-youtube-gameplay/t1/)
- next →: [Older siblings and YouTube gameplay, test 3](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/423-older-siblings-and-youtube-gameplay/t3/)
- ↑ back to [Older siblings and YouTube gameplay](https://md.mova.elamur.ai/free/en/corpora/questions/everyday/423-older-siblings-and-youtube-gameplay/)

