---
title: Identify the principal reason for which a collaborative construction… — Teamwork, strategy and Minecraft build… · tree and pragmatics
description: Identify the principal reason for which a collaborative construction is more successful following the preparation of a plan. Exam question 1 of lesson 424 «Teamwork, strategy and Minecraft building» of the everyday course of Mova's primary school, with the dependency tree and pragmatics of the quest
---

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# Exam question 1 · Teamwork, strategy and Minecraft building

<!-- .ven lang=en -->
Identify the principal reason for which a collaborative construction is more successful following the preparation of a plan.

<!-- .vintro -->
**Mova's choice:** option 2 · **The right answer:** option 4 · wrong ✗ · **Who acts:** you, collaborative construction · **What happens:** identify, be, follow, prepare · **To what, where:** principal reason, plan

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This is exam question 1 of lesson 424 «Teamwork, strategy and Minecraft building» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: [the test at school](https://md.mova.elamur.ai/free/en/school-run/everyday/424-teamwork-strategy-and-minecraft-building/#e1).

## The question {#question}

```conllu
# sent_id = question:everyday:424-teamwork-strategy-and-minecraft-building:e1:1
# text = Identify the principal reason for which a collaborative construction is more successful following the preparation of a plan.
1	Identify	identify	VERB	VB	Mood=Imp|VerbForm=Fin	0	root	_	_
2	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
3	principal	principal	ADJ	JJ	Degree=Pos	4	amod	_	_
4	reason	reason	NOUN	NN	Number=Sing	1	obj	_	_
5	for	for	ADP	IN	_	6	case	_	_
6	which	which	PRON	WDT	PronType=Rel	12	obl	_	_
7	a	a	DET	DT	Definite=Ind|PronType=Art	9	det	_	_
8	collaborative	collaborative	ADJ	JJ	Degree=Pos	9	amod	_	_
9	construction	construction	NOUN	NN	Number=Sing	12	nsubj	_	_
10	is	be	AUX	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	12	cop	_	_
11	more	more	ADV	RBR	Degree=Cmp	12	advmod	_	_
12	successful	successful	ADJ	JJ	Degree=Pos	4	acl	_	_
13	following	follow	VERB	VBG	Tense=Pres|VerbForm=Part	15	case	_	_
14	the	the	DET	DT	Definite=Def|PronType=Art	15	det	_	_
15	preparation	preparation	NOUN	NN	Number=Sing	12	obl	_	_
16	of	of	ADP	IN	_	18	case	_	_
17	a	a	DET	DT	Definite=Ind|PronType=Art	18	det	_	_
18	plan	plan	NOUN	NN	Number=Sing	15	nmod	_	SpaceAfter=No
19	.	.	PUNCT	.	_	1	punct	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **identify** | imperative | you *not said here* | the principal reason |  |  |  |  | vn characterize-29.2-1-1 «NP V NP S\_ING»: agent=Agent reason=Theme |
| 2 | **is** | present | a collaborative construction |  |  |  |  | for the principal reason; follow the preparation of a plan; successful *property* | tree rules |
| 3 | **follow** | gerund |  |  |  |  |  |  | vn occur-48.3-1 «NP V»: agent=Theme |
| 4 | **prepare** |  |  | a plan |  |  |  |  | nom preparation «act transitive»: of=patient |

<!-- .note -->
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

## The options {#options}

### Option 1 {#o1}

<!-- .ven lang=en -->
Planning renders the construction automatically complete

```conllu
# sent_id = question:everyday:424-teamwork-strategy-and-minecraft-building:e1:o1:1
# text = Planning renders the construction automatically complete
1	Planning	planning	NOUN	NN	Number=Sing	2	nsubj	_	_
2	renders	render	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
3	the	the	DET	DT	Definite=Def|PronType=Art	4	det	_	_
4	construction	construction	NOUN	NN	Number=Sing	2	obj	_	_
5	automatically	automatically	ADV	RB	_	2	advmod	_	_
6	complete	complete	ADJ	JJ	Degree=Pos	2	xcomp	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **render** | present | Planning | the construction |  |  |  | automatically, complete *property* | vn give-13.1 «NP V NP»: agent=Agent construction=Theme |

### Option 2 · ← Mova's choice {#o2}

<!-- .ven lang=en -->
The plan removes the necessity for any communication

```conllu
# sent_id = question:everyday:424-teamwork-strategy-and-minecraft-building:e1:o2:1
# text = The plan removes the necessity for any communication
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	plan	plan	NOUN	NN	Number=Sing	3	nsubj	_	_
3	removes	remove	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
4	the	the	DET	DT	Definite=Def|PronType=Art	5	det	_	_
5	necessity	necessity	NOUN	NN	Number=Sing	3	obj	_	_
6	for	for	ADP	IN	_	8	case	_	_
7	any	any	DET	DT	PronType=Ind	8	det	_	_
8	communication	communication	NOUN	NN	Number=Sing	3	obl	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **remove** | present | the plan | the necessity |  |  |  | for any communication | vn fire-10.10 «NP V NP»: agent=Agent necessity=Theme |

### Option 3 {#o3}

<!-- .ven lang=en -->
The game rewards plans with additional materials

```conllu
# sent_id = question:everyday:424-teamwork-strategy-and-minecraft-building:e1:o3:1
# text = The game rewards plans with additional materials
1	The	the	DET	DT	Definite=Def|PronType=Art	3	det	_	_
2	game	game	NOUN	NN	Number=Sing	3	compound	_	_
3	rewards	reward	NOUN	NNS	Number=Plur	4	compound	_	_
4	plans	plan	NOUN	NNS	Number=Plur	0	root	_	_
5	with	with	ADP	IN	_	7	case	_	_
6	additional	additional	ADJ	JJ	Degree=Pos	7	amod	_	_
7	materials	material	NOUN	NNS	Number=Plur	4	nmod	_	_
```

<!-- .note -->
The frames reader finds no event or fact in this sentence.

### Option 4 · ✓ the right answer {#o4}

<!-- .ven lang=en -->
The allocation of tasks prevents duplication and conflict

```conllu
# sent_id = question:everyday:424-teamwork-strategy-and-minecraft-building:e1:o4:1
# text = The allocation of tasks prevents duplication and conflict
1	The	the	DET	DT	Definite=Def|PronType=Art	2	det	_	_
2	allocation	allocation	NOUN	NN	Number=Sing	5	nsubj	_	_
3	of	of	ADP	IN	_	4	case	_	_
4	tasks	task	NOUN	NNS	Number=Plur	2	nmod	_	_
5	prevents	prevent	VERB	VBZ	Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin	0	root	_	_
6	duplication	duplication	NOUN	NN	Number=Sing	5	obj	_	_
7	and	and	CCONJ	CC	_	8	cc	_	_
8	conflict	conflict	NOUN	NN	Number=Sing	6	conj	_	_
```

<!-- .fr -->
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
| --- | --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | **prevent** | present | the allocation of tasks | duplication and conflict |  |  |  |  | vn forbid-64.4-1 «NP V NP»: agent=Causer duplication=Theme |
| 2 | **allocate** |  |  | tasks |  |  |  |  | nom allocation «possession transitive»: of=patient |

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**Text:** the tests of Mova's primary school, written for Mova (`world/data/school/`), as the course runner gave them to the student. **Trees:** Mova's own parse — the `en` model on the CPU, when the site is built — not checked by a teacher; they may be wrong. **Frames:** Mova's frames reader (`prag`), each text read on its own. Elamur Cosmic License.

<!-- /div -->

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